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Snappy

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Everything posted by Snappy

  1. Was there any change in the way the HUD is rendered? I noticed that even on highest HUD brightness in certain conditions , against bright clouds the HUD becomes close to invisible. Don't remember it being that way. It looks like this ( thats on maximum HUD brightness setting already )now :
  2. Yes this is something I noticed too. Even with a loadout of only 2x RB24s and two gunpods plus centre tank it struggles to accelerate . Was there anything changed in FM or drag values? (besides the negative drag fix for the RB24/74)
  3. Is there any system in the way the individual CSARs are listed? It's obviously not closest to most distant from player or bearing - Right now the list seems random when you call it up? Also, if it doesn't become too complicated, could you implement a possibility to rescue pilots that are shot down in forests? Right now you sometimes fly dozens of miles distance to a CSAR mission, only to find out that its in a forest and that you can't land nearby and take him aboard , which is a bit annoying. Maybe the downed pilot could be recognized as "boarded" after hovering x amount of time over his position in order to simulate a hoist rescue. Kind regards, Snappy
  4. Which direction would that be?serious question.
  5. No, it only tells you that in reality G-Limits are taken much more seriously than in DCS ,where people routinely happily exceed them heavily and repeatedly.
  6. Public bugtracker as long announced by Kate Perederko. Overhaul of AI, not just the new FM, but their behaviour and decision making progress. More focus on older modules and their bugs. Less marketing hype.
  7. Hi, not sure if this has been reported already, a cursory search didnt show posts about it. The standby attitude indicators lower/earth half (which should be darker than its upper/sky part) loses it's color and the contrast reduces the darker it gets outside.It starts to become noticable shortly before sunset already that the lower half fades out. Pictures of latest OB version showing the issue progressing in increasing time steps towards total darkness . Kind regards, Snappy Edit: Oh and happy new year!
  8. Snappy

    MiG-27

    I think there are considerable differences , apart from a general external similarity.The Mig-27 weighs more at MTOW, has a different engine intake and exhaust , nose cone and less engine thrust .There should be significant differences in flight performance. It will be cool, if it made its way into DCS , but given how things look presently, even the Mig-23 seems still years away.So maybe the 27 in the next decade. regards, Snappy
  9. Hi MYSE, ah interesting, thank you a very much for the info&the picture of the external access panel. Too bad there's no data on the convergence. Would be awesome if some SME Pilot or Armorer still had the data or could talk from experience. Kind regards, Snappy
  10. Hi, I'm reading the AJ 37 del 2 Kap 1 manual in order to get a better understanding, of how the AKAN works in reality . On page 81 of the document (thats page 83 of the PDF) there is a schematic, showing the calculation factors that go into the gunsight. On the lower part of the diagramm is a 3 position switch that seems to determine the distance-constant value for the calculation. Does anyone know where this switch is located on the aircraft? Is it somewhere in the cockpit or under a panel accessible to the ground crew. Side question, since I don't speak swedish and am only very slowly working my way through the original manuals via translating, has anyone found something in the manual about the convergence value for the gunpods, i . e. at which distance the rounds meet, or how many degrees the gunpods are canted inwards? It seems strange that there is a noticable empty bracket between the points where the bullets end , even after quite a distance from being fired. Thanks a lot , kind regards, Snappy.
  11. Glad to hear you are in remission. Wishing you all the best for your future health and return to being well! Kind regards, Snappy
  12. Ah ok got it, thank you very much!
  13. How? Is there a new way to submit bug reports other than here? Serious question
  14. That’s not a workaround. The problem is not the arming/refuelling, but the wheel chocks which are placed in the default cold&dark state . Most online Cold War servers use cold&dark state so you can‘t use the Mig-19 at all, because you can‘t overpower the chocks , even in full AB .(which in itself is probably another bug) . You re stuck in the parking position. Let me know if you have a work around for this. this should be hotfixed asap, because it renders the air unusable for multiplayer in large part.
