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Everything posted by RustBelt
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F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
I type rated in the DASH-8 on a Level D sim. It’s still un-simable. Pitch and roll it can fake up to around 45degrees convincingly, and cheat a bit further with heave. But they can’t make you feel like sitting on the nose of a very long plane and being swung around 360 degrees along the normal axis. Really screws with your head with Single engine procedures and Steep Turns. -
F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
They may just mean the Clock? -
F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
In everything I flew, as the fuselage blocks the downwind wing you get a rocking sort of dutch roll kind of feel, with a yaw oscillation. At high banking you get a distinctive feeling of over banking (which feeds into a spin). And un-simable, even small side loading of any uncoordinated missalignment with the relative wind is directly noticeable by feel as a sideways leaning feeling. I’ve flown up to Turboprop Twins and never jets, but do know the TF-51 and CE2 also don’t exactly show proper behavior either. Normal axis always feels the least legit in almost every sim i’ve ever flown. Probably because it’s the most seat of your pants axis. -
F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
I mean it does some tail lateral stability stuff, but most sims never feel right when side slipping. They model surface action but not airflow changes due to that. Or something, beta always feels simplified. It doesn’t feel like your smashing the side of a plane against high speed airflow, especially downstream. -
(ON) and OFF Real reason, the A probably didn’t have a programmer and you had to individually pop each one. Flare and Chaff being different directions. With the programmed unit it’s easier to just leave the throttle alone and only wire one pole of the switch to the programmers trigger line.
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I do wonder if this isn’t a real system recreation. An all electromechanical Reheat can be a bit temperamental. Haven’t looked at the (whatever the Air-force calls the NAVAIR) in a while. There may be an actual linkage or electromechanical lock out around the detent to prevent undesirable…..excursions we’ll say. Never flown one so Dono.
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I have normal F-5E module. Is FC F-5EFC same thing
RustBelt replied to DmitriKozlowsky's topic in DCS: F-5E
The wings staying on and driving the plane into an unrecoverable spin is what causes most of the non-combat kills in this bird and its T-38 sister. -
When will the CV59 have the function of a super aircraft carrier?
RustBelt replied to dandan's topic in Heatblur Simulations
It comes from how this PARTICULAR piece of software is developed and maintained. Start from tabula rasa and yea if you can imagine it, you can code to make it happen. Legacy code to a third party is much less amenable to that. We just end up back at “I wish HB would make their own full game” which at this point would easily be a 200 person $70-100 Million project. To maybe sell to 10,000 users? -
I mean, there’s been some Rumor screenshots that imply it was a $500,000 project. With off the top from credit cards and ED thats 7,000 buyers just to break even. it’s probably a rounded up budget number. But, it’s not a Windows 11 level install base or anything. At what point is the product just the product though? Granted it is still in EA so it’s still in the oven, but at 5 years on the street that’s getting a little silly. They’ll have ended up putting the lions share of a whole other module into the 90-100% polish for something that will maybe get another year or two before DCS has the next major breaks everything upgrade.
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Seems like yea. But hey, single seat CE coming, I guess? Also with floating numbers.
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It means they either can't fix it due to a change ED made without documentation to the devs, or a change in DCS that is fundamentally incompatible with how Mag3 implemented the displays, or it's no longer Mag3's problem to fix as it's out of early access, so it's on ED.
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So is this what ED's "continued maintenance" of completed third party Modules looks like? the Original Dev sends them a Honey do list and they maybe get around to it someday? How is this different than the Hawk?
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I mean, redoing sounds is remastering. So is remaking the whole model to include stuff like Glove Vanes and removable fuel pylons and the litany of other little “hey howabouts” that actually reflect major reworks due to how DCS does things. Same too fully retrofitting Jester 2.0.
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It’s the still selling them part that’s sus.
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When will the CV59 have the function of a super aircraft carrier?
RustBelt replied to dandan's topic in Heatblur Simulations
I’m guessing if they had built the Supercarrier assets to be able to do that, they would already be doing that. It’s highly likely that the skittle brigade and ATC are dependent on the SC core module in a way that isn’t transferrable. -
I mean but “expect” right? Like adult you knows it’s not REALLY going to work that way and never was right? Maintenance to the DCS updates yes, but remastering to match the newest modules in perpetuity? you’re just playing “the letter of the law” with those expectations right?
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I feel like that’s economically unrealistic for only a one time $70 purchase. And certainly nothing anyone was promised at purchase.
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[NO BUG] Shape of engine nozzles is wrong
RustBelt replied to bkthunder's topic in Bugs and Problems
It was fixed for 4 years until you brought it back up. -
It’s been 5 years. How long are people realistically assuming the life span of these $70 modules is? Ignoring the Sales gimmick of “early access” which these days just means Forever dev. At this point the bulk of the money to be made off the F-14 has been collected and spent. And this is only a semi-full time dev team with 2 other released products, and 2 more on deck.
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F14 High Alpha Departure Characteristics (USN Video)
RustBelt replied to Victory205's topic in DCS: F-14A & B
Sideslip has been a constant problem in sims for decades now. The sims just don’t see the side of the fuselage as a lift surface, and so it just can’t cope well modeling relative wind coming from the side. It’s why no sim knife edges well and no sim ever gets crosswind landing quite right. -
Your picture feels miss-paralaxed or something. If you want to match it with pictures be sure the render is not in Ortho view. And be mindful of lens distortion in photographs.
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That’s funny, because the most work, and most ongoing improvement in the past 5 years has been the cockpit Sim. Combat has backslid, basic aviation concepts remain ignored or missunderstood by ED, and weapons guidance have basically become wildly unstable systems. Which tracks since the original product was an A-10 Partial Task Trainer for Cockpit work.
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Also do you have Antiskid/Spoiler set to both? The main gear are kind of pogo sticks on purpose to aid in bolter go around. On shore you want those boards to come out on touch down to dump your lift. Or you need to flare because on land you have the runway to spare, and don’t have arresting gear to nail you to the deck when you slam down.
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Even Full motion level-D sims aren’t real. They’re good ENOUGH. But even they fall short by a lot. You’re never getting real. edit: well maybe by the time NuralLink brought to you by X all praise the Elon rolls out. But, at that point the ads being fed straight into your brain will probably be too distracting to manage much more than a Harrison Bergeron level of attention.
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You can’t explain the Fidelity Paradox to the Hard Core Sim players. They always want fidelity over usability, and they’ll always complain about the problems that fidelity causes them. It’s a core reason game devs wholesale abandoned Flight Sims at the turn of the century. Players are much more accepting of Simulacra in other game genres to enhance playability.