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Everything posted by bies
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FLIR is bad, just me, realistic, or will be improved?
bies replied to truebrit's topic in DCS: AH-64D
So it looks exactly how i expect mid 2000s FLIR looked like 15 years ago. -
When it comes to speed it's more complicated. Su-17, Su-17M, Su-17M2, Su-17M3 were as fast as MiG-21, Mach 2 class aircrafts. Since they were planned to be used as interceptors in some extraordinary conditions, as secondary function - USSR loved multifunctional equipement even if it was barely possible in practice. Only the last Su-17M4 variant produced since 1980 received new unregulated air intake limiting it's speed to Mach 1,75 since it was more than enough for low/medium altitude air to ground operations and it made the aircraft less complicated.
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Pilot will look especially good in F-16 with it's reclined seat.
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Well, paradox is 1960s fighters had limited maneuverability, but close air combat was in practice the only way to achieve the kill. Not neceserly maneuvering, Erich Hartmann in his interview stated vast majority of his victims didn't know they are being attacked until it was too late. Fast Starfighter with small wings could be a perfect fighter for such scenario. In 2000s every single fighter jet is wery maneuverable yet due to missiles, sensors and avionics advances, maneuver air combat became close to impossible except for some very rare accidents, and even when it would happen it's considered a failure of tactical engagement. For me it always looked like 1970s/1980s up to Desert Storm was "the Golden mean" when very maneuverable 4th generation fighters were already in service and close dogfighting was still very important and realistic part of air combat.
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I'm not sure A-10A cockpit was even compatible with NVG. I've heard an interview with A-10A pilot flying it during Desert Storm - they were flying at night, at very low altitude, they didn't heve NVG. Balls of steel and great skill.
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I've heard Bruce Gordon talked about AIM-4 Falcon missile, he stated the missile had very positive opinion in air defense squadrons for reliability and high performance, but poor opinion in tactical squadrons. An explanation was Falcon had very limited amount of coolant so it last for limited time allowing IR sensor to see the target - you had to know where you are going to use it, it was not a problem during bomber or recon aircraft interception, but it was a big problem during maneuver air combat against tactical fighters.
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Matt Wagner announced they want to implement native support for WMR when he tested HP Reverb for the first time, more than two years ago, but it looks like they met some technical difficulties or limited resources. Native support for WMR would be fantastic for sure since HP Reverb is arguably the best among affordable VR sets right now, very popular, according to community polls, as well.
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I like Apache fixed undercarriage, you can bang the ground when NOE without consequences. I like how fixed undercarriage looks, Apache or Mi-28, like a heavy duty machine. Both Apache and Ka-50 are lot of fun. Sometimes I'm wondering Ka-50 FM, which was created many years ago, may be a bit too optimistic when it comes to stability in autopilot modes, even considering double rotor configuration, but who knows.
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I would like to see full fidelity F-15C, A-10A, Su-25A, MiG-29A or Su-27S, that's all i want from FC3, full fidelity modules from roughly Desert Storm era. Making it open source would effectively exclude FC3 from DCS World. It would effect in a bunch of totally unrealistic fantasy amateur made mods incompatible with DCS, modelled in extremally optimistic way, without any real life limitations, often without any data. On the other hand i've heard some opinions FC3 is going to be excluded from DCS World at some point, i don't know is it true or not, but in such case i will lose any intrest in such product.
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After i start the helicopter i have cursor on my left MPD, i can switch to the right, but how to use this cursor controller to actually move TADS sight to find the target instead of just moving the cursor through MPDs?
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Kinzhal is a modified 9M723 Iskander missile, we don't know to what extend, it can easily fly at 12,000kph outside the dense atmosphere - like every similar ballistic missile since 1960s. Kinzhal is significantly slower than larger ballistic missiles, even very old ones, but it can probably perform some maneuvers. I doubt there is any problem for DCS engine to handle even way faster missiles like 24,000 - 26,000 kph old ballistic missiles. More of a map size limitation.
