Yes I think it's normal, dcs uses just 1 core for nearly everything, so cpu is bottlenecking. Or also it could be fps cap for vr headset if you using one, I have cv1 and if my pc can't render 90 FPS it will lock on 45 and render "fake frames". More aws (Asynchronous SpaceWarp) https://developer.oculus.com/documentation/native/pc/asynchronous-spacewarp/ Send from my Poco F2