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The_Tau

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Everything posted by The_Tau

  1. Not with energy to hit anything. Its fat missile, lot of drag, it was said here that max speed it can achieve is like mach 4 (and that was in very special civilian NASA experiments) but then it loses speed very fast, and that's without taking account energy wasted while turning. Yep, that's why you don't fire at bandits more then 20nm (and even then it will be a stretch) when you are low. It will be a waste of missile. 54 tries its best in the bad launch parameters it was in. Learn the limitations, learn the effective ranges. Notice that in this scenario missile climbed highest from all but it arrived with most energy at 10nm from bandit. Even though you fired at furthest targets in all scenarios. Big limiting factor of AIM54 performance in DCS is that AI is extremely good at dodging now and it got unrealistic good SA. For example it always notices the missile 10nm away from it, no matter if that missile is triggering its RWR or not. Tip: If you make AI climb to match your alt (if you launch at 40k, and bandits matches you at 40k dont dive as it will mirror your alt until your missile goes active) then aim 54 has much easier job hitting them Does lofting need tuning? Yeah it does, but as HB said, its ED who control the missile and as I understand, there is only one-fit-all loft logic in DCS and HB don't have access to it
  2. On the ground I agree, you cant disengage it with binding In the air it works though, make sure all SAS switches are on
  3. 20kft launch is kinda too low, try at least 30k, preferably above 40k . 20-30nm is a bit of 54 deadzone, too close for TWS, too long for PD STT. Shoot at 40-50 nm with TWS or less then 20nm with PD STT. AFAIK Missile speed gate is non functional, no point in setting it
  4. what can i say, try changing their starting alt, speed (currently they fire from way too low and slow for effective 54 shots, i would say 35k and mach 1.2) and try setting firing range for max range for better challenge. Also they still fly straight like they lose you after you splash 1st one. Did you set up CAP order for them?
  5. Yes, their SA is much better, I bet they would not lose you and will continue to push you instead of flying straight, but make also sure they are on same radio frequency, not sure if that helps but thats what i always do
  6. Oh yes, please zoom command for normal Jester wheel as well?
  7. I think you should give them awacs for datalink, it seem they lost you there after you killed 1st guy and ehh that goddamn missile loft when notched.... so annoying
  8. I think 2.8 patch fixed "jumping" on turning carrier, therefore I suspect that issue of breaking INS due to that is gone but need more testing
  9. Said in manual there are L4C physical limitations
  10. Oh noooo! A very sad day indeed. It was my fav server! Thank you alpen for unforgettable experience! I never seen PvP missions with such fine tuning as these ones, as if I had time I would probably design similar mission layout and premise as you had. And of course brilliant Limited Edition missions with "Allied Assault" as my favorite. My DCS experience will never be whole again! I understand that being admin may cause burn out, if that was the case, then enjoy the "retirement", clearly you earned it Good luck with your future ventures, have fun with DCS (most importantly) I will be looking forward for any potential reboot! The_Tau
  11. Small note, Jester does switch it off while on ground but not in air.
  12. In F14B (F14A seem to work)
  13. As I recall switching only works once on bandit. If you break lock and relock him Jester doesnt switch to PSTT when asked
  14. Hey, I have this issue, not sure if its bug or not. But check this mission I recorded at 13:30 You can see how me (I am number 3 in flight) and my buddy (number 2 in our flight) jumps like crazy, as (possibly) ship was turning towards wind. It seem that it broke our INS as our 3rd Tomcat (our lead) seem to be fine and he didn't register jumping on his part. at 43:50 lead takes us to bombing zone but as you can see his directions are much different then mine. That's when I noticed something is wrong. I compare my A/C coordinates with GPS and I found them wrong. I do some not perfect realignment (I just copy A/C coords from GPS), but it doesnt fix it. My buddy (nr 2) notices as well that his flight plan is different then our lead at 45:00 I check my wind according to INS and it shows 175 for 65kt, quite a lot. I ask my Lead for his wind and he says its 292 for 10 kt. A big difference. My theory is that "jumping" damaged somehow wind sensor or system that calculates it and "fake" wind is "pushing us" off course according to INS. Wind strength is only rising with time making system more and more wrong. Its not the first time this happen to me. Other time at the end of mission according to INS wind was like 1000kts and higher and I was