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Everything posted by Oban
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I'd be very surprised if it is, considering it's 6 years old, and DCS gone from 2.5 to 2.8 since then.
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Once the module is released, I'll be updating my base F15E's skins released here, to that of the Razbam one.
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OV-10A Bronco mod by Split Air team.....and MORE
Oban replied to FoxHoundELite's topic in Flyable/Drivable Mods for DCS World
Yes, that's the updated version -
How is everyone setting up to get Eddies awesome Liveries to show? The Liveries are still limited for me..
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Oban replied to Admiral189's topic in Static/AI Mods for DCS World
Oh that's for sure!! Are the props counter-rotating on the Admiral, the port prop is counter clockwise and the starboard clockwise on mine, is this the correct version? -
OV-10A Bronco mod by Split Air team.....and MORE
Oban replied to FoxHoundELite's topic in Flyable/Drivable Mods for DCS World
There's a very good chance that because it's named differently, then the Bronco format isn't recognising it, and that's causing the crashes? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Oban replied to Admiral189's topic in Static/AI Mods for DCS World
She handles 2 Arleigh Burke's like unruly children too, though she will take a few hits.. love the ability to launch Kaliber's onto land based targets too, though 75-80% of these get shot down by SAM's of various types. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Oban replied to Admiral189's topic in Static/AI Mods for DCS World
She's gleaming! No anti ship missiles get near her! I'll be honest, this ship is ED standard, if not better !! The bar has been raised exponentially with this release, the flag animation is the best I've seen yet. I've yet to try her with land based targets, she can handle 2 Daring class Destroyers without much effort, though that could be down to weapons configurations. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Oban replied to Admiral189's topic in Static/AI Mods for DCS World
Just awesome, the bar has been raised tenfold with this one Admiral !! Massive congrats to you both on this project. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Oban replied to Admiral189's topic in Static/AI Mods for DCS World
Just put the ships down in the editor, use the ruler tool to measure out their length, and you'll have your answers in feet.. cross reference the date in wiki, or whatever you use, and you'll see if the scaling is spot on, too small/too large -
weird as hell
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What's the changes ?
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I don't have the latest update, but I'm pretty sure Harpoons were used as exocets don't exist in the game Leander_class_exocet.lua
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Has to be a conflict with the new pack, as there's no physical missile model like that on any of the stock models. It doesn't show on mine ( I don't have the SA map either)
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This was one of the old ones.. And the reference to Thunk is back.. will uninstall the GPU driver and install an older version dcs.log.old dcs.log
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Out of the blue 2 days ago DCS crashes on start every time
Oban replied to Shawnbo's topic in Game Crash
I'm having constant crashes also, with nothing different from yesterday (early hours this morning) it's crashing on entering the sim for me. Run a full repair, the long one.. Cannot attach a file on here either it seems .. I have a Max total size of 2.91kb to be able to upload, WTF is that all about?? LOL dcs.log-20220611-075723.zip -
Started this morning, constant crash, it was running fine yesterday, nothing obvious updated.. Can do everything within the editor, viewer etc, as soon as I hit the "Fly" button..........crash I cleared my attachments folder and forgot this was in that !! I ran a repair on my system, and it got rid of a lot of the backend errors that had nvwgf2umx.dll Thunk or something like that It's still crashing when I try to enter the sim, no warnings, no errors, just a straight crash dcs.log dcs.log
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Early access, and you want the prefect map? sell it to me as a used product then??
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and the thread locked, it's a pity as everyone wants to have Tornados, the default ones are okay, but need a serious makeover and have new roughmets, they're way too shiny!
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Pretty obvious these Tornadoes were never going to see the light of day due to their original source. I don't know why people would post others work as their own, and then spit the dummy out when they've been rumbled.
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And just like that, the project was doomed before it could get off the ground !! I'd expect this thread to be locked pretty soon.
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Indeed, the road to Hell is paved with good intentions
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The ADV/F3 had a different tail than than the GR1/G4 it lacked the RWR on the upper tail.
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It's maybe not the collision, it's the coordinates for the the points the helo's touch down..it's the same with the Leanders, statics are placed fine, but any chopper arriving, especially AI need to have the correct coordinates for the wheels to touch fool around with this part. GT.Landing_Point = {-32.8, 3.53, 0.0}
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Was the "new AFM" released during the last patch ?
