

-0303-
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Everything posted by -0303-
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I seem to remember someone using the slider (Warthog Throttle). But that would means hands off throttle.
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It slides towards the stern, not forward. Ie it slides sideways if parked sideways.
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I hit U and nothing seemed to happen. "Correct position"? Physically "beam" the plane to takeoff position? Again nothing seemed to happen.
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Search internet and forums.
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I just went here to report exactly that. It slides with or without brakes.
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Su-33 slowly slides when parked on Stennis deck. I bound a HOTAS switch to brakes as a "handbrake". It still slide over the side. Su-33 is not "glued". Connected? 3 year old Su-33 thread on this.
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I use the pinkie button. Works good enough. Wonder if an actual paddle would make a big difference?
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Connecting Ground Power will not turn over engine with drained battery
-0303- replied to -0303-'s topic in Bugs and Problems
I just had this experience with the P-51. Kept landing (and crashing/repairing a lot) on Carrier. It refused to start. Connected Ground Power and happiness ensued;) (it started). Wish the Spitfire worked with Ground Power.- 53 replies
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- volt meter
- battery
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As far as I know (not a lot), the brake system is modeled as the real thing. I do like the Spitfire brake system better than the P-51.
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I did read in one of the two main Spitfire test pilots books, Henshaws or Quill that "the magic" had begun to be lost with the Griffin engine. It was too powerful. I'd pay for a Seafire. A Spitfire with a hook. If another Spitfire is modeled, a late war pacific and Korea war Griffin Seafire would cover the biggest range. Lots of Griffin Spitfires still flying. No Spitfires landing on carriers anymore, but neither is there any Corsairs landing on carriers and we are getting a Corsair. Alternatively a second Spitfire should be a BoB Mk1. Not that I wouldn't take a mid war Seafire.
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Love the Spitfire. I fly it more than anything else. I'll agree with that. The P-51 is wobbly with a mean stall at low speeds for example. I don't find spit landings difficult either. Taxiing isn't hard except one cannot look away for more than 3 seconds ... It has a learning curve. It's a little funny to read the long threads from when it was just released, the frustration, one post "I refuse to fly it until the fm is fixed!!!". I'll admit i pulled my hair for a month before I "got it". I absolutely couldn't taxi, takeoff or land. Now I can't believe I ever found it difficult.
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Connecting Ground Power will not turn over engine with drained battery
-0303- replied to -0303-'s topic in Bugs and Problems
I made a video production to get more attention, sue me. This bug seems simple and well defined. Spitfire doesn't get any "Ground Power". Who cares, how often does one drain battery anyway? Often enough after repair (20%?) to be annoying when it can't start again. This *is* a bug, unless someone explains why it isn't. Note (as final screen also says), I don't think Spitfire gets any ground power, not to starter, not to dash lamps, not anywhere. Have tracks.- 53 replies
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- volt meter
- battery
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Quoting old thread: Ground Power is for starter, what I always assumed, makes perfect sense. But ... I've noticed many times, engine refuse to turn over, battery seems low, after repairs. Connecting Ground Power doesn't help. So I did a simple experiment with P-51 and with Spitfire (Summer +20'C). 1) Spawn "Takeoff from runway" (This assured engine temp/oil pressure was up, no damaging engine by turning over cold) 2) Shut off magnetos (engine stops) 3) Spun the starter until battery drained (prop stopped moving) 4) Attached Ground Power and attempted to start. P-51 started (as it should). Spitfire prop didn't turn over at all (voltmeter showed 5V (down from initial 14/15V), whatever that means *1) If Ground Power is for starting, which again makes perfect sense, then this is a simple well defined bug. Ground Power should power the starter in an undamaged aeroplane. *1) Would ground power really bypass the voltmeter? If it does, be that as it may, the important point here is that ground power doesn't power the starter.
- 53 replies
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- volt meter
- battery
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Left side (aft) elevator also explody for Su-33. Just found out. Didn't watch closely last one but all other elevators explody when noose wheel (any wheel?) touches red/yellow line. TLDR: Stay clear of every Stennis elevator whilst in Su-33. A very well defined and repeatable error, seems to me. Fix?
