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Everything posted by Repth
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The last we heard from ED on the carriers is that they will release a high fidelity Nimitz class and Admiral Kuznetsov carrier as separate paid modules sometime in the future. Heatblur is going to release a high fidelity Forrestall class carrier for the f-14 also sometime in the future. Exciting times ahead for sure :)
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Any kind of nightime runway and taxiway lighting cheats?
Repth replied to DaveRindner's topic in DCS: Normandy 1944
There are spotlight trucks in the Caucasus map. I'm not sure if its a place-able unit in the mission editor (I would look under Russian ground vehicles or static objects in the vehicle tab in the ME) but if it is, just place one on either side of the runway for night operations. The map is supposed to be representative of 1944 WWII era runways. Although runway lights were in use during that period in history, they were rarely used at night during the war to avoid detection from enemy aircraft. -
Hold Right Shift + Right Control then the corresponding keys on the numpad, /, *, 8, 4, 2, 6
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It's accurate as far as the modelling in DCS goes, fog scatters infrared light the same way it scatters visible light. And the more dense the fog is the harder it is for the FLIR to penetrate it. Unfortunately we don't have a very detailed simulation of FLIR in DCS. It's essentially a filter overlayed on the image you are seeing. ED have claimed that a remodel of FLIR will be done at some point, but we don't know when it will happen.
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Historically, training missions in DCS are done with you as the sole aircraft with an instructor walking you through the process of learning the air frame. I can't answer your second question as far as an AI lead because I simply don't know and don't want to give you false information. For more information regarding active Hornet squadrons follow this link here https://forums.eagle.ru/showthread.php?t=205231 I would recommend a fairly beefy PC for DCS, but as long as your system meets the minimum or recommended requirements for the sim you should be fine. I would also suggest that you get yourself a HOTAS and rudder pedals along with some form of head tracking software or VR if you can afford and run it. I hope that helps :)
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I'm with IceFire, going with the 18th. That will give them two weeks to polish up PG for the end of month release. Especially after Wags' Video that dropped today.
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The link to your post has a very reasonable and more than likely correct explanation of why zoom is included in sims. And less people would complain if the zoom stopped at a certain level. What most people hate is the fact that you can zoom way past what an acceptable level would be. So much so, that all that fills the screen is the hud or sections of it. It actually makes me laugh to think what it must look like to see a pilot pulling 6 g's in a dogfight with his or her visor pressed up against a hud to get the kind of FOV that people are upset about. But it also has the unfortunate side effect of enlarging distant aircraft to a point that is unrealistic.
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They never made any promise of a release being near. They said that they hope to be within touching distance of release sometime in the next 90 days. A hope is just that, a hope and not a promise or guarantee of a release. I get that everyone is anxious for more news, I'm included in that group of people, but I think you may have read a little more into that statement than was there.
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In mission 3 the 1st waypoint is missing from the knee board. I make into the air but the TU-22 won't continue the mission. We just orbit until I'm forced to land due to lack of fuel. No f10 option to skip the mission either. He has acknowledged that I'm airborne. And a warning shot across his nose doesn't seem to motivate him either :D. Running the latest version of 2.5.1 open beta.
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I am aware ;). Even in the Air Force we never had the pilots taxi aircraft to maintenance areas. We would tow them. What I meant was, they wouldn't take control away from us to taxi to the six pack or other holding areas during recovery.
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I don't know, to me this little tidbit that ED mentioned almost sounds like they are referring to managing the AI planes for the carrier. Obviously I cant confirm that but, I highly doubt they would remove full control from player controlled aircraft as that would kind of defeat the purpose. It sounds like a pretty reasonable addition to the default carrier to me personally. Hopefully we will see the separate module less than a year after the hornet, but that is all speculation at this point.
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From the FAQ: Q: Will the Hornet also be available on Steam? A: Certainly, and with a discount for the first week because the Hornet will not be available for pre-purchase on Steam. It will release on Steam once we have a build we feel offers a quality experience.
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The steps are the same using Mav's with the TPOD as they are with the DMT. You can slave the TPOD to the DMT and the Mav seeker head will track with the DMT camera like normal. I don't quite have the OSB buttons memorized yet so I couldn't tell you the exact one to press, but once the pod is warmed up and you have it armed you will see the slave command on the main screen. After that is as simple as uncaging the Mav, sensor select up into IRMV, lock the target, and then fire away. Edit: Scratch the slave command, it will say TDC. That will need to be selected in order for you to move the TPOD with the DMT.
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I read it in an old thread somewhere. If it's not required then great. It very well could be an issue with the layer structure.
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That is the old format. Make sure the file that you are pulling the textures from has the file extension in the name. for example: "Winter_Nose.dds" That should fix it.
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+1 would love this as a fellow Arizonan:thumbup:. I don't think people would know what to do though lol.
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Well don't I look foolish :doh:. I could have sworn there was one..... +1 to Razor's request then.
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The carrier is already available in the WWII assets pack :D. The Enterprise I believe.
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My suggestion would be using some sort of free meeting software. My squadron uses Team Viewer. It's a free download and doesn't require a license for home use and allows screen sharing. It even allows you to point things out on the screen via a very noticeable blue arrow. We usually use it for building missions together and it works that way, I don't see why you couldn't use it to train people as well. I don't know how well it will work in VR though
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https://forums.eagle.ru/showthread.php?t=196539
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I was trying to remain neutral in my post and I'm sorry Nero.ger if you took my comment as an attack against your suggestion I didn't intend it to sound that way. I honestly have no idea what the N/A was able to equip and others have already answered the question about the P. If the L was used in any capacity then i'm happy to see it it on the load out list :). If it wasn't used though, then I would prefer it wasn't included. Just my opinion and Kudos to your pun about "heated opinions"in a thread about heat seeking missiles, whether it was intended or not.
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Regardless of how superior/inferior a particular variant of a missile might be, if the aircraft was not equipped to fire that missile it should not be included in the module. There is more to firing a missile other than if it fits on a pylon or not. Avionics and equipment need to be compatible as well, and while I understand the appeal of balanced game play I have to point out that what we get are simulations of aircraft, their capabilities, and equipment and sometimes that means the playing field is uneven and unbalanced. If the missile was ever used by the Harrier then by all means include it. if it wasn't, then leave it out.
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I don't see the need to access the mission editor for this. It seems to me like the easiest way to change between the visor or Nvg models would be to simply click on the stowage box in the cockpit. one click and they are on, another and they are off. I'm not sure how easy or hard that would be to code.
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The Russian Carrier has 3 spawn points, all on the launch positions of the carrier. Anything beyond that will not spawn even if the planes are assigned to the carrier in the mission editor. No clue for the U.S. carrier though. I would assume that it would be the same though. 4 spawn locations on the catapults. I would hope that they will add more parking spaces.
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I would love to see some visual landing guides besides the markings on the deck. I'm not sure if the Tarawa had these installed or not though.