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Raven (Elysian Angel)

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Everything posted by Raven (Elysian Angel)

  1. For FFB use 0 deadzone 0 curve 0 saturation. This is not a problem at all usually, but I understand the desire to lower saturation values when it comes to the Apache: that thing is very very twitchy at the moment but hopefully that will be rectified with future FM updates, as the real thing is supposed to be very stable to fly.
  2. It works well enough for me. I do use TelemFFB, but that shouldn't make any difference in this case since I don't use the Hardware Trim option.
  3. Thank you for the new undercarriage textures as well: that was something that annoyed me since launch
  4. My initial impressions of the change in today's patch are *very* positive! I'm using a Varjo Aero at 35PPD, and the improvement is massive! No longer do I see huge black squares in the sky at ridiculous distances. I'll keep an eye on it during the next few days as well But for now I am a very happy bunny!
  5. Depends on which modules you have installed. Have a look at my earlier post here in this thread to look at how large it was for me.
  6. Do you think so? null
  7. Depending on hardware and settings you might not notice anything during normal ga--- err simplay, but the framerate is definitely lower compared to other (recent) modules.
  8. It makes sense when you think about it: the higher the cargo lift capability of the helicopter, the more excess power and rotor diameter it needs to be decently user friendly during operational use - especially when it’s supposed to operate in countries at high elevation such as Afghanistan. So it should be able to do remarkable things when empty and low on fuel.
  9. So am I. On the PolyChop Discord have been talking about aircraft helmets, and that they apparently filter out much more sound than people realise. Multiple people said that the DCS option "hear like in helmet" is still too loud compared to real life. All this doesn't change however that Apaches flying a few miles ahead of me are louder than me hearing my own helo while sitting in the cockpit with the doors off. I do hope that at least changes.
  10. It is most definitely the module’s fault, there’s absolutely no doubt. The frame rate is that bad because the VRAM buffer of my card gets hilariously overloaded: it’s drinking from a fire hose. Why some people are still debating this, is beyond me…
  11. That would be best, for both consumers and Intel itself alike: Intel lost a lot of goodwill in the last few years going from complacency (11th-12th gen) to having serious issues (13th-14th gen).
  12. It shows up when using the Disk Cleanup utility built into Windows itself: null
  13. You obviously completely missed the point.
  14. Personally I hope the AI of all things gets improved in that regard. I have been asking for that for years: no look-down for aircraft that didn't have look-down radars, realistic detection ranges/times, ... I did a test a while ago: me in an F-16 and a friend in the FC3 MiG-29. We made things as fair as possible: we agreed to start co-altitude and nose-on, as the objective was to compare detection ranges, and I had him locked up with an AIM120 in the air long before I even appeared on his radar (and he knew perfectly well where to look from the onset of the test).
  15. I left it on after switching back to team green and haven't seen any reason yet to turn it off. Indeed. We've had comments in the past by people who know what they are talking about, that 3D V-cache works really well with EDGE (we lack official benchmarks but I imagine it's much like Assetto Corsa Competizione in that regard).
  16. While I agree with that, I am confident that things will improve over time and I will still have paid that same initial price for a module/terrain that eventually (even if it does take 5+ years) WILL be good value. The SA map was heavily marketed as helo-heaven. It is not, not even close. But the recent updates to that map made a MASSIVE difference and now I think it is a very good looking map (for fast-movers anyway). Kola (on my system) uses textures that are minecraft/tetris-quality (even the "new" summer textures) and looks quite ugly to be quite frank - on my system with my settings. I do hope it will get at the very least the same treatment the SA map got: apparently it had to do with compatibility with ED's lighting engine. Afghanistan looks very pretty from higher up but indeed lacks down low and slow. I read the intent to improve low-level textures later on if memory permits and while I do understand you can't have everything even with modern hardware, in the end business-level decisions are also important (the fixed wing crowd is likely MUCH larger than the helo crowd) if we want ED to survive... I did buy the Iraq map because ED hasn't let me down yet (long-term) when it comes to maps, but I will probably not use it very much in the first few months/years.
  17. Funny that you mention Nevada. During the IA Chinook take-off NTTR mission I get 2 (two! - definitely not a typo) fps unless I reduce cockpit texture size to medium, and I have a pretty beefy PC. It's good practice to prevent issues. Personally I clear both folders every time a DCS patch goes live, AND every time I update my graphics drivers. I also clear the DirectX shader folder in Windows itself.
  18. Also, the Mi-2 has a fan in the cockpit! What more could you possibly want?
  19. When my nephews want to try out DCS, I just tell them that if they crash the aircraft, my computer breaks for real. The hot-rod of the two (he's really just overcompensating for his very fragile heart of gold) is too afraid to try, while the other is too nice to do anything like that
  20. That basically sums it up Hey, at least this gives me an excuse to fly trainers again: free flights in heavy weather with such small aircraft is fun too! There's an upside to everything, right?
  21. Plans, yes - but we haven’t heard about it in a good while. And yes is it, I hope for it to arrive soon as well.
  22. That’s disappointing to hear… The current spotting is so annoying I don’t do anything but free flights, just to keep the basic skills alive.
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