

Hawkeye_UK
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Everything posted by Hawkeye_UK
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Again the Syria map is great in many ways and good to see Cyprus developing however there is a major flaw / issue with this map that just breaks all immersion instantly. Water! Its really, really bad every time you fly over any water body they just look like brown pits (water way too transparent - lakes do not look like lakes, especially the inland sea at Galilee, Lake Assad and also the general seashore does not look like the sea. Water is too transparent combined with just a brown earth texture. Have a long running post on the issue. Lakes and river's need to be blue in colour, not brown. Check the above post for more screenshots. Please can you resolve @MAESTR0? - it will make the map literally 20x more believable. At present the water view when looking immediatly around your plane just looks horrible and instant immersion killer and literally ruins what is potentially the best map. Noticable also on all the water reservoirs coming into Ramat David Airbase. Currently its a reason not to use the map compared to say PG which does not have this flaw. Having been through Akrotiri numerous times over 20 years im especially looking forward to the Cyprus addition. Keep up the good work guys.
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reported earlier Heat Blur causing blur inside the cockpit!
Hawkeye_UK replied to Hawkeye_UK's topic in General Bugs
3 weeks later? -
fixed internally SA19 Being used to Kill Main Battle Tanks
Hawkeye_UK replied to Hawkeye_UK's topic in Weapon Bugs
Not starting a new topic but in 2.7 not only are SA19's the lethal tank killing machine but they now shoot down mavericks, yes you read that right they now shoot down all air to ground missiles. Bloody good these systems, kill tanks, kill aircraft and also provide a missile shield. Its getting to the point of being funny how bad this system is modelled. What is going on? -
various lightning effects would be nice.
Hawkeye_UK replied to diveplane's topic in Weather System Bugs & Problems
At this time of the year they generally push a main update that is yes annual when it comes to the engine. If you think the clounds and weather system is not a primary update for the engine this year then your going to be dissapointed. As for your praising stable i think you are clearly clueless with the state of the game as per your patronising think more and type less comments. I could post a whole long list of issues with stable, dont be delusional. As i said in the last post love the game, but they need to sort out the engine prior to building on bad code. The game issues really only appear more in MP and when stretching DCS to the limits (which in terms of engine is limited), not simple campaigns that are pre purchases or pve on hoggit, or pve in single player. -
various lightning effects would be nice.
Hawkeye_UK replied to diveplane's topic in Weather System Bugs & Problems
so you dont even fly in VR re "from what i hear" yet your commenting on the situation. I rest my case on this point, perhaps comment when you have first hand experience of the situation rather than pointless comment on something you have no knowledge of. Also not whining but before more resources are put onto new features they need to sort out the mountain of bugs that already exist. Also for the record i was also in favour of not having new clouds until they sorted out the engine, multiplayer netcode, combined arms and the numerous issues that severly hamper mission creators for MP. Again not popular to the airquake and people that just play easy missions in pve or just in single player, but the game has so many bugs and issues, memory leaks and crashes that they should focus on these prior to dressing the windows. As for Open Beta, your clearly dont have any grasp of the situation, stable has many issues also. Love the game just saying need to sort out the foundations prior to trying to satisfy the clouds and rainbows brigade. Checking out of this post. -
various lightning effects would be nice.
Hawkeye_UK replied to diveplane's topic in Weather System Bugs & Problems
I mean, I don't disagree with you, that they should fix the present issues before moving on, but "thankful" to be playing on a monitor? Everyone with VR can also play on a monitor, if they so choose. I find playing the game on a monitor pointless, would rather do something else with my time. Know quite a few that have the same thoughts. ED need to really embrace VR more given that it really is the future, monitors wont exist for gaming in 10-15 years its thats simple. -
various lightning effects would be nice.
Hawkeye_UK replied to diveplane's topic in Weather System Bugs & Problems
Nope no more additional work on any of the weather system or new features until they sort out vibrating clouds in VR. Frankly given that this is the main "annual" update it should have been right at launch. Be thankful for those of you that play on a monitor and appreciate the new clouds that do not bounce up and down and look blurred at distance in VR. Its a mess at present. -
FLOLS overlay shows even if option unticked in settings
Hawkeye_UK replied to Sharkku's topic in Bugs and Problems
Guys ive got to say having this in the patch notes "Added FLOLS indicator enable/disable checkbox into Special options panel" and it still not working - nearly ONE YEAR LATER from the initial request has becoming a bit of a joke. It is an asbolute royal pain in the arse especailly in VR at night - it was never wanted by many VR users especially ones with decent headsets it is utterly immersion breaking and a reason why frankly i dont even like the module at this stage without the next line having a force change (thank you whoever posted this on the forum's a year ago). It is also most annoying that this crops up in every other module including the harrier for no vaild reason! It is literally this line of code at Mods\tech\supercarrier\PlatcameraUI. function show(val) FLOLS:setVisible(True) instead needs to be FLOLS:setVisible(False) I'm all for being patient, leniant and understanding but frankly this poor level of testing / coding/ lack of attention, screw up for want of a better term needs resolving. Not good enough - coders making repeated mistakes need to be performance managed, retrained on QA or replaced for continued failure. There are way to many issues like this. This is literally a 5 minute fix !!! Harsh but very fair. -
Thank you, appreciated!
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I have heard that their is some discrepancies with this module between what we have in game and real world speed. Could someone that has the module that has flown it in the last few weeks confirm the top speed in knots (clean config) at sea level that they have modelled, just wondering if anything has changed recently? I know in the L39 i get just over the 400 knots. Greatly appreciated - many thanks!
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All baked on reflections, whether it be the Huey, F15, KA50 or whatever module need to be removed as a priority. They look horrendous, especially in VR at night with NVG's on.