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I wonder if I risk screwing something up if I try to fool the calibrating program by not fully moving one of the levers. Shouldn't be risky I think. Surely the calibrate program must be tolerant for user mistakes. Idea would be to either reduce or increase the "gain" of one of the levers. ~ I filmed moving: -left lever back and forth fully followed by -right lever fully back and forth First, left (upper) should lead and then right (lower) should lead. Not quite what happens. How synced they are depends which lever I pull on and in which direction. For best sync, to increase I should push the left, but to decrease I should pull the right.
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Notice exact moment, the moment noose wheel touches aft most red/yellow line. Re-landed/repeated this 5 times. See video: I could post track, except I don't know where. Tried taxiing over front elevators. Twice. Not exactly repeatable, except always the moment noose wheel touches a red/yellow line. First time taxied fine over front elevator, recoil at 2nd (see 2nd video). Second time it happened already on first elevator. But consistently, all elevators, ALWAYS the moment noose wheel touches a red/yellow line.
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Throttles are skewed mid-range (connected). See pic. Used calibration program a couple times. Still skewed. Throttles may/probably always been skewed (since I unpacked them year ago). I've flown almost exclusively Warbirds so I've never had a reason to look at this before. Is this normal? Should I complain to Thrustmaster? Is it fixable? 7538 / 7436 * 100 = 101.37. They differ by 1.37 %. ed/add I first noticed it because the Su-33 rpm gauges were visibly uneven. So it is not insignificant. This angers me a bit. I expected better.
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SEAFIRE MOD (Fully functional TAKEOFF and LANDING)
-0303- replied to bmezz's topic in DCS: Spitfire L.F. Mk. IX
Did not install HSM-VICTORIOUS. Is it supposed to work with Stennis? Tried it on Stennis. After multiple failed attempted traps I landed "normally" and then slowly taxied over the wires. Nothing happened. No "Hook" command I could find, so I assumed "hook" is always out. On spawning on Stennis, funny things happen in catapult position but I didn't explore that. Could go back into ME, adjust and re-save just fine. I'd love to fly this to Stennis on Aerobatics Server (IC check off). -
Annoying. Next Su-33 sortie. Land, slowly taxi to carrier stern <kaboom>. Watched it externally. Sudden explosion. Definitely not anyone colliding or missile. ~~ ed/add Aft elevator. At least 2 times exploded while taxiing, parked over after elevator. Also damaged there, once at least.
- 26 replies
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- cvn-74 john c. stennis
- bug report
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(and 6 more)
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The current Stennis does give optical landing system (OLS) lights (green, red, yellow) for Spitfire, I-16, Bf109 and P-51 (just checked). Probably all planes. I'd like deck crew to help out push/pulling on deck. Pilots will screw up, without a reverse gear, in real life crew would help out. How to make that? F8 -> Fxx -A magic instant "put me in nearest parking spot"? -Or, two commands "push me +- x meter" and "rotate me +- x degrees"? Possibly a "line me up with ships axis" command. ~ If we don't have the Super Carrier could we still land "manually" in MP? No radio, no advanced ILS, just manually. This for hooked and non hooked (Su-33, F-5) planes.
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I wonder if this relates at all to a real P-51 [video 3:57] rolling below 900 rpm vs DCS P-51 rolling at 1200 rpm. It's glued until 1200 rpm exceeded? Youtube transcribe (3 words corrected), talking about a real P-51:
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How to loop the waypoints of AI (ships, land)?
-0303- replied to -0303-'s topic in DCS World Tutorial & Help Requests
First half of this video is silly unless I miss something. He adds "go to waypoint" for all waypoints. That's redundant, it goes to next waypoint by default. He only needed to add one "go to waypoint" to go from last to first.- 10 replies
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How to loop the waypoints of AI (ships, land)?
-0303- replied to -0303-'s topic in DCS World Tutorial & Help Requests
The "go to waypoint" option doesn't exist for the Carrier. It does exist for vehicles (and it works, made a loop with some APC). I don't have the "Combined Arms" if that matters. For Carrier, under "Perform Command" there's choices of "Run Script" and "Script File". Maybe there's a backway there. But there should be a simple "go to waypoint".- 10 replies