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Nedum

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Everything posted by Nedum

  1. He he... wasn't that easy