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Spirale

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Everything posted by Spirale

  1. Hi, Whenever my maverick are "RDY", as soon as i switch to the "sidearms" ( for my auto defense), then my laser maverick switch back to "stand by "... It's very annoying when you are close to the target and have to wait for 3mn again until the L Mav are aligned and ready. Any idea? Thx
  2. I did another but this time not against a big IL76 but a T80, "a little ..little". Same settings , same QFE. My bullets are impacting too long...What a mystery... AKAN not OK.trk
  3. Hello Viper, I've watched your track= i am able to duplicate the result => a big tank you. My analysis: i was, before, way too low and fast for a good aiming solution refresh. Now all is OK. I am really happy that my fav module got some love , thk to HB too AKAN OK.trk
  4. I don't understand why the point of impact would be different whatever the chosen dive angle? Let's take the A10C: whatever the attack flight profil, you aim and bullets hit. it's the reason why i ask here, i find a bit strange that i can't hit a tiny ( truck) target with accuracy with a 10° or less dive angle with AKAN.
  5. I've just tested: my Kneeboad gives me an exact 1011 QFE (no decimals). The QFE input is correct. I disabled the RR (thx for your advise) = my impacts are landing a bit long... ( i aim a simple truck). Then i reactivated the RR and flew higher ( about 2500m . Before i was way low, about 1000m). When i dive deeper ( 30° ) my impacts are closer to the target ( normal). I have now a question: is it normal to miss if the dive angle is less than 30°? ps: i love the Viggen, thx to HB. This baby becomes better and better
  6. Hello Viper Thx for your reply. I don't have a track but i have a question: if i disable the radar ranging, how is it possible to have a valid shooting solution? ps: TMM is off by default no? thx again ^^
  7. Hi, i've trouble with point of impact using AKAN: Bullets goes long and not right where i aim. I 've tested multiple times and my result with the AKAN are bad... My "pre" shooting: - ANF - Weapon selector = Attack - Waypoint on target and wp altitude = 0m -QFE = OK - Trigger unsafe. During the dive, i wait ( like in DYK mode) for the "wings" to pull the trigger Help needed Thx
  8. I'm happy for you, the Viggen is a very intresting module specially if you dig enough
  9. When you are dropping MK82, do you notice a roll wing movement even slight? Me no. Perhaps this will help for futher development/adjustement ?
  10. Thx Kercheiz, when dropping BAP x12 no sound at all, no movement ( probably cause central )
  11. Well done!!!!
  12. Thx but i already know that ^^ What i wonder is: i find strange there is no movement induced by the bombs release...and no physical/structural noïse. I find this 2 cases strange, as if the mirage were on rails and into space: bombs are aways and no sound....no movement....8 x Mk2 away at the same time ( a noticeable weight...) and the plane don't even micro moove... That's why i wonder ps: if it's like this IRL then amen
  13. Hi, Is there a way to hear and "feel" the bombs leaving the wings like a physical noise, or having an electronic tone like in the Harrier which indicate a bomb away if exist IRL? Because i find annoying/ difficult to pickle bombs and never know if they are away (except fliking the switch on the armament panel and look down in a crucial moment and this switch doesn't remain in a fixed position, i fly in VR...= difficult). A physical sound and a micro wing movement would be realistic no? I suppose that a 250 LB ( or multi MK82) leaving the wing would cause a movement. You can hear and "feel" when bombs are dropping in the other jets in DCS, it would be fine if our Mirage could benefit from the same advantage, for a better efficiency. Thx
  14. TAKT always shows "000000" even il the payload is full....
  15. Thx
  16. Hello, i don'tknow if this was already reported but, when i put the CK37 knob in the TAKT position , it shows "000000" when weapons are loaded. So it's impossible to know what is the remaining weapons after un quick low level pass if external views aren't available
  17. Thx a lot , i'll try your missions
  18. Not only MP but Solo too...Very annoying bug when you fly long missions that are made with rotations/ rearm. I hope this bug will be adressed soon.
  19. i find that locking mooving target way more sensible/difficult with the Harrier compare to the A10C. In the A10C, you put the TDC over the moving target and it locks very easy, whatever is the level of zoom of the TPOD. In the Harrier i have to do multiple attents to lock a target. I've found the best result is when the zoom est high....Against fast moving target it's nearly impossible to lock. I have to fly multiple pass over the target to have a solid lock = very frustrating and a loss a time tacticaly speaking. Thx for your replies
  20. Hi Enigma, i suppose it's a bit weird to ask but.....Is it possible to add the Harrier ? (i don( know if it has already been discussed...asked...). I like your server a lot, a big thank to have created and support it
  21. Spirale

    And now?

    I don't complain...i ask And i've a life, a job and a family too^^ For the 2000: thx to Armée de l'Air ( ADA : French Air Force) to make this module great and realistic too
  22. Spirale

    And now?

    Am i the only one asking myself these questions? Are you satisfied with the low level of communication about the Harrier? about the missing features or other things that will be implemented/ corrected? That no one answers....
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