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fixed Nooo..What happened with the Huey Start Up Stability ?
Hawkeye_UK replied to Volator's topic in DCS: UH-1H
Bump it got even worse a few patches ago. Huey literally has a fit starting up. Needs sorting and a proper review - doesnt need a track file of video either. Spend 30 seconds to start the Huey and whichever dev does it will see instantly the problem. 5 months on, this needs sorting. -
Sling loading is an aquired skill - we do loads on DDCS (multiplayer server) to build ground units to control for the ground war (really good fun) and we are always looking for chopper players who like slinging so feel free to pm for details or just join straight in (no password). So with confidence as literally sling load daily i agree, i would also say that it got alot worse a few patches ago earlier this year - so much so as a server we had to play around with the weights so much. There is also an issue with the Huey. Its pretty silly really as these are metal cargo crates and they crumple even at very low vertical descent speed. You literally have to treat them like an eggshell. All cargo mechanics should be made tougher.
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Please can a dev spend literally an hour updating the campaign to A10C 2 standard and also set the new weather system. There is literally 10 missions and its a quick job to save a new mission file for the A10C2 given this base template. If ED are no longer going to support this campain please can you release the mission lock code so that people can update themselves and save please, rather like (although sadly he didnt do more) the Piercing Fury campaign.
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Pegasus a little bit too powerful / Drag miscalculated?
Hawkeye_UK replied to Vakarian's topic in AV-8B N/A
THe EM state considering turn rate to mach also needs work. I have a separate bug report inline with fuel consumption following the patch this week. Figures are way off reality. In short summery 100 mile radius flight for on call CAS with 6 x 500lb class bombs mangaged 50 min loiter time prior to running out of fuel. That's with a with correct climb / flight profile with mach parameters. Result is circa 50 mins off endurance in addition to the thrust issues / fuel. Real issues with the Harrier performance and flight model. -
[FEATURE REQUEST] F10 Target marks and data inport to aircraft
Hawkeye_UK replied to Hawkeye_UK's topic in AV-8B N/A
Bump 4 months on and not a single word or acknowledgement from Razbam and ED. Are Razbam ignoring these forums once again? Basically this has more benefit than the 9 line import for multiplayer just introduced. Current system does not work for Multiplayer. Can you please do what other developers can such as Heatblur and the Viggen F10 markpoints which can be cycled on the kneeboard to select which user. -
Why are important aspects such as the amount of damage a weapon will cause not making the patch notes?! Reference Harrier Mavericks for one. Things like this massively affect gameplay and as a community we need to know. Can a professional list be published of what the devs changed (and why) - as in communicate, i know its a tough thing it seems but it is required. Had people thinking they were faulty until worked out the damage models have changed. Why is this not being communicated - not good enough.
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Excellent can this be added to a hotfix patch release please?
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reported earlier Heat Blur causing blur inside the cockpit!
Hawkeye_UK posted a topic in General Bugs
As titled having heatblur on in 2.7 causes bluring inside the cockpit, especially on the HUD readout! Note i play in VR. See attached images from the Hornet and F16, from PG and Nevada - happens on all types / maps. -
Way to many crashes and instability - the ED testing team have not tested this well at all, either that or the feedback wasnt implemented, or the indivduals have not had the time due to real world time commitments. Something somewhere has gone wrong - needs an interanl review and perhaps people that aren't competant at testing, that do not know the modules inside out, do not have experience of combined arms and complex mission creation remove them from the team and replace with people that do. To note it seems alot of MP crashes are occuring with aircraft on the ground and getting to take off, something is wrong be it routing, physics of ground handling, wheel motion or ATC (even if not using it but the engine) is causing CTD's.
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Have track files showing units getting stuck - small one at 20MB however - why for Mission Editor issues are the track files limited to 5MB, its just not credible to highlight larger issues especially ones that require pathfinding. Wouldn't be too bad if in game mission editor track replay allowed you to edit and save a from and start time. We need to be able to report these issues and post track files from a wider ranging test - i can literally pull out hundreads of examples from MP (i actually turned off track file writing for MP as it has zero use in bug reporting due to file size and just wastes hard drive usage). Best bet get one of the Devs to Play on DDCS for a week as a tac commander, they will soon realise just how many issues there are with Combine Arms. It is seriously not fit for purpose anymore.
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Group pathfinding on Combined Arms has been broken for some time now, with single units always reaching the destination far quicker than the same units if in groups of 3 or more. Pay close attention to the first small scale test around Kobuleti where by the singe tanks are able to reach the target airfield alot faster. Units often freeze or look like they are stuck, this is especially true if the area to traverse has trees, with units that can go around in circles for hours and just stop completey never reaching their assigned staging area. This is prevalent in the first example however looking at track version 2 review the antics of both Ground unit 13 and 14 south of Gori (MM14 and MM24). Note that even this example is small scale with the distances involved being circa 20 miles. Also to note the track also contains an example of units stopping on bridges (at Tuapse) ground unit 17. This is a major problem and has a separate bug report where by units also get stuck inside bridges. The all combines to a very poor experience and if trying to stage a ground war its fair to say that by the time a convoy reaches an attack area your forces can be spread out over 50 miles and completly combat inneffective. Whilst many would say what does it matter its on the ground, i hold ED to their mission statement of wanting to "offer the most authentic and realistic simulation of military aircraft, tanks and ground vehicles". At present we can't even get the convoy to a staging area reliably. That's before we even move onto the simulation. Ok so i have just gone to post the Track files, one is 9MB the other is 20MB and it will not allow me - @BIGNEWY How can we report issues with such small file tracks for ME, just not possible - can we send via ED discord, if not will ahve to send direct. Edit - Ive been in VR and had a tab open appreciate there are other tabs reporting on pathfinding - these may want merging, apologies