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First Kinzhal missile became operational in March 2018. There are no modules in DCS from this timeframe. BTW: 100% of it's parameters, guidance, ECCM, avionics, engine, maneuvering capabilities are strictly classified. It would be a pure fantasy with zero in common with real missile.
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Gamepad controller for AH-64 Apache gunner TEDAC control
bies replied to bies's topic in PC Hardware and Related Software
Thanks for the answer. Which one of two wired types, MSI and PowerA, had better quality/precision analog ministicks? -
New NATO battlefield Air Defense of latest gen.
bies replied to DmitriKozlowsky's topic in DCS Core Wish List
It would be totally unrealistic working completely different than the real counterpart. Pure fantasy. Everything of importance for real combat is strictly classified and publically available information is totally guesed estimates or straight up disinformation purposely published by producers. 1980s/1990s Patriot or S-300 we have in DCS are extremely simplified right now, but at least they can be modeled in reasonably realistic way given ED have some free resources or together with the new Integrated Air Defense module being in development. -
Three different timeline variants of OH-58 from 1984 to 2017
bies replied to bies's topic in DCS: OH-58 Kiowa
Apache is 2007 variant. Kiowa Warrior from mid 2000s to cooperate with our 2007 Apache (second of three variants Polychop has made) may not have APKWS integration as well. Looking forward to this helicopter, i keep my fingers crossed Polychop can finish it quickly after temporary delay caused by personal problems of their employees. -
would a upgraded NATO MiG-29 or Su-25 be possible
bies replied to upyr1's topic in DCS Core Wish List
NATO post cold war variant of MiG-29? Like Polish, Bulgarian or Czech MiG-29 9.12? The only upgrades were NATO IFF and NATO secure radios, some received imperial gauges scale as well. They were not used in combat. And they were definitely not on par with 2006 F-16 or F/A-18. -
He is clip hooked to the handrail. As long as pilot won't do something totally crazy like a loop or barrel roll he's ok.
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would a upgraded NATO MiG-29 or Su-25 be possible
bies replied to upyr1's topic in DCS Core Wish List
Full fidelity MiG-29 9.12 is already planned. Su-25A could be next. -
Three different timeline variants of OH-58 from 1984 to 2017
bies posted a topic in DCS: OH-58 Kiowa
I'm so glad you have chosen to make 3 different variants from different timeline instead of only 2017 one. Could you please elaborate some most important difference between the three? -
Su-25T is an information serie of 8 aircrafts with project cancelled in year 2000. Su-25 is a real serially produced aircraft, one of backbones of both Soviet and Russian tactical aviation, took part in many real life conflicts like Soviet-Afgan war, Iraq-Iran war, Gulf war, Abkhazia war, both Chechen wars, Ethiopia-Eritrea war, Darfur war, Russia-Georgia war, Russia-Ukraine war, Syrian war and some other smaller conflicts. That's the biggest difference between the two.
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When will we see a major update to the games Core mechanics?
bies replied to ak22's topic in DCS Core Wish List
Hint: some guys don't understand programmers are specialised professionals. You can't simply take experienced coders working on modules for many years, tell them to work on game engine and expect they will work nearly as efficiently as coders working on engine for many years. This, for a long time, would mean stop work on modules and nearly no additional progress on engine. They would need considerable time to adapt and some will never be efficient because they are tallented working on totally different concepts. BTW. For me - game engine developement like multithreading, Vulcan, VR headsets native support, hand control and overall enviroment developement like dynamic campaign, assets from different eras - are more inportant than another module. But i'm looking at this in a realistic way. What is more ED needs modules to earn money and continue their work. -
Supersonic boom and multi barrel gun as well.
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Overall nice concept but this aircraft has never been finished. There were two flying prototypes, but before they managed to develop them Soviet Uniion collapsed and project has been cancelled due to lack of founds as they couldn't finish developement of it's radar which was the most important part of the system.