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Raven (Elysian Angel)

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Everything posted by Raven (Elysian Angel)

  1. Keep in mind you might want to edit it a bit to suit your particular setup, which is most likely different from mine. I use a Z-extension which offsets the grip, so that needs to be compensated in order to allow for proper re-centring.
  2. I remember it was yellow back in the DCS 1.5 days. Flaming Cliffs modules are old though and were not built for the changes to lighting and material properties that came after 2.5 . Not even the recent "remaster" fixes that.
  3. Here you go. If you want even more force, you can increase master gain from my 80% to 100. Third_generation.vpconf
  4. That depends on which preset you use. In my experience, preset K is "meh" when it comes to image quality, but has zero ghosting. Preset J is "OMG I didn't know this is possible in VR" when it comes to image quality, but has ghosting (to a degree which will bother you if you do a lot of dogfighting). So pick whichever you prefer... In the end, I stick with Preset J: it makes the Kola winter textures actually look good, which is quite the feat IMO
  5. I tested this mod, and it indeed decreases the font size to the proper level for VR.... << BUT>> It comes with a major disadvantage: it disables the "yellow text" aka you can no longer control the communication menu with HOTAS - only with mouse. This is why I disabled the mod again, and I'll live with the oversized text size... (I am not interested in voice activation)
  6. Oh thanks I didn’t know about that mod either. Finally text no longer taking up 2/3 of my screen in VR after all those years…
  7. Yes an I’m simply using 100%/100% and still it’s the module with strongest forces, the way I have it set up…
  8. In pretty much all documentation, when talking about a missile's speed you need to add the speed of the launching aircraft to it.
  9. What's that? A mod? There's no such thing as "JF-17C" in real life, so I'm surprised to see it mentioned in DCS
  10. Mine doesn’t The VPForce software is brilliant for its customisability.
  11. Here you go: Jester - We lost cabin pressure - 20250522.trk
  12. In one of the latest 10 Percent True interviews, he said that since the production line had stopped, the Saudi birds were taken out of his squadron so they are the exact same model: they had to give up 12 out of 24 aircraft for 36 pilots so they started rotating them out to different units too. They are very interesting interviews :-)
  13. The FM changes are brilliant and I love them! Jester still calls out: "We lost cabin pressure!" though. I did a test yesterday where I climbed to 50k ft and when descending he panicked again... This is the exact same scenario that I used to reproduce this bug prior to latest patch.
  14. Not according to "Muddy" Watrous, who flew Soesterberg birds out of Incirlik.
  15. As I said, if you do that you can no longer see the top half of the HUD.
  16. WTB pedal trim special options, PST!
  17. Yes it’s not an absolute limit, but the documents say you need at least a few seconds for the missile seeker to lock on to the target, which should be done from 6 o’clock low within 30 degrees angles-off-tail. And it says that if you fire while pulling more than 2G this implies that you’re likely not in the envelope for the seeker to have obtained a valid lock. So you could technically fire the missile at higher G, it will most likely not guide. The question is if DCS keeps all that into account. I doubt it, since IRL the seeker got confused by reflections from the ground for example - IR seeker modelling in DCS seems extremely simplistic to me. There are other documents that have pictures of the launch envelopes in them. I just picked a declassified source that specifically talks about the 2G-rule.
  18. That was in the previous patch (2.9.15.9408) But yes, the F-4 feels a lot more docile and precise now when taking off and landing, and while doing landing circuits. It is a very noticeable improvement!
  19. As of today's patch 2.9.16.10523 this is still happening
  20. That's the question, isn't it? Personally I'd love to see early heatseakers behave more like they did in reality, though. I'm sure I'm not the only one who's been hit in the face by an R-3S while I'm manoeuvring and pumping flares in my F-4 - and that's just preposterous.
  21. The "2G rule" is well documented for the AIM-9B and every single pilot interview that talks about the missile says the exact same thing: you shouldn't fire when you're pulling more than 2G. I'll send you a link to NAVWEPS OP 2309 Vol. 1 third revision: AIM-9B GUIDED MISSILE (FORMERLY SIDEWINDER 1A) DESCRIPTION AND OPERATION (U) Appendix B talks about the 2G rule. It says: "The rule was developed when the firing envelopes for this missile were determined (see NAVWEPS OD 12663)".
  22. Seems to: TechPowerUp lists it as the most recent version. The real-life limit for AIM-9B was 2 (two) G. Why not stick to that limit to make that weapon more interesting and realistic?
  23. No, I'm not going to create yet another thread about a bug that's been around for years and discussed plenty already.
  24. Off-topic here but does that also include the bug that causes the F-14 FFB to not work if it's not the first module you fly in the current DCS session? That one is also quite annoying - and has been around forever.
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