Thanks NeedzWD40
Thanks ¡¡ They are working great ¡¡¡
I´m still trying to find an updated complete list of items because im such an incompetent trying the scripts to work. XDD. I need to find the M3P gunpods also and maybe the KA-503 Vikhrs code
I was trying to use SWS.lua to extract some weapon codes but im unable to find what is the code for the OH-58D APKWS guided rockets.
Could someone help me out find it?
I´ve tried with 4,7,33,147 but it seems incorrect. Thanks for any help
An updated file with all codes would be welcomed also.
Thats what im seeing, overperforming by a wide marging, specially comparing with what you are saying, a PAC-3MSE, but open sources are talking about that 7.5 mach.
Because overperforming or underperforming?
What im seeing is outstanding performing against anything, rockets, ARM, planes. Acceleration, top speed, etc
I´ve just downloaded you linked mod
Used the two luas edited by Zahnatom the latest Tamir.lua and the Stunner.lua in the first page.
Then setted like this. At least one Missile launcher of the two types, one radar ( rotating one or sectored ) and a CP
Then using stock Smerchs, Grads or Uragans. All working ok
For me both David´s Sling and Iron Dome are intercepting rockets
Iron Dome Davi´s Sling test.miz
This last vesion of the mod with the edited Tamir (latest one) and Stunner luas are working great. Tested right now
They dont include specific artillery units to be targeted but is working against stock Smerchs Uragans or Grads
This is the fog option activated in the mission that still looks like that, is work in progress ( for a long time ). Just quit the fog from the mission editor.
Doing this i have a problem. When i enter a Hornet as player every argument is ON, not only static planes, so all is visible even with the plane started
I was trying all morning to adjust the smoke duration, no luck. This is one of the key features for me so im sorry to disappoint people hoping for a better outcome.