

Quadg
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Everything posted by Quadg
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as its a military sim. you get all the random variations from battle damage. not civilian flight stress. all failures are far more likely from battle damage than maintenance failure/part failure. so the missions do play out differently. especially in helicopters where you are taking ground fire from small arms landing at LZ. and as a military pilot you fly as a pool pilot. flying pool squadron aircraft. so you don't have persistent single planes. you fly what is put in front of you (taking the lemon home in the mi-8 campaign.. only time you fly that airframe..) the persistent aircraft through a campaign is actually the campaign writers job and not the simulations job. why I like the "take the lemon home" mission in the mi-8 campaign.. "get that aircraft out of my squadrons inventory.. newbie." and I wish more campaigns took this into account in their writing.. make the squadron aircraft "characters" in the campaign as well as the crews... "today you are flying the one with the persistent hydraulic leak... because all the better ones are on more important tasks. and the mechanics swear they have fixed it this time, for good, honest!" the idea about random button positions on start-up is an interesting one though. I would go for this, we can have a quick pre-flight option for those who want to skip the pre-flight, like those who skip start-up all together. I play this game as a study sim and that is all extra study sim. and it teaches you the buttons.
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OP head tracking controls your field of view. eye tracking controls where you are looking within that field of view. they are complementary not competing. you cant look over your shoulder by moving your eyes. you need to move your head for that. so head tracking is view related and eye tacking is input related (its the mouse) so you want a head tracker first, and then maybe a eye tracker to replace the mouse later. I used the trackir 5 for years but VR is way more natural. you need to learn the trackir 5 to use it correctly. create profiles for head movement. in VR you just move your head as you would in real life.
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no the subject is a new guy to the sim who does not understand head tracking and eye tracking, or the difference. you really want both..... not either... the best headtracker is actually VR.. why my trackir is on the shelf. but I would like eye tracking to, to replace the mouse.
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Replacing MFG Crosswind by VKB-Sim T-Rudder Pedals Mk.IV
Quadg replied to Simicro's topic in PC Hardware and Related Software
:) MFG crosswinds, great for flying airplanes. but bad for flying offices. -
How many of you regularly fly medium/heavy bombers?
Quadg replied to Geronimo989's topic in Western Europe 1944-1945
like I said, without sounding scornful. lack of imagination :) it has nothing to do with preference. we don't want bread OR pizza, we want bread AND pizza. when we choose. its you being one dimensional and only wanting fighters. and cant even imagine wanting anything else. and I don't hate you for it... bomber pilots need fighter jocks to keep them safe... and fighter jocks need bomber pilots to make the game more than airquake.. helicopter pilots just need all other pilots to stay out of their way :) -
How many of you regularly fly medium/heavy bombers?
Quadg replied to Geronimo989's topic in Western Europe 1944-1945
you clearly lack imagination, that's all; why you cant imagine it.. I like fighters for being fighters and I like bombers for being bombers. and above all else I like helicopters. we have a whole forest of aircraft types to fly, why only focus on a tree known as fighters? and miss the forest? all the intricacy you find in fighters can be found in other aircraft types. a truck driver is racing to unload his load just as much as a race car driver is racing to win a race for instance. why I have asseto corsa and European truck simulator.. -
Twin-engined WWII heavy fighter/attack aircraft
Quadg replied to C_W_S's topic in DCS Core Wish List
de Havilland Mosquito I would die for one of those. if only we could try this :) -
Thanks for the link! just in time for the weekend.
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The download link does not seem to be working. anyone know where I can get this mod? just had to rebuild after my 6 year old SSD died.. and I cant live without your start up sounds skullz.. save me :)
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did a round discharge without the breech being locked? or did the breech fail? sounds like overpressure within the aircraft. that blew off the panels below and the canopy above. also damaging the front wheel in its bay. a very lucky pilot.
