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Shrike88

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Everything posted by Shrike88

  1. Well either way its been a while since all the hype and several discussions of "we are working on it" and "its in the works" however no news, progress updates, info etc. Just the DCS Crickets
  2. Has been reported by several users on several threads. Hopefully gets addressed next patch. Or at least the damage variable whatever it is ( If Fuselage damage true = then Fuel leak 100%)
  3. Any addressing by ED to the fuel leak issue ? Or at least make the (if damage = Fuel leak) variable not 100%. Hopefully this gets addressed the next patch.
  4. Damage Models Look great ! Keep up the great work
  5. Agreed. However Bailey pushing the idea for a mod community UNIVERSIAL .dtc format is a great idea. Then maybe other apps can utlilize this as well. CombatFlite, Kneeboard Generator etc etc etc
  6. Yea I was thinking more along the lines of a work around similar to what we see with macro run with a GUI like SFJackBauer did for the Viper and the other things we have out there. My assumptions on ED opening up their modules for a data card feature or even them actually working on it in the next couple years seems slim to none. F-18 / F-16 / now the Apache etc etc etc Our only saving grace is the awesome Mod community.
  7. This is awesome to see all the Data card mods out. Any plans or looks at the Apache ? How difficult etc. Thanks for all your work in the community Bailey
  8. They work in multiplayer. Tested yesterday, as I am already making some fun strike missions. All of the clients including the server need the mods installed, as with most addon DCS Mods. If the clents do not have installed they either will not be able to join or will not show up in game. These do not have the destroyed models except for Chernobyl, which is a semi destroyed reactor core. Way around is with the smoke / fire effects and triggers etc.
  9. Wow man your on Fire ! Really appreciate your work. Thoughts on anything for the PG like Bushehr or the Ghadir Radar site ? I feel like a kid at Christmas !
  10. More ! Excellent to see @Hawkeye60, you are legend ! Only issue I foresee is with larger structures not segmented into several different smaller static objects units to assemble is they have to be on very flat clear terrain. You start to run into that clipping / lifting issue and limited placement. Keep up the great work !
  11. I use it with VR however does not work in the same as it runs as a windowed mode. I just run a streamdeck and a single button push to activate the App, lift the headset for a quick second to upload a saved profile. Works in 5 seconds, but unfortunately outside of VR, and the WP capture will not function correctly in F10 in VR . Still very easy. Its such a miracle tool in DCS
  12. FINALLY ! Some more static love for the community. I really appreciate you doing this, as this one of the single most neglected things in DCS is the lack of decent quality statics to drop bombs on, not to mention the lack of variety. I tire of using TechCombineA for every single target building for every module on every map. Thanks again ! PM me if you ever setup a paypal I owe you a beer for doing this or if you continue to create more statics. Saw this might help, as I have 0 3D ability, and I know you have been at this a while. https://free3d.com/3d-model/nuclear-power-plant-v1--99930.html Thanks Shrike
  13. Looks awesome ! I cant wait. We are in such desperate need of more statics of things to destroy and set up for mission creators. Nuclear reactors, chem buildings, Powerplants and turbine houses and buildings, generators and equipment, bunkers etc. etc. Thanks for your work. Ill be following the thread.
  14. What about any mods of a factory buildings ? Chemical plants ? Or similar buildings that would make great targets ? Nuclear reactor buildings etc
  15. Hey Joey, any update on these Statics from a couple years ago ? Looking forward to them. Thanks Shrike
  16. Yea exactly, the hellfire damage model needs adjusted for different scenery and static class objects, not just vehicle class objects.
  17. I understand it’s not a maverick. However 16 hellfires cannot destroy a residential building ? They need to be tweaked in game. As for a bridge ? I’m not sure the variant but these look Sc and I’m sure the US Army in 1991 was confident to destroy a bridge. They appear they could do significant damage to structures after several missiles.
  18. My issue relates to buildings that ARE destructible, are not destructible with the AGM-114, no matter how many you hit the object, building, bridge, house etc with. The Issue I am hopeful is with the warhead or weapon .lua configs, a little tweak would be nice. But I agree with you, This Hellfire Issue really needs to be revisited as soon as possible.
  19. Greetings. As its stands now and I am still testing, the AGM-114 Hellfire (no matter how many missiles) will not damage or destroy any houses, buildings, small structures, bridges, rail bridges or objects in the Persian Gulf Map. I have tried up to 16 Missiles into a single house scenery object. The same objects can be destroyed with other weapon types, MK-82,83,84 series GBU-12,16,24,10 series as well. I have used the same buildings throughout several years of missions as a scenery destructed object with a trigger call for missions. Are the Hellfire Missiles not currently modeled to destroy buildings ? This is going to be a real issue for future mission makers and content creators without significant workarounds that are troublesome. Any help in addressing this would be greatly appreciated, hopefully its a simple as a warhead penetration and damage coding into static and scenery objects.
  20. +100% to this.
  21. Hopefully with the recent video from wags we will have the ability to add offsets OA1/2 to waypoints now from the DTC app. Also any thought on the datalink page on the DED ?
  22. So I Bound the Comm 4 way. Tried sending via Link16. I see the DED Comm transmit highlight when pressing IFF in/ Either direction however the L16 on the HSD is not inverting to show transmit. Tried in MP and i was receiving the markpoints correctly and fine just cannot transmit. Tried long presses etc. Thoughts ?
  23. Seems the Probability for a fuel leak is really extravagant.
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