  15. Hi, I think the air to air AKAN manual gunsight is buggy as well. The target wingspan markers are wrongly orientated. They always stay parallel to the horizon, which makes them useless for their purpose (which is to find range to target). They should be oriented parallel to the Viggens own wingline or in other words bank angle , so that they can be used for ranging when you align plane-of-motion with your target. I attached a screenshot to illustrate the issue. The target is in a simple horizontal turn, yet you can't use the wingspan markers to get range, because they're simply in the wrong axis and even if you perfectly align your plane of motion with the target's that doesnt help you. Interestingly though, the little fin-like top marker in the upper part of the symbology is correctly orientated to the Viggens wingline/bank angle. The wingspan markers should be orientated / aligned the same way with the VIggens horizontal axis/wingline. I drew the correct position into the picture in darker green. That way the sight can be used correctly once you align your plane-of-motion with the targets plane-of-motion. I know air to air was only a secondary role for the AJ/AJS variant, but still would be nice if this could be improved.
  16. You misunderstood me . I didn't say there are no stall speeds, but that aviation is moving a away from the concept of a fix stall speed. Because the stall speeds you can find in some aircraft manuals are only ever true under specific conditions (1G, specific aircraft mass,configuration, center of gravity etc.).So they are very subjective. As soon as conditions change, the speeds are no longer true . You can stall an aircraft at any speed, yes read that again, any speed - as long as you can generate sufficient G to reach and exceed critical AOA. If you fly a cessna 172 or similar you usually dont need to concern yourself with more than 1- 2 G during the entire flight, but even at "only" 2G , stall would already occur at a very different speed than under 1G, which illustrates why the concept of "fix" stall speeds has limited applicability. It is useful for calculating safe approach speeds and It has applications in regards to certification of aircrafts, but thats entirely a different matter. Air combat is seldom performed at 1 G. You still don't seem to understand that the Mig in your example does not have a speed loss from stalling. It has a speed loss because its wing generates too much drag if its loaded up too much in a tight turn. No I dont mean regaining energy from a close-to-stall condition, in that situation it would be a bad idea to retract the leading and trailing edge devices as you are already close to critical AOA. I meant unloading for separation or regaining energy in a fight. Yes, in BFM/ACM.There are uses for it. Be sceptical as much as you want, but separating from a fight and/ or regaining energy is a part of BFM/ACM, as is turning. Don't have to believe me, check out the Navy CNATRA P-825 / 826 docs on the internet, which are publicly available . Read the sections about unloaded acceleration and "bug out" which is the navy's term for separting.There are reasons for it. Alternatively check out the Air Force' s AETC TTP11-1 . The above mentioned official documents contain BFM/AM theory for both services. As for how much you gain, by FLAPS UP, well, for a separation or energy regain you normally want as quick acceleration as possible and me , I wouldn't leave the Flaps and Slats hanging out, producing induced drag which is exactly what you're trying to get rid off in order to maximize acceleration. Anyway, I'm out at this point. @razo+r seems to have more patience & energy than I do Regards, Snappy
  17. I think you have to let go of the notion that there is such a thing is as stall speed. I know the concept is still somewhat popular in general aviation, but its not the speed or lack of speed that causes the stall, its the exceedence of a critical AOA. So its not as important whether plane A or B loses more speed in a high G turn (non sustained). If plane A due to its wingshape or due to not having leading edge extensions has a lower critical angle of attack it will stall first, while plane B with a different wingshape and /or leading extensions can pull to that AOA and still not stall. The use of the Flap UP position is, if you want to rapidly accelerate and regain energy. Then you can unload the aircraft (i.e. push to <1G, preferable close to 0G) and pull up the flaps,because thats more efficient. You want to reduce induced drag (and indirectly therefore lift) for maximum acceleration and so you retract all devices than generate additional lift(and drag). The plane can't sense what you want to do and auto-flaps would aim to provide you with adequate lift, which under these circumstance is exactly not what you want. You use the Flaps UP position for that. But of course you need to have some altitude for it. Obviously cant do it at tree top height. Regards, Snappy
