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Raven (Elysian Angel)

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Everything posted by Raven (Elysian Angel)

  1. Yes and it should have been posted here instead: https://forum.dcs.world/forum/1185-aircraft-ai-bugs-non-combined-arms/
  2. Minimum pitch forces 100 - maximum 0? There’s your problem I’d say For the most authentic experience it seems it’s best to use the recommended settings: Pitch: max 100 - min 10. Roll: max 50 - min 5. It's what the in-game tooltip says, if I remember correctly. And for me that works really well!
  3. First it's a sloped roof that causes serious issues, now sloped parking spots?
  4. Yes it was said to be next on the list after the F-16 pilot and new F-18 pilot.
  5. Those concerns were very valid with the initial version of the flight model, but it was fixed with the newer version we got - I think 2 years ago now, a bit more perhaps? Since those changes, those of us with a R3L (or similar) could enjoy the true joy of flying the F-16, but there were indeed still issues for those who use regular spring-centred sticks - and that was fixed a few updates ago. So if you're still having issues it indeed sounds like you should check your control settings.
  6. That explains why the latest iteration looks fine to me. I haven't touched PD since I moved away from my Rift CV1.
  7. Well yes of course it does: you can't really compare FC3 simplified systems to a full fidelity module.
  8. It depends on which headset you use. For me (Varjo Aero) the improvement is night-and-day.
  9. Actually I have a 20cm S-curve extension I bought for my “old” CM2 base, but I’m not using it with the Rhino. I changed my entire setup so I no longer have to swap between fixed and rotary wing setups, as I use the Rhino for both. I found Virpil’s 10cm Z-extension (combined with a throw limiter for the Rhino) to be the best compromise which puts the grip exactly where I want it and at the angle I want it at. It works brilliantly, except for the Apache: it’s perfectly fine during regular flight but while trimming it’s far too nervous - for now.
  10. Perhaps it’s just unexpected behaviour because of DASH and LCT now being implemented? No idea - I flew yesterday and today and didn’t have any issues.
  11. I didn’t test it, but I noticed I had to rebind decrease/increase intensity.
  12. I have no idea if I use different settings but for me it works fine. Yes the Apache is very twitchy at the moment but trimming works well and as expected - on my end at least
  13. For FFB use 0 deadzone 0 curve 0 saturation. This is not a problem at all usually, but I understand the desire to lower saturation values when it comes to the Apache: that thing is very very twitchy at the moment but hopefully that will be rectified with future FM updates, as the real thing is supposed to be very stable to fly.
  14. It works well enough for me. I do use TelemFFB, but that shouldn't make any difference in this case since I don't use the Hardware Trim option.
  15. Thank you for the new undercarriage textures as well: that was something that annoyed me since launch
  16. My initial impressions of the change in today's patch are *very* positive! I'm using a Varjo Aero at 35PPD, and the improvement is massive! No longer do I see huge black squares in the sky at ridiculous distances. I'll keep an eye on it during the next few days as well But for now I am a very happy bunny!
  17. Depends on which modules you have installed. Have a look at my earlier post here in this thread to look at how large it was for me.
  18. Do you think so? null
  19. Depending on hardware and settings you might not notice anything during normal ga--- err simplay, but the framerate is definitely lower compared to other (recent) modules.
  20. It makes sense when you think about it: the higher the cargo lift capability of the helicopter, the more excess power and rotor diameter it needs to be decently user friendly during operational use - especially when it’s supposed to operate in countries at high elevation such as Afghanistan. So it should be able to do remarkable things when empty and low on fuel.
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