

dorianR666
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Everything posted by dorianR666
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C++ with a bit of Lua
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its an unknown game engine bug that happens semi-randomly. its difficult to reproduce and may be influenced by hw specifics. it appears to be related to spawning smoke during mission initialization. some investigation here: https://github.com/dcs-liberation/dcs_liberation/issues/103
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jfc... this means dcs lost multiplayer support as far as im concerned.
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Main altimeter versus standby altimeter ... WOW!
dorianR666 replied to TOViper's topic in Bugs and Problems
+1 -
fixed TOO ripple procedure (JDAM or JSOW)
dorianR666 replied to FIVE-one's topic in Bugs and Problems
The old behaviour was correct. Hopefully ED will revert the change. -
i have seen this just now. told wingman to go home and somehow radio started speaking and case 2/3 menu appeared. it also sometimes assigns your wingman's "identity" to your radio menu, and whenever you speak with the carrier, youre reporting the wingmans number instead of your own. even if you abort and start over. not sure if its part of this or a separate bug.
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the apache trailer showed improved flir (trees werent hot). maybe its the new flir tech that was supposed to come with hornet's atflir originally.
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what do you mean? as far as i know, there are no missing buttons in either cockpit.
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Correct, it is not finished. As razo+r posted above, this module is still in development.
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its fixed since 2.7
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fixed TOO ripple procedure (JDAM or JSOW)
dorianR666 replied to FIVE-one's topic in Bugs and Problems
+1 this is a pretty big bug -
DCS's missile behaviour "template" provided by ED.
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they are interconnected actually IIRC. when you rotate the plane in azimuth, rwr contacts rotate too according to whats fed to it by ins. the rwr refresh delay is too long and youd notice them not rotating smoothly otherwise (as it is currently, incorrectly, in dcs hornet). but what you say definitely sounds like a bug. jf-17 had the same exact bug actually, the rwr code was using the drifted ins own position instead of real in-game own position to compute azimuth to emitter. which results in azimuths being more off with more drift.
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Unreliable track files, please make them use able again.
dorianR666 replied to Maverick_NL's topic in General Bugs
trackfiles work exactly like that if theyre recorded server side. so just run your mission through a dedicated server running on the same PC. that track will be 100% reliable but you wont be able to enter cockpit (and you wont see wing vapors).- 53 replies
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- unreliable track
- recording
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(and 3 more)
Tagged with:
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VS: maximum range of detection, but cant tell you how far the targets are. RWS: can determine range of targets and can have full volume (azimuth range * bar count) TWS: like RWS but builds trackfiles (so you see where each target is flying), but has limited volume (so time between reflections from a target is small enough to maintain the trackfile). you can guide missiles against 2 targets simultanously in TWS. usecases should be obvious from description above: if you need to detect very far away targets, you use VS. if you are just scanning the airspace around (CAP mission), you use RWS to see maximum volume. if you know about a group of targets close to each other, you use TWS so you can attack 2.
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fixed Night vision goggles do not function during dark night.
dorianR666 replied to Nickentik's topic in 2D Video Bugs
yes actually. there can be only one shadow-casting light source in dcs, either moon or sun. -
fixed F/A-18C Hornet TWS messed up by ghost target
dorianR666 replied to Max Mak's topic in Bugs and Problems
this is another bug btw. changing this variable should have no impact in this scenario. -
ancient dcs core bug. gets reported every year. you must never fully stop on soil or youll get glued to it. static friction of soil is somehow set to some absurd amount by ed or something.
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+1 the datapanel is unreadable at night
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its an old issue