  18. Sorry sLYFa, you were completely right, I just read the specific part in the manual again, not sure how I could read it that wrong, it is really like you said : All six channels selectable on the overhead dial are VHF and putting switch No. 7 (in my original post) down, selects UHF mode & the seventh channel , the only UHF one, which is UHF 243.00 Mhz. If you do that, it doesnt matter which channel you select with the dial. I guess the last part had me confused somehow, as I wasnt exactly sure how to access the UHF frequency. Thanks to you its much clearer now. Thanks a again for your kind help! Kind regards, Snappy
  19. Thank you for your answer slYFa. There are six not seven channels on the selector and according to the manual channel 6 is UHF 243.00. Not sure which channel 7 you mean? Regarding the R-828 homing. Yes I think the ARC UD needs to be on for that too .But setting the compass mode to ON is what overrides the channel selection on the overhead panel? thank you , regards Snappy
  20. I noticed something similar on red side. You can be sometimes very close to red smoke and still the homing indicator doesn't pick up anything and then again sometimes you get a signal indication (on Channel 4 of the ARC-UD with an alive needle indication ) and it leads you all the way over across X sectors to the other end of the map. @Enigma89 could you kindly double check that the CSAR radio homing is set up correctly for both sides and please do a practical test if you find the time? Maybe the signal output strength / range needs tuning. I would expect the beacon to lead me to nearest downed pilot and not all the way across the map, especially since it doesnt provide range , like Mordants already said. Thank you very much, Kind regards, Snappy Edit: Also, side question: is there a time delay between a Pilot ejecting and once he starts transmitting his beacon? Do AI ejections from bombers for example generate downed pilots too?
  21. Hi, somehow I find the ARC-UD radio for homing very confusing in its setup and the manual didnt really help it getting it clearer. As for as I understood it, the 6 channels on the panel are fixed and preselected, the first 5 being VHF frequencies and the last, No.6 , being 243 AM. So why is there the VHF/UHF selector switch? (Switch Number 7) on the picture. It seems unnecessary ,since the selection of the channel already determines whether I scan for VHF or UHF. Also, another question , something else which is not clear, for homing, how does the ARC-UD determine, whether I want to home on one of the ARC-UD's 6 preselectable channels or whether I want to home on one of the channels of the 10 channels of the R-828 radio? You can't really unselect the 6 channels of the ARC-UD (selector no.3 on the picture) ? Last question , regarding Switch No.2 in the picture: Is "high sensivity" the up or down position? Does it make any difference in DCS? Thank you , kind regards, Snappy
  22. @NineLine track attached. Not sure it makes sense, since I thought AI behaves differently in each replay. But anyway : Player Mirage vs F16 AI on veteran. In this case the AI didnt do the vertical zoom, but the track (or at least in my original fight) shows the two other issues: 1.) its just droning around in circles , only alternating between horizontal and vertical circles . It does nothing else and even this 2 circle fight it does not do well, the F-16 should easily outrate the Mirage if it was flown well. 2.) The other issue you can see it simply doesn't react at all to being shot at. I fired several times in the fight, on purpose not killing it, but close. It still doesnt jink, change plane of motion or do any evasive tactic. It just keeps going on the same flight path it was on before, which is just stupid. I attached the mission as well in case you need it for the track to work. Regards, Snappy F-16veteran.trk M2000HAF16C.miz
  23. In any way it would be nice to have an update after 7 month of ongoing work.
  24. Ok I have a question. I joined as Mi-8 in the following scenario (see attached pic). The red FARP in question was the only one I was able to spawn and its literally the furthest back and as far in the red side backyard as possible and therefore as far from the front as it could possible be. Still upon trying to load troops to change the course of war, I get the message "can't load troops this close to the frontline" . Well thats unfortunate and quite frustrating. How am I supposed to help change the front /battle, if I can't even get troops in my own backyard. Can this be adjusted, at least for the scenario when you are deep in your own territory, regardless of the front?
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