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Kang

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Everything posted by Kang

  1. You might be overthinking this, considering the F-15C is an FC3 craft and as such most of the actual controls are going to do literally nothing in DCS.
  2. If you haven't actually bought any modules at all, the TF-51D and the Su-25T should still be available.
  3. Kang

    Questions

    You click on 'Select Role' and either select a new plane slot or click on 'Return to spectator' in the selection screen. There is none, really. But then, not so much has changed in the world of DCS Multiplayer, really. Most of the 'more advanced' functions come down to various scripts that are part of the missions run by the servers, thus their usage differs from server to server. No idea what server that is, or how specifically they do it (see previous point). Most server admins will explain how to do things like that in the mission briefing somewhere. Generally for a base to change owners it is necessary that no enemy units are within the airbase area and at least one friendly ground unit is there. So generally you will have to destroy enemy forces nearby and then either use Combined Arms to drive a unit onto the airfield or - if the mission/server supports it - drop in ground forces from a helicopter, for example using CTLD.
  4. Are you sure you got a target point designated? It is a little cumbersome in the AV-8B. Long story short, before you go looking for the laser spot, designate a waypoint as target.
  5. The main difference is that the 'inbound' call will lead to the option of requesting a landing clearance once you are over the base, whereas 'navigation assistance' does not.
  6. Well, the 'solo flight' option in other modules so far meant that no second pilot is supposed to be on board at all, so it is a bit consistent in that regard. What is a little disappointing is that - after years of development on the ostensibly big challenges of having multi crew in the Huey the implementation - while generally appreciated and lending itself to some fun - is exactly what quite a few people have dreaded for years: making it impossible to make full use of the module by oneself. The previous two or three OB versions had apparently introduced some part of the code in preparation already, because it has been impossible to switch to the copilot seat in multiplayer already, albeit the door gunners still worked.
  7. You need to set the orbit task from the first waypoint. The following waypoint is deciding the racetrack orientation and length.
  8. Probably someone mentioned already, but: the fact that you can't see the 'latest reply' thread title when looking over the subforums is quite annoying, among other things.
  9. Guess what makes it feel so bad to me is seeing how the Yak-52 is a comparably simple module and a reasonably completed state is not that far away, as in a lot of the fixes it needs could probably be done with comparably little investment. Might be wrong though.
  10. I like the idea, but doubt it's worth to put in the effort of tracking single leaflet trajectories, really. It's not like that sort of thing develops perfect convincing power on fighting units if hit directly or such. A somewhat simple cluster munition kind of particle effect and a reaction to the 'bomb in area' trigger would probably do and in fact not be a bad idea.
  11. It at least used to be that you could keep on trucking for a limited amount of time (24h? 48h?) but would have to reconnect after that.
  12. Addendum: as long as clouds themselves simply disappear if you switch cameras once too often, the proper simulation of raindrops is probably secondary.
  13. I'd concur with recommending the MiG-21. Despite a few issues it is a great module and it's definitely something different than what you've done so far. The F-16 would in large parts be 'more of the same'.
  14. Nice as it would be, I think we only just got raindrops on windshields at all, and as they're not much of a thing for fast movers I don't expect ED to do much about them.
  15. It would be so like 2020 to just keep dragging on for five more years.
  16. I think the much more interesting point is that why the 'introduction' chapter of the Black Shark 2 manual keeps insisting that the Ka-50 is the superior Russian combat helicopter of the 1990s, literally going on for pages on how it is much superior in every aspect to the Mi-28, when you can't help but notice that in real life the Mi-28 happens to be a thing.
  17. This. The Mirage is a very good module. It's also a great plane, rather unique among the ones available in DCS. If you feel like you might enjoy it, go for it. I haven't got any regrets. If you are mostly interested in getting a plane that is a superior fighting machine... yea, probably not a good idea. The whole fact that you have to actually manage your systems and don't have the semi-automatism of FC3 is going to be trouble.
  18. Have you tried instead adjusting the Su-25s Rules of Engagement? It's very finicky to get the AI to actually attack defended targets in a non-suicidal manner, but playing around with the options there can help in many cases.
  19. Am I the only one who is certain that this thread is going to have terrible consequences?
  20. It is possible to use guided surface-to-surface missiles, obviously. It might not work if you just mod a specific naval weapon into any random vehicle.
  21. You could check your game options, see if unit visibility is set to off or 'fog of war' or anything else than visible. I'd wager they are there, but you don't have access to their camera or map marking in mission.
  22. I've actually suspected for a while now that (at least visually) the wheels all spin according to the current speed of the aircraft. With something like a Harrier transitioning in and out of hover it is somewhat observable.
  23. Don't worry, picking off MiG-15s with AIM-9X at high boresight angles should work in daylight, too, even if the scary Rooskies can see you then.
  24. While you do raise a valid point, I find it frankly more of an issue that tank main gunners get accurate, instant, real-time lead computing when locking onto aircraft.
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