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Everything posted by Oban
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Bro, as always your posts are on point, but the haters here are always going to hate, and I'm sure you've realised who those people are by now
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On a new laptop the last thing I expected was a total failure and the HD having to be wiped and re-installed. all the recovery did was recover folders, not contents, the loss is gut wrenching, 5 years of work all gone. all my other game files that relied on c:drive not working. no sounds or network connection either having to do this on my iPhone. it’s not even recovery to what I purchased it’s as basic as it comes. don’t risk it Joey, buy storage if you need to but back up EVERYTHING. I can’t even get DCS working just now
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Well .... the news wasn't good, the files that I thought were recovered were not, and all of my 3ds Max source files are gone, too much lost to even contemplate modding again, way too much time and effort has been lost, and at my age, I really don't want to start from scratch again. Sadly, the Type 42 will no longer be. @Beldin has a copy of what was being worked on (edm's) but not the source files, if he feels up to it, and thinks it's good enough to release then he has my permission to do so.
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Warranty voided when I installed a second SSD for DCS world. Now to the potential good news. Repairs called me yesterday, and said the issue was down to RAM, and that I should have the laptop back today(wed) and that the files I requested to be recovered if possible were all recovered, won't know for sure until I get the laptop back
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Some bad news, My laptop died a death all of a sudden, (catastrophic motherboard failure) and with it pretty much all my raw files and textures that I've worked on for the past 5 years. As it stands now, there's 10% chance of some files being recovered, yeah I had some files backed up on a separate drive, but I'm without a working laptop, and the last one cost me £1600 only in January, I cannot afford to replace this right now, as I have to wait for the full report. I maybe able to claim on purchase insurance with my bank, but that's going to take a while.. Until then, everything is on hold, and possibly if it's not good news with file recovery, then I honestly don't know if I have the time and effort to begin everything again from scratch..
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Some people keep wanting to flog a dead horse.
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Looking for some help (3ds Max) Tank track animation, I have followed Markindel's video, making tracks look animated by offestting the texture coordinates. His are offset using U coordinates, but that makes mine go in a different direction If I offset, the V coordinates, then it looks like his. I've then tried to use the Graph editor, and using the arg 15 (floating) for the track, as per DCS , but when I export, there's no arg showing up in the exported version. Does anyone have a very simple easy to follow workflow for track animation please?
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Hello all, apologies for the lack of updates and release, got tied up with work issues, and a family bereavement recently so didn't have much time to get this squared away. I will work on it this week, not sure what the last update broke, there's bound to be something !! LOL
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Oh even Stevie Wonder can see who's carrying a jerry can of gasoline, and who's carrying a can of water in this thread..
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Oban replied to Admiral189's topic in Static/AI Mods for DCS World
You should be able to just add their line of code to yours and it should work, as long as you have both mods running. If you can't then you need to create your own missile model, and have it declared in a lua, and you should have it visible/working. -
I dunno, as my YouTube feeds seems to have several cropping up daily, but lets be honest, trying to compare the Chinnok, which is a UTILITY Chopper, to a cutting edge Fighter/Strike aircraft is a no brainer in terms of popularity. I own most of the Chopper modules, and rarely fly them, for me there's nothing appealing about flying the Chinook, spent enough time in them during my miil career in the British Army. The rotor heads will be happy, but the fighter jocks like myself will be like ... meh, is that all you can do? Afghanistan.. I wasn't going to buy this, as again, I mainly use Sinai, Syria, and Kola but thought I'd give it a go on trial, and for early access, it's not too shabby, seems a bit too washed out, but having spent 18 years in the Middle East, it often looked "dusty" and washed out, as well as being a shythole. I would think that Afghan map is more a Niche market, the main moan is the lack of carrier operations, which to me doesn't make any sense to a landlocked country, but hey ho, the DCS community are very fickle at times. Afghan map definately has potential for sure.
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Right on cue..
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Help with wing tip vapor and condensation trail for mod
Oban replied to Fisherman82's topic in Static/AI Mods for DCS World
For the wing tip vortices, you need connectors called FLOW_001, and FLOW_002, the game will read from those, as opposed to the co-ordinates For the contrails, pretty sure those will come automatically once it reaches a certain altidude, IIRC above 20K feet -
Military Assets for DCS by Currenthill
Oban replied to currenthill's topic in Static/AI Mods for DCS World
A a former gunner on a CVR(W) we never fired on the move, the turret is all hand cranked, and firing on the move was never taught, as there was a basic Operation procedure. that used the pneumonic CLITIFAD .. T being "Trnunnion tilt" which mean the uneven ground would have an effect on the accuracy of the gun, the Rarden cannon also could be fiired automatically but only be loaded with 2 x 3 round clips at any time, all done by hand, the first round was your "spotting round" and the other 5 rounds went off automatic. No fancy electronics, no stabalised gun, it was a hard position as you had to use both hands at the same time to control the turret. -
Sorry to burst your bubble, but none of those quotes are from me.. I said that's noy how IP works
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That's not how IP works.
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When there's NOTHING constructive, and members are going round and round in circles, then the threads pointless. It was quiet ovet the weekend, and as the mods have noted and noticed as I'm sure others have, there's a few members who are intent on fanning the flames, and offer nothing more than opinions. Patience isn't a virtue with a few posters here, this situation will be lucky to be resolved before the end of the 3rd quarter, it's pretty obvious that there's a lot more to this situation, than what people believe, and want to believe, and hearsay and speculations and opinions matter not, legal representation will deal with cold hard facts.
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worked a treat, thanks @mkel2010
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Thanks Skate, is there a reason it won't let you mount the textures from the saved games folder though?
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Is there a fix for the parked aircraft rotating 180's and facing out to sea, instead of facing inwards towards the centreline ?
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Anyone have a fix for the Black and White Multi Thread Model Viewer ?
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What determines size of AI-static unit in DCS?
Oban replied to DmitriKozlowsky's topic in Static/AI Mods for DCS World
Not sure you mean by this? You have to assign the material to the model in the 3d software, in order for the UV-Mapping to work if you're using normal, and specular mapping -
What determines size of AI-static unit in DCS?
Oban replied to DmitriKozlowsky's topic in Static/AI Mods for DCS World
Reference textures, in liveries etc, I've used tgs's bmp's and jpegs, as well as dds's. regerence orientation, I have found that importing obj's and fbx files into 3dsmax, you need to orientate the object 90 degrees I normally have the front viewer as active, then you can easlily rotate the model so that it's facing left to right ( stern to the left, and bow to the right. -
What determines size of AI-static unit in DCS?
Oban replied to DmitriKozlowsky's topic in Static/AI Mods for DCS World
These numbers refer to the real sizes, and not the scale, you've overscaled in your 3d software