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NRG-Vampire

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Everything posted by NRG-Vampire

  1. :doh::rotflmao:
  2. looks good :thumbup: gotcha:rolleyes:
  3. :D but it looks great already :thumbsup:
  4. omg :doh: thanks :thumbup:
  5. just bumping any news ?
  6. :thumbup: thanks but it does not work to me. what name should be that folder ?
  7. nice job :thumbup: maybe a download link ? :music_whistling: https://forums.eagle.ru/showpost.php?p=3624007&postcount=2026
  8. wrong appellation it should be: sand storm :smilewink: wondering: is it already affecting dust protection on choppers ? (i did not try yet)
  9. NRG-Vampire

    RIP

    how many years experiences do you have/get in simulation/simulator development ? no offens, im just asking, maybe others also would like to know how did you get the above-mentioned end-conclusion. :dunno:
  10. nice job :thumbup: btw: what's is that airbase in your previous video at 2:30 ? (where/when the su-24 is landing - maybe nevada/tonopah airport ?)
  11. probably that's the special version for testers and developers with some confidential features (missing essential dll files in our bin folder)
  12. awesome ▲ thanks Joey :thumbup: BTW: was that the ModelViewer.exe or the ModelViewer2.exe ??? would be great to see/check the map/landscape-sceneobjects-models from the reference file packages as well
  13. FYI :rotflmao: cow.lua: the cow-tank-vehicle GT.Name = "Cow"; GT.DisplayName = _("Cow"); GT.Rate = 1; GT.DetectionRange = 0; GT.ThreatRange = GT.WS[1].LN[1].distanceMax; GT.mapclasskey = "P0091000201"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericVehicle, "Trucks" --"Skeleton_type_A", }; GT.category = "Unarmed"; fbx animations: cow_wounded, cow_graze_200, mixamo@Big Body Blow, mixamo@Hip Hop Dancing, mixamo@Shoulder Rubbing, carrier_shooter_USA_LOD0, etc. i did not run DCS yet just seen filenames, that's why i asked things above :D
  14. did someone check the FBX animations ? (the cow-vehicle :D , belly and hip-hop dancing, carrier shooter/technician figures etc.) is it already working in DCSW ??? (they did not mentioning in the patch notes) and "Rain droplets artifacts fixed for all cockpits": A-10A, Ka-50 etc. got the feature too ??? TY
  15. ▲ you do not listen :D TYPE="renderable|collision_shell"; or TYPE="renderable|collision_line";- this will set the renderable and collision_shell flags for the node, which means the node will be rendered and checked for collisions.
  16. can you land on that boat ? by Ka-50, F-18, Mig-29, F-15 ?...you should check that otherwise: collision model of the deck surface is correct ? ..same size as the visible 3D model ? in lua file of the boat: GT.DeckLevel = is correct ? ...just a few thoughts :smilewink:
  17. https://forums.eagle.ru/showthread.php?p=3595245#post3595245
  18. ▲ perfect wording :thumbup:
  19. :D sorry to hear that but frankly im happy you're back with your next update :thumbup:
  20. nice debut :thumbsup: i love your movie :music_whistling: good music choice :punk:
  21. any progress ? :(
  22. :thumbsup: AWESOMENESS:bounce:
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