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Shrike88

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Everything posted by Shrike88

  1. Yea I was thinking more along the lines of a work around similar to what we see with macro run with a GUI like SFJackBauer did for the Viper and the other things we have out there. My assumptions on ED opening up their modules for a data card feature or even them actually working on it in the next couple years seems slim to none. F-18 / F-16 / now the Apache etc etc etc Our only saving grace is the awesome Mod community.
  2. This is awesome to see all the Data card mods out. Any plans or looks at the Apache ? How difficult etc. Thanks for all your work in the community Bailey
  3. They work in multiplayer. Tested yesterday, as I am already making some fun strike missions. All of the clients including the server need the mods installed, as with most addon DCS Mods. If the clents do not have installed they either will not be able to join or will not show up in game. These do not have the destroyed models except for Chernobyl, which is a semi destroyed reactor core. Way around is with the smoke / fire effects and triggers etc.
  4. Wow man your on Fire ! Really appreciate your work. Thoughts on anything for the PG like Bushehr or the Ghadir Radar site ? I feel like a kid at Christmas !
  5. More ! Excellent to see @Hawkeye60, you are legend ! Only issue I foresee is with larger structures not segmented into several different smaller static objects units to assemble is they have to be on very flat clear terrain. You start to run into that clipping / lifting issue and limited placement. Keep up the great work !
  6. I use it with VR however does not work in the same as it runs as a windowed mode. I just run a streamdeck and a single button push to activate the App, lift the headset for a quick second to upload a saved profile. Works in 5 seconds, but unfortunately outside of VR, and the WP capture will not function correctly in F10 in VR . Still very easy. Its such a miracle tool in DCS
  7. FINALLY ! Some more static love for the community. I really appreciate you doing this, as this one of the single most neglected things in DCS is the lack of decent quality statics to drop bombs on, not to mention the lack of variety. I tire of using TechCombineA for every single target building for every module on every map. Thanks again ! PM me if you ever setup a paypal I owe you a beer for doing this or if you continue to create more statics. Saw this might help, as I have 0 3D ability, and I know you have been at this a while. https://free3d.com/3d-model/nuclear-power-plant-v1--99930.html Thanks Shrike
  8. Looks awesome ! I cant wait. We are in such desperate need of more statics of things to destroy and set up for mission creators. Nuclear reactors, chem buildings, Powerplants and turbine houses and buildings, generators and equipment, bunkers etc. etc. Thanks for your work. Ill be following the thread.
  9. What about any mods of a factory buildings ? Chemical plants ? Or similar buildings that would make great targets ? Nuclear reactor buildings etc
  10. Hey Joey, any update on these Statics from a couple years ago ? Looking forward to them. Thanks Shrike
  11. Yea exactly, the hellfire damage model needs adjusted for different scenery and static class objects, not just vehicle class objects.
  12. I understand it’s not a maverick. However 16 hellfires cannot destroy a residential building ? They need to be tweaked in game. As for a bridge ? I’m not sure the variant but these look Sc and I’m sure the US Army in 1991 was confident to destroy a bridge. They appear they could do significant damage to structures after several missiles.
  13. My issue relates to buildings that ARE destructible, are not destructible with the AGM-114, no matter how many you hit the object, building, bridge, house etc with. The Issue I am hopeful is with the warhead or weapon .lua configs, a little tweak would be nice. But I agree with you, This Hellfire Issue really needs to be revisited as soon as possible.
  14. Greetings. As its stands now and I am still testing, the AGM-114 Hellfire (no matter how many missiles) will not damage or destroy any houses, buildings, small structures, bridges, rail bridges or objects in the Persian Gulf Map. I have tried up to 16 Missiles into a single house scenery object. The same objects can be destroyed with other weapon types, MK-82,83,84 series GBU-12,16,24,10 series as well. I have used the same buildings throughout several years of missions as a scenery destructed object with a trigger call for missions. Are the Hellfire Missiles not currently modeled to destroy buildings ? This is going to be a real issue for future mission makers and content creators without significant workarounds that are troublesome. Any help in addressing this would be greatly appreciated, hopefully its a simple as a warhead penetration and damage coding into static and scenery objects.
  15. Hopefully with the recent video from wags we will have the ability to add offsets OA1/2 to waypoints now from the DTC app. Also any thought on the datalink page on the DED ?
  16. So I Bound the Comm 4 way. Tried sending via Link16. I see the DED Comm transmit highlight when pressing IFF in/ Either direction however the L16 on the HSD is not inverting to show transmit. Tried in MP and i was receiving the markpoints correctly and fine just cannot transmit. Tried long presses etc. Thoughts ?
  17. Seems the Probability for a fuel leak is really extravagant.
  18. Some really large issues with Readability and VR associated with the white menu lettering and font, when using certain page. The Yellow and green mods help somewhat. Is there the ability in the real viper to change the color of the MFD menu lettering, as seen in the AV-8 ? If not is there any planned consideration for the Symb brightness function being increased beyond current values ? There are lots of closed forum posts and no longer updates ones regarding this.
  19. When creating WP 31, 32 etc its not connecting Lines for visual reference on the HSD. Is this a known bug ? Lines 1-4 are highlighted on CTL in the HSD however I am unable to create any when entering WP 31-54 in the DED Any insight on this ? Thanks Shrike
  20. Greetings, SFJackBauer or Supahfly any thoughts on more incorporation of the Weapon Delivery Planner system that we had for Falcon4 / BMS ? Excellent and powerful tool, unfortunate we do not have anything standard like this for DCS, but since it relied on a DTC feature for Falcon. This seems to be right up the alley. The biggest take for me is seeing the calculations and it can enter the offsets, action points VRP. VIP etc for target waypoints based on the selection criteria for the attack being utilized. some References. http://www.weapondeliveryplanner.nl/files/wdp/WDP 2.0 Manual.pdf http://www.weapondeliveryplanner.nl/ You can download and view the software, obviously intended for use with F4/BMS but its free to view and try. I still used ot this day but have to manually write all of the data down and use your DTC to enter it once in game. There are some great video references on the WDP website also that can explain the functionality more than I ever will be able to. Thanks again
  21. No time now officially, ED onto the Apache. The best hope we have is from the Community making some quality content with a great objective set, storyline, complex triggers and voiceovers. Until then Enjoy all of the screenshots of the AH-64 and clouds, while Ill be staring at my CRUS button in game patiently awaiting functionality.
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