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Track files and replay accuracy
Quadg replied to nessuno0505's topic in Release Version Bugs and Problems (Read only)
ive got a bit addicted to the tracks in VR. they are like free VR rollercoasters. and the random ending adds variety and kick :) -
Dead and still flying
Quadg replied to Coxy_99's topic in Release Version Bugs and Problems (Read only)
had a 23mm round come in the door of my huey, kill the pilot and co pilot. and left the huey doing perfect orbits with a screaming door gunner and crew chief in it. the 23mm didnt fire at it again as it was a kill. and i watched it orbit for 5 minutes before turning it off. it was not going to crash any time soon. i was actually quite amused. the VR death made me jump because i did not see it coming... (the bang and leap to external view) so i needed a few minutes to calm my pounding heart. -
funnily enough i did try this. the hand i have on my warthog throttle i can palm the touch controller when not using it (like you can palm the controllers when putting on the headset. it is what the ring is for.) and it does not hinder me using the buttons or throttle. and i can use the touch with a quick wiggle of the hand. and i only need one hand to flick buttons. i talk to my wingmen using voiceattack but i dont like using it for buttons. so i use the mouse currently as its better in VR than trackir.
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the touch controllers are almost as amazing as VR itself. you can see and move your hands in the pc game. you cant do that with any other I/o device for PC. not even touch screens. you can get phantom limb issues :) where you think the game arms are your real arms.. and looking at x rebirth VR.. DCS really needs to get the controllers working with the cockpits. but then it will have to be on oculus home.. and we will have to use the oculus home version. walled gardens everywhere..
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Change virtual mouse cursor (VR mouse) position in VR
Quadg replied to Fri13's topic in Virtual Reality
double clicking the middle mouse button makes the blue cross disappear already :) double click again to bring it back -
try moving the HMD on your face. if you get warping when you look round then you dont have your eyes in the sweet spot for the lens. took me a couple of weeks to figure this out. try moving it up or down slightly on your race. you can also pitch the screen up a bit. as having it pitch down really makes it warp for me.
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the 2.1 release just in time for the rift summer sale was terrible timing... breaking your game in VR just when all the fence sitters plunge off the fence into VR.. at least 1.5 works for the moment. and redoing all the old campaigns in VR is a blast. helicopters and mountains just go together.
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my first flight sim was f19 stealth fighter... from 1988. which quickly became f117 stealth fighter2 after the first gulf war and the f117 was no longer "top secret" so good its still available on steam.. but really you have to blame original elite for making me want to fly things with cockpits in 3d spaces. all hail the BBC micro.
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How impressive is DCS World 2 using VR (Oculus/Vive)
Quadg replied to kingneptune117's topic in Virtual Reality
having a HMD makes it way easier to swap between flying and driving rigs. than it was when i used monitors.. swap usb leads and change seats.. done... before it was either move the rigs or the monitors.. -
@art-j did you just try to top trump a formula 1 analogy with one about a bicycle? okay. you dont need to say any more you have me convinced :)
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your office isn't vibrating. and aircraft vibrate. especially war planes that dont have to keep herds of passengers comfortable.. in some instances pilots cant even read their instruments because of vibration.. and formula 1 drivers cant see corners. i sail and spotting from a moving, vibrating platform is just more difficult. than from a comfy office..
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adaptive v-sync does not try to match or sync frames. what it does is reject frames that will tear. so you get a much faster and smoother sync effect by rejecting unsynced frames. than you do by trying to sync every frame. i much prefer adaptive v-sync but im flying in VR now so this is all moot. you need dcs running in full screen mode for adaptive v -sync to work so after the game starts press lalt-enter. because even if it looks like its running in full screen mode. it is not.. i have to do this every time for VR too.. or else mouse clicks on cockpit buttons actually click random things on my desktop..
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by gen 1 I mean the CV1 and vive. proper ecosystems with support. not the pre build alpha. (DK) im not in the mood for buying any more alphas at the moment..
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ah the days of flight simming in 640 by 480 4:3 on a CRT.. but thats the thing about 4k, its just more resolution. VR is an experience.. one you cant imagine. and getting gen 1 cheap now is a good idea. let the early adopters find all the bugs for you in gen 2 and buy it a year after it comes out, cheap, too.. avoid the cuts given out by the cutting edge.. you get less scares. and a lot more smiles,
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in this video of them taking off.. that first plane has some interesting camera mounted on it for the chase scenes. i think you see its nose in the trailer.