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Everything posted by Kang
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I can definitely relate! It isn't one giant glaring flaw that is hampering DCS, really, but there are plenty of small annoyances. While individually these don't really matter all that much and are easily offset by some of the things that are really great, their sheer multitude and slow progress (in many cases it feels like none) in getting to them is becoming an ever more grave problem over time. DCS is - and has always been - a bit of a scattershot in that there is not really a consistent time-frame or scenario with the modules, but the real issue that the same applies to problems and fixes really: there are some issues that keep being improved to truly staggering precision, while others are pretty much left 'as is' for years. Again, it's not a single 'game-breaking issue', but there are plenty of little things that oftentimes affect several modules or the world and thus end up appearing in almost every single mission played.
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I get that animated ground crew is a bit of a touchy subject business-wise since the animated deck crew are a major selling point of the Supercarrier module. On the topic of hangar doors, I would actually prefer that to be tackled at the top. For example a ground crew comms menu option to Open/Close Doors, while of course involving the comms menu yet again, would enable a fairly dynamic operation of it. The main work would be to define the areas from which doors should be operable, or compile a proper list of the objects in question as to measure distances.
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Not sure if bug or complaint to the greenskeeper...
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Thankfully at this point we can already place neutral country assets in our missions, so there isn't really need for a new coalition. That could possibly be achieved by just creating a 'civilians' country and assigning it corresponding units. Those units are a different thing, of course. There is a selection of civilian vehicles in DCS already, but what is missing is one or two civilian 'infantry' models. Perhaps I envision things differently from the OP, but I believe we can all agree that there is no need to actually populate the settlements with people wandering around; this would definitely become problematic for some of the major cities around the maps available. But having the ability to put in civilians that are supposed to be part of a mission would definitely be a plus. Be it, as pointed out, that especially helicopter gunners are supposed to check targets, or design missions involving transporting civilians around (see Oilfield campaign or perhaps missions centering on evacuations and the like). In a similar vein, I'd also like to be able to place actual pilots as mission assets. The models and animations do exist after all...
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Have you tried setting the 'task' to something else? It is known to filter the available types to ones suitable to that particular role - which is not always perfectly accurate either. Setting the task to 'Nothing' should give you the full list.
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Why there's not many anti-ship missions
Kang replied to Shibbyland's topic in User Created Missions General
Probably would need more flights, maybe some F-14s launching radar decoys. If all that fails, you can add naval assets to help saturate the defences. In my opinion the reason most of us don't do a lot of anti-ship is that the Harpoon, even if it manages to get through, leaves a lot to be desired. Feels like you ding those ships' paint a bit. -
Save them under a different name into your 'My Missions' folder. If you just click on 'save' it tries to overwrite the original mission which Windows generally doesn't like.
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Ever since an update the initial coordinates to align the INS have had digits that don't get displayed. Instead, after entering they appear in a DCS info message in the top right. Considering how such info windows obviously don't exist in the actual Mirage 2000, is that really how it works? Do pilots (or ground crew) punch in the remaining digits blindly and just assume they are correct? Strikes me as odd that these digits are necessary but there is no way to see them.
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DCS Keeps Downloading Trial Planes Again
Kang replied to DetroiTechno's topic in Installation Problems
Have you tried removing them from the in-game module manager instead of deleting the files themselves? -
No, he will not do that by himself. It's more likely this was battle damage and/or over-G.
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Guess everyone who insists on that line of thought can wait for the Typhoon to be released and afterwards simply stop bothering with anybody else is developing for a long time at least.
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Do you have the map it is running installed? Does the description list - in red - any mods the server is running that you might have to match? Are you using the same version of DCS?
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I've noticed something similar, too, and at least for me it clears up by tapping another modifier. For example, LShift might stop responding until I happen to it LCtrl once, then it's back for a while.
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Will Marianas map help combined arms in DCS World?
Kang replied to Callsign112's topic in DCS: Marianas
I think Combined Arms does not feature a lot of naval assets and works questionably with ground vehicles on the whole, so Marianas is probably the map to have the least fun with it. -
I just noticed that if you start your flight with a rather bad INS alignment (or simply deliberately don't wait for it to finish) the RWR system displays threats in relation to where the INS believes the plane to be, rather than the correct bearings. For example a single enemy plane I can clearly see off my nose might get displayed as behind, despite no possible emitter being in that direction. In my opinion that seems rather bizarre, since the two systems should work independent from one another.
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Definitely in favour, as this one would be useful for scenarios from late WW2 through Korea all the way to the Vietnam/Cold War era.
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The issue that there is no fitting map nor any surrounding assets for a module at its release has previously never stopped development in DCS.
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From my A-10C I experience the issue might be that in a lot of situations MANPADS will fire at your when you are right above them and hence they tend to be in the MWS's blind spot.
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Yet, there might be a few extra liveries coming along. After all, the C-101 got a few fictional ones as well.
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correct as is F/A-18C AGM-84E/H SLAM Lat/Long Input
Kang replied to Scotflieger's topic in Bugs and Problems
If I'm not mistaken that is intentional as you can add decimals in between the two presses of ENT. (DDD-MM-SS.SS), just like with JDAMs. -
To Xilon_x we humans all look alike.
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Just a couple of 'live' shots from a Yak-52 flight I undertook a short while ago Flying out from Krasnodar towards Maykop I got joined by TCat in a, well, T(om)cat for a while Crossing over the mountains north of Gudauta. It was an MP mission and I sought to avoid Sochi as there were enemy fighters in the area. The clouds might be pretty to look at, but once in a while they can be a little dangerous. Crossing over the peaks just above the clouds, to be safe of any sudden mountainside surprises. Landed and shut down at Batumi International, the eventual destination.
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It sure would be nice to have a more engaging way of making use of internal cargo space where applicable.
