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RustBelt

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Everything posted by RustBelt

  1. I think most of them are running VR and use the panel to match up their touch with the in VR view. So it’s just about knobs and buttons. And looking cool. I’ve herd there’s tricks to make multiple displays behave as one “screen space” but never looked into it personally. Also once you start getting specific, you can’t get screens in many sizes that aren’t 16:9. Hell 4:3 is hard to come by.
  2. Because we’re now ALL stuck on Multithreaded build. And everything that still hasn’t worked in MT.
  3. Got that too. edit: 98 not Vista …never Vista….
  4. Yea it moves with the “center” it’s something that probably COULD be fixed in Firmware. If anyone could still get at it. I’m cobbling an old Athlon xp/pentium4 system I’ll force Windows 95 on to see if any of the old sidewinder driver disk images floating around out there have anything more useful than an ugly late 90’s interface and some FFB demo tests.
  5. On mine at least roll feels a lot more immediately responsive. In the end moving on from the old sidewinder will have to happen. I already spent the too much money on the VP force big motor DIY kit. (Mere months before a bunch of FFB stuff was announced of course….)
  6. Yea that Y dead zone makes the stick practically useless for AAR or close formation. And sadly just a part of it being a big straight cut gear drive. It was great in 1998, but they’re really showing their age these days. Mine is on the way out once I figure out how to properly design a capstan sector for my DIY system. Edit: You know, I’m kind of curious what would happen if I rotated the stick mount 90 degrees and used X for pitch and Y for Roll. They have the same throw…..
  7. Long shot, but how many Gs did you pull? And did the RIO put the AWG-9 back into a “while scan” mode before starting back into the A/G mode? If you took the radar in the front seat you may have gotten the AWG-9 stuck. Also don’t forget Program Reset back there on the CAP panel. It os Pac-man tech. Or it could be a bug.
  8. I’d think more like until the next weekend. Making pretend airplanes isn’t their only job.
  9. Have you considered waiting more than a day?
  10. Old post, but have you considered making a mould either directly from the printed part or AS a Print and using a nice clear epoxy? Bit of learning curve, but a good clear poured epoxy is really good and clear.
  11. Less than 25 is too short and practically not BVR by the time the timeline runs out. You would be better served to TWS and run them into 15NM and shoot acm up. Or shoot STT out in the 30-50 NM+ range. It works best as either a long stick, or a close in surprise jab. But trips on it’s own feet in the 20-30NM ranges. And always treat AWG-9 TWS as a party trick first, and a legit shooting choice second.
  12. There is always the issue that anything in DCS is a constantly moving target with little to no documentation. Here and in the Phoenix conversation some hard truths about games have to be addressed. This is not BMS, nobody here except the Heatblur team has any access to the source code, or any insight into the constant and sometimes seemingly arbitrary changes to the game engine. And the Heatblur team seems to be bound under some implicit or explicit NDA’s meaning users are never going to know fully why anything. At best, the community can only create a living, regularly updated errata to compare against the real NAVAIR. And report oddities in the bug section. edit: what I would really like to see by some code boffin, is a mod package that can qualitatively probe DCS’s apparent reality, so the modeled environment itself can be applied to compensate the real world plane data. We have little actual insight on what the world is doing to compare to a specific chart. Is DCS even really modeling an ISA environment? And if not, how?
  13. Yea trapped n the heart of North East Ohio. Where every car I’ve ever loved has been consumed by the orange and crunchy menace well before any significant drivetrain failure. Sounds like a stuck switch state in the cockpit controls. ACL to OFF must not register, but VEL/PCD to OFF does. Are you clicking it, or is it tied to a bound switch? Sometimes bound switches move the cockpit switch, but don’t actually cause the action. Typically more in the Goshawk than the Tomcat. Weird the fire lights come on with engine shutdown. That’s really not how any of the typical fire loop detection systems work in real life as it’s a purely destruction based detection or a test shunt circuit.
  14. Yes I know you meant the left side lights. But your ship is out of shape. Why are you shutting down with external power? That’s a fairly irregular behavior following a landing. Do the lights stay out with a FULL dark shutdown then restart? Because you may just be in a system dead end because it doesn’t expect to keep running once you park it. It may be reliant on a power down or some diagnostic level test/reset. And seriously, why are your fire lights on?
  15. I mean they’re still 20+ degree swept wings full forward. Planes would regularly go supersonic with less. Just nowhere near as efficiently. And the Tomcat has some very powerful engines. Plenty of straight winged planes had no problem hitting transonic buffet in WW2 and cruising in the 0.6M territory at altitude. The sweep really starts to matter in the transonic range, where you are noticing the difference. So that does track.
  16. I mean, don’t be on fire maybe? If pinkey paddle and Autopilot/Stab awg off aren’t doing it. Try a master reset or a full generator reset (L,R and Emerg off then on) But also be less on fire.
  17. I mean, I’d rather “Works without breaking every couple updates” but yea sure, cosmetics. Sells more modules.
  18. What you’re missing is this is a game with a, to us, black box game engine. For all you know, that nozzle number may be a modifier to an internal pre modeled nozzle that DOES have a set diameter. What you’re missing is the actual source code.
  19. Ohh without going INTO afterburner it just does that when you change views and already ARE in afterburner.
  20. Sounds like a job for Tomahawks to me. Or their newer descendants.
  21. Yea the AXIS wins over a keybind. Axis are absolute so it has no choice but to keep the lever where your axis control says it should be. it’s trying to move with the key bind, but then gets told by the axis to go where the axis control is. You need some means of turning off the axis when you want to use it in Auto or with the throttle switches. Binding it to an axis breaks all non-emergency lever functionality once you move the axis once in the cockpit. (It ignores axis after load in until you move em)
  22. I mean, JADAMS are swell for hitting a target, but at what point does it stop being something to do and just become an automated self playing game? Or an RTS not a sim? Because modern munitions are basically robots that do everything themselves.
  23. Really clad steel? Did you have it free or do you just hate your cutting/bending hand? looks great by the way!
  24. Your throttles are probably a bit split? I know the Warthog in particular has a bit of split to it when it “FEELS” matched in your hand. IRL except for full FADEC throttle by wire, multi-engine throttles are never perfectly matched. Engines and linkages just have variation. Edit: also watch the end credits of TopGun. The real tomcat does it too.
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