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G.J.S

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Everything posted by G.J.S

  1. Wasn’t aware of that one. Thanks for the info
  2. Wasn’t the TARPS pod for the F-14? The only podded recce the Phantom carried was the (massive!) EMI pod.
  3. F-4E is not carrier compatible. MLG is not suitable for the carrier environment at all. Although It “could” possibly land on one . . . . Once only.
  4. That Sir, is high-end art. What a piece! You have quite a talent.
  5. Very similar in operation to the display on the F-5 module.
  6. Pretty certain only FGR2 went south.
  7. Oh yes . . .
  8. That’s dedication! Love it
  9. I’m pleased for you. For those who wish to use the aircraft as it was intended - I only wish to give information. Receive it or not.
  10. But the E isn’t strong enough structurally to handle a carrier, nor are the landing gear assemblies sufficiently “beefy”.
  11. Just remember the old axiom - fight to YOUR strengths, not your opponents. Fight YOUR way, not his . . .
  12. October 31st . . . . ? 🤫

     

    Phantastic!?!

  13. Either frightened stiff, or bored lol.
  14. Lol. Camel max speed below F-4 min speed . . .
  15. Hello all, I am in NO WAY an expert in the dark arts of mission creation in DCS, but I am wondering if there is a way to limit the AI, specifically airborne, to a certain range from say - a coastline or a certain map point. Currently the AI will happily go on its merry way entirely across a map chasing a target, but what I desire is the ability to limit this. For instance, a CAP flight that will only engage within x amount of miles of a map point, or a box that maybe 60 x 120 miles, the CAP flight will break off and return to patrol should the target leave said area. Taking a coastline for example, can AI be set to only go out x amount of miles? Maybe honoring a boundary? Should either side break that boundary, then “it’s on”. Any pointers or suggestions greatly appreciated. Thank you for reading this far. G.J.S
  16. An upcoming module . . .
  17. Looks fine to meeeee!?!
  18. Absolutely! Any mobile system really. Any point Defense item can be in any revetment, or nearby.
  19. Triple-A positions. Not all would be populated at the same time however, just randomly selected ones that would vary over a set timescale. The idea being that your enemy will undoubtedly know how many positions there are, but could never guarantee that any particular one WILL have a gun in it. It’s sort of akin to the “needle in a haystack” analogy.
  20. They ARE being worked on, just give them some slack. They do have an entire sim to work on to keep (most) people happy, not just a mod. Failing that, you could maybe submit a resume? Or just enjoy what you have whilst waiting for that which will come.
  21. That is one BIG aircraft . . . . Or one Lilliputian pilot.
  22. Yep, that’s how to maintain god-like status! Stab Augs are 3 axis, just like in the tomcat.
  23. Currently at work with bad internet, so can’t search - though you could - but seem to remember the answer being no.
  24. Or Liam Neeson? WSO with “a very particular set of skills”. On the TPOD, searching, “ I will find you, and I WILL kill you”.
  25. No problem viewing the landing area. Run the seat up if you were slightly smaller in stature (I classed myself as the worlds tallest midget ).
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