

rato65
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Everything posted by rato65
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Sorry to read that. Appreciate the honest and detailed description of reasons, no doubt such a project is ambitious. I was hoping for another helicopter initiative, since they are very rare - at least here in the DCS Forum. Take a break and take it easy - small steps is what its all about, I believe.
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Thanks for your reply! Again - awards to you for providing this path! Yes, I alreay had a look into the AeroData.h and also found an appropriate table for the xx60 helicopters. I will adapt that and see who it will work. So far, I played only with masses and inertia, rotor position/diameter etc. in the luas and the AH6Constants.h - main issue is still the relatively fast yaw movement which is already less than your AH-6, but still too fast for this size of helicopter. Thanks for the tips - will check if I can do the wheels and suspension as well.
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Again I have to say a deep thank you to nibbylot, who gifted us with this fantastic Helicopter EFM Demo complete Template. Being far from experienced in flight phyiscs and all the details needed for the quality and realism which is so present in DCS, I played around with the EFM, the luas and some 3D modelling and I am quite excited to find out what is possible. It costs so much time, but it is a lot of fun. So - I find myself now designing a flyable MH-60 Jayhawk....and I had the first dozens of hours working on refining a purchased basic model, doing new materials and geometry, roughly adapting the EFM from nibbilot towards a somehow heavier aircraft - and test-flying and tuning it in Nevada almost each evening - wow, that is such a fun! It feels somehow realistic from what I can imagine, although it is truely not - I can't tell. Certainly different from the AH-6, heavier but not as wobbly as the Huey, but far from the Ka-50, very nice hovering and transitions to stable flight, with corrective actions I know from the Huey. Can't promise anything, but if I find the time to keep up with this and go as deep as FM physics and +- realistic cockpit, I'll share it. For now, I enjoy a flyable MH-60, which behaves not to bad if not stressed outside normal flying limits. Much of work ahead though... Cheers! DCS-Stock UH-60a in the back, new MH-60 lift-off. Landing on the back wheel first, sofar no suspension though.
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Whenever I watch this guy's videos....
rato65 replied to Anatoli-Kagari9's topic in DCS: Mi-8MTV2 Magnificent Eight
That was a very good hint - thank you! Great physics simulation. -
...wow - amazing!! looks like we can 3D print a fully functional chopper in the end
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
rato65 replied to Admiral189's topic in Static/AI Mods for DCS World
Wow, these look really great - all the boats to setup a complete SAR campaign. Looking really forward to. Amazing work, Admiral. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
rato65 replied to Admiral189's topic in Static/AI Mods for DCS World
WOW! Can't wait for those, especially the Bertholf. Fantastic work! Any chance you publish those soon? -
you need to setup a folder in saved games/liveries/AH-6 and copy it there
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if you compile the dll on a Win7 and copy that to a Win 10 it will not work. You need to compile on the OS you will be using it.
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I know of only one MH-60 Variant used by the Army, the others are Seahawks or Jayhawks. I maybe wrong though. I am not into weapons, and the UH-60 base model is still only AI.
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Thanks guys, appreciate your feedback! Maybe I'll do the yellow version of USCG 6006 as well (Elizabeth City).
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After doing the UH-1 attachments to make it look like a MH-60T Jayhawk (see here: https://www.digitalcombatsimulator.com/en/files/3314170/?sphrase_id=1498612) I finally could adapt those for the standard AI UH-60 model, plus the obligatory external tanks of the MH-60. If you like, you can checkout these here: https://www.digitalcombatsimulator.com/en/files/3314781/ Now we "just" need a flyable UH-60 and a working winch.... Cheers, r.
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good point. But it means a complete new module - which I would support immediately, even as an alternative to a UH-60. Here, in this topic, we could maybe give the old huey a chance with only minor upgrade, if well defined.
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Rather than an new UH-1 model I would really prefer a functionality addition to allow a functional hoist (standard both for SAR and special ops), FLIR and the possibility to drop water "bombs" for fire fight. I agree with Ebabil - texture improvements and if a new model, then th UH-60 / MH-60.
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DCS World User Mods "WHAT IF" SCREENSHOT AND VIDEO THREAD!!!!
rato65 replied to NRG-Vampire's topic in Screenshots and Videos
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DCS World User Mods "WHAT IF" SCREENSHOT AND VIDEO THREAD!!!!
rato65 replied to NRG-Vampire's topic in Screenshots and Videos
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so now we just need a 308...
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Thanks for the link, did see it too late. The liveries are pretty rough at this stage though. So understand I too. It is a great project and I want to look deeper into it. However, it is very time consuming, so I will not promise anything. But if anybody does as well, we could exchange ideas.
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Thanks. Probably not until the interior mapping is correct.
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Here's the Island Hopper Livery (still very basic, until the issue with the interior map is solved). https://www.dropbox.com/s/fhq8x5vvovfg6gf/Magnum_PI.zip?dl=0
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DCS World User Mods "WHAT IF" SCREENSHOT AND VIDEO THREAD!!!!
rato65 replied to NRG-Vampire's topic in Screenshots and Videos
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wow, amazing video. I would be definetely interested in getting those into DCS. All the logistic tasks, SAR, sling loading, air refueling and fire fighting - and even vehicle transport with this one - provide enough challenge to justify more than only attack helicopters.
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Nibbylot, are you still checking this thread? The mod is great, I have a lot of fun and it has potential, for me very much in understanding how a heli mod could work. Thanks very much for providing your work to the community! Currently I am working on a detailed livery, but it seems that some of the cockpit interior is just mapped with the oustide texture material. Meaning, that outside texture structures repeat on the Joysticks and panels. They seem not to have a their own material during creation of the models. Since no ED-dummy texture appears, there is not just a texture missing. See screenshot - the raster is placed for testing on the exterior texture, and repeats completely on the collective...among other elements of the outer color scheme. Do you think you could remap the interior in the model, or maybe provide the model source, so I could change it and provide if you agree? Thanks and all best for 2021!
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Thanks very much, Fragger, for these insigths. It is great to see the progress and quality of the modelling - I am very much looking forward to this. Although I hope we can choose between military and civil/SAR ops, latter without weapon pylons.