like 10000nm away from waypoints. Interestingly my nr2 had also wrong wind but much less then me. at 52:05 I decided to switch to IMU mode (a bit sloppy in updating wind taken from lead, but I think it was correct way) and update my position again coping from GPS. It seem it fixed the problem. But also its weird that I entered wind 295 for 10 kt but the HSD in DEST mode shows wind 180 for 10kt. What gives? you can see it at 56:10 Also at 56:10 I ask them to report winds again. Lead have 229 for 13kt and nr 2 178 for 49kt (so its increasing as well) at 1:09:45 I update wind on deck 240 for 17kt. However at 1:14:55 HSD DEST compass still shows 180 for 17kt for some reason. at 1:15:50 you can see the accuracy of manual wind, not bad, but not too accurate So question is. Is there anything I should done differently is this scenario? Anything to do to prevent this scenario? I realize that F14 jumping on supercarrier is more ED thing (F18s also can jump but they got fancy INS/GPS so they dont feel it at all). But this is not the first time this happens, and I only recently I learned to use IMU to salvage NAV system as over time 1000kt wind makes radar completely useless making BVR impossible leaving you with only PAL and VSL. It can be a mission killer and we can fly long missions. Any inputs are welcome
  15. To be honest I found previous logic of aim54 (the one people complaining about lofting) much better then current one. I honestly never did experienced Phoenix space program, maybe because I was trying to follow the numbers and being high, and i never fired at guys 50 nm while being at less then 10k. But right now is hard, especially as it was explained before missile just starts lofting for some reason when target is in notch, losing sight of target completely, this thing is the worst and must be fixed. Also what's with the missiles that disappear when you as their launcher die? I got hit, I eject and my missile which is tracking bandit and is only 5 nm away from him, puff and gone from game. What gives? It was on Blueflag PvP server
  16. thats why i dont like GS Team Deathmatch in F14. Its just very artificial environment and personally i want to fly much more closer to RL as weapons systems were developed to RL scenarios. There are other PvP servers like BlueFlag or Alpen's Cold War with much more time to position yourself properly, think tactically, have distance to actually climb and fire at 60nm away and do much more "by the book" of USN. Sure, you dont get 6 kills in 5 mins, but each kill you make is much more satisfying. when you have to take into consideration other factors.
  17. I mean its depends on pilot really, some will defend, some not, or they know the distance to threat. In my personal opinion TWS at longer range is better, shooting at bandit 20nm away is different story, and I would use PDSTT. AIM54 is just much more sensitive to launch parameters then 120 it got quite big "trash zones" in which launching 54 in specific radar mode at specific slant range is almost guaranteed to be a waste, so yea, in Quake War of GS aim 54 would be simply worse in most circumstances then 120. As F14 you need to sweat a bit more then typical F16 to get kills. But i tell you its still possible. a lot it comes to tricking the opponent. Sometimes I fire at 60 nm away at 45-50k (i would say for 54 40k alt at launch for long range shots is minimum) and then I will NOT crank to make bandit think that i still hold fire, waiting for him to get closer. Sometimes I fire AIM7 at ridiculous ranges to make him go defensive and then close in, Break lock but keep TCS lock to make him think you lost him. Sometimes things work, sometimes not. Need to be creative, Its almost like it seems that 1986 AWG9/aim54C is older system then 2007 F16/120/HMD/L16 combo... huh...
  18. Yeah there is, in default kneeboard pages, it doesnt have title though about question 1 IDK but i suspect its simple and old system, CCIP would count from first bomb
  19. when there is no datalink with multiple contacts at close range with mixed A/C types on both sides then yea. Jester is too slow (painful). Only way is to IFF them at distance and hope there is no friendly popping up at merge in the valley. Or of course jumping into backseat and IFF yourself
  20. any chance of adding that into DCS?
  21. @IronMike Any chance to add training version of GBU12 (BDU 45LG)? Would be nice for squadron training
  22. The bug is back unfortunately https://easyupload.io/pfhr1d Compare CV takeoff between flight delayed me (The_Tau), Mr. T vs Exup who was not delayed. Exactly same loadouts (4 PH, 2SP. 2SW, bags) me and T were much slower on Cat launch than Exup We couldnt keep up in formation with him even though we went full dry power and he was not null
  23. Unfortunately the bug is back. Delayed flight = got extra 10k lbs, not delayed guy from flight was fine, but whole our division had vastly different performance... https://easyupload.io/pfhr1d
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