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Everything posted by RustBelt
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Feedback Thread - F-14 Tomcat update, August 9th 2024
RustBelt replied to IronMike's topic in DCS: F-14A & B
Ask any astronaut how “negligible” air resistance is at 50,000” where the heat shield is still GLOWING. -
You can now adjust the detent position in the special options. They have it set to roughly match commercial HOTAS detents. But once you go custom, you can tell it where yours works. although that video looks more like mil to 75% with 25% available for afterburner range.
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Feedback Thread - F-14 Tomcat update, August 9th 2024
RustBelt replied to IronMike's topic in DCS: F-14A & B
"Didn't end up in the patch" is so common here it's usually just assumed until proven otherwise. -
Yea….HB and sound mix…..
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DCS: F-16A “Fighting Falcon” by Heatblur Simulations
RustBelt replied to flybull's topic in Heatblur Simulations
Which is fine, but not actually transferrable. (Cockpit counts as 3D model) So for the discussion of “bringing it to DCS” it’s all work that must be re done. -
DCS: F-16A “Fighting Falcon” by Heatblur Simulations
RustBelt replied to flybull's topic in Heatblur Simulations
I never said I didn’t get it. I just don’t think we’re ever going to see the “Arcade free to play” level of selection just because a 3d model for an easy sell disposable module sim is being developed by DCS 3rd parties. -
DCS: F-16A “Fighting Falcon” by Heatblur Simulations
RustBelt replied to flybull's topic in Heatblur Simulations
You all know the A isn’t exactly amazing right? It’s a perfect fit for MSFS given the more basic avionics suite. In DCS it would just be variety for variety’s sake. An A-6, now that would be cool. -
DCS: F-16A “Fighting Falcon” by Heatblur Simulations
RustBelt replied to flybull's topic in Heatblur Simulations
You’d be better off crowdfunding a combat functionality Add-on for the sim it’s being built for. -
Will there be any updates to Nedava ?
RustBelt replied to Raviar's topic in DCS: Nevada Test and Training Range
I’d honestly rather they got around to the full globe they’ve been half talking about for years. -
F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
There is a better ACM panel out there. -
I mean, just the 2 seat F would be nice for training etc. it’s basically the T-38 with guns and radar, and who doesn’t like Guns and Radar?
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I think the pilot customization is all HB back end stuff. Not DCS core stuff.
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I mean it’s like this all over. Even 1st party stuff. The F-5 still has long standing weird stuff. And no point even talking about the Super Carrier.
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It seems to be an issue requiring ED so……
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F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
Never been able to personally. Never used rotating around a reference point to tell coordination though, so your mileage may vary / everyone learns this stuff differently. -
F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
Yes. You actually almost exclusively fly coordinated by feel. Something that then you compensate for with the instruments when IMC because it can lead you into unusual attitudes when your only reference is “what feels straight down in the seat” A lot of captains I flew with flew feet up on the console and we didn’t have a yaw damper. I hated those legs, we were always slower, burned more gas, and the ride was, not quite bumpy, but less smooth, especially in turns. It’s half of the feeling people hate about flying Turboprop commuters. Because even the ones with YD still favor active rudder input during Autopilot flight. The tomcat’s ball is hard and you really don’t chase the ball ever, it’s a secondary to feel. You “step” on the ball to stay coordinated, but the ball is a confirmation tool. Like holding a speed in a car. You use the speedo to reference how you need to adjust. You don’t stare at it to hold speed. In a sim, it’s the only way you know if you’re coordinated. And it’s hard to chase. Some say the “jet seats” do some level of a job by buzzing one cheek or the other. Yet to try one. Take it up with god I guess? Cause that’s what it actually does. Please tell me heatblur has at least dragged everyone to an intro flight at least. Exactly Right! -
F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
I type rated in the DASH-8 on a Level D sim. It’s still un-simable. Pitch and roll it can fake up to around 45degrees convincingly, and cheat a bit further with heave. But they can’t make you feel like sitting on the nose of a very long plane and being swung around 360 degrees along the normal axis. Really screws with your head with Single engine procedures and Steep Turns. -
F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
They may just mean the Clock? -
F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
In everything I flew, as the fuselage blocks the downwind wing you get a rocking sort of dutch roll kind of feel, with a yaw oscillation. At high banking you get a distinctive feeling of over banking (which feeds into a spin). And un-simable, even small side loading of any uncoordinated missalignment with the relative wind is directly noticeable by feel as a sideways leaning feeling. I’ve flown up to Turboprop Twins and never jets, but do know the TF-51 and CE2 also don’t exactly show proper behavior either. Normal axis always feels the least legit in almost every sim i’ve ever flown. Probably because it’s the most seat of your pants axis. -
F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
I mean it does some tail lateral stability stuff, but most sims never feel right when side slipping. They model surface action but not airflow changes due to that. Or something, beta always feels simplified. It doesn’t feel like your smashing the side of a plane against high speed airflow, especially downstream. -
(ON) and OFF Real reason, the A probably didn’t have a programmer and you had to individually pop each one. Flare and Chaff being different directions. With the programmed unit it’s easier to just leave the throttle alone and only wire one pole of the switch to the programmers trigger line.
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I do wonder if this isn’t a real system recreation. An all electromechanical Reheat can be a bit temperamental. Haven’t looked at the (whatever the Air-force calls the NAVAIR) in a while. There may be an actual linkage or electromechanical lock out around the detent to prevent undesirable…..excursions we’ll say. Never flown one so Dono.
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I have normal F-5E module. Is FC F-5EFC same thing
RustBelt replied to DmitriKozlowsky's topic in DCS: F-5E
The wings staying on and driving the plane into an unrecoverable spin is what causes most of the non-combat kills in this bird and its T-38 sister. -
When will the CV59 have the function of a super aircraft carrier?
RustBelt replied to dandan's topic in Heatblur Simulations
It comes from how this PARTICULAR piece of software is developed and maintained. Start from tabula rasa and yea if you can imagine it, you can code to make it happen. Legacy code to a third party is much less amenable to that. We just end up back at “I wish HB would make their own full game” which at this point would easily be a 200 person $70-100 Million project. To maybe sell to 10,000 users?