

dorianR666
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Everything posted by dorianR666
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[Reported] HUD Page on Right MFD in External view Blurry
dorianR666 replied to BigMac's topic in Problems and Bugs
very, very old bug -
BN said fixing this bug would require a big rework of netcode so its not happening in foreseeable future
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planned "LOCK" voice announcement implementation?
dorianR666 replied to Skysurfer's topic in Wish List
M3 tape's pilot's guide says Lock VMU message is one of those that can be heard by the pilot (16PR16226, page 49, year 2004). So unless later tapes docs specifically say that this function was removed (I cant find any evidence of that, as later tapes docs arent publicly available), it should apply. -
why are you modifying VTB_init.lua instead of your screen setup lua?
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fixed Objects not rendering when watched from certain angles
dorianR666 replied to Vakarian's topic in 2D Video Bugs
ive run the second track and the problem was exactly the same as in vakarian's video. -
no, this bug is still present. nothing has changed here.
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fixed new clouds corruption
dorianR666 replied to dorianR666's topic in Weather System Bugs & Problems
hi flappie, i have now replayed the track i posted in OP and i dont see any black rectangles anymore. seems like it was fixed! -
you say you have EW page on your left display. why not just look at the emitter names there? it tells you exactly whats the thing illuminating you and whether that thing is searching, locked, or firing.
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nevermind, i found the link in discord: https://metal2mesh.com/Paintkit/DCS_M2000C_PaintKit.zip
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all the links i can find are dead. does anyone have the PSD? it appears it used to be hosted on razbam's website but that website no longer exists and the current website just says "under construction".
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started the campaign again today and the same issue happened
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it was removed intentionally.
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its always been like this in dcs, its a limitation of the netcode. nothing to do with f-16, all planes are affected. btw another similar limitation is that only 32 animation arguments are synced which for example means that m-2000c leading edge slats dont move when viewed by other players. lots of funny stuff in the netcode.
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fixed Objects not rendering when watched from certain angles
dorianR666 replied to Vakarian's topic in 2D Video Bugs
it might be because of your very wide screen. have you tried the standard 1920x1080 and see if the problem remains? might be worth a try and perhaps explanation why flappie doesnt see it. DCS has many ancient bugs in deciding whats in sight and what isnt. -
[RESOLVED] HUD waypoint indicator wrong direction
dorianR666 replied to some1's topic in Resolved Bugs
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reported Massive fps drop when seeing JU-88 bomber formation
dorianR666 replied to illern's topic in Bugs and Problems
It appears Ju-88's lowest LOD has 110k triangles. This means that even if a Ju-88 occupies only 10 pixels on your screen, it will still be rendered with 110k triangle detail. -
What is wrong with the TID and canopy reflection?
dorianR666 replied to ebabil's topic in Bugs and Problems
same i think its reflecting the orange seat or something. -
reported earlier Different lighting when hitting fly again
dorianR666 replied to scampaboy's topic in 2D Video Bugs
have you tried the two missions i mention in the link above? works for me every time -
reported earlier Different lighting when hitting fly again
dorianR666 replied to scampaboy's topic in 2D Video Bugs
correct, the texture isnt cleared from previous runs. therefore affects even day-day combinations. -
Unfortunately, this doesnt work on Attack format in DCS. Very very painful bug.
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fixed Spawning on cats - can't remove chocks
dorianR666 replied to StandingCow's topic in Bugs and Problems
this bug is as old as supercarrier module. solution is to leave your slot and reselect it again, instead of simply respawning. -
Radar stick Y-axis inverted when going from Mx to Sx points
dorianR666 replied to Fred00's topic in Bugs and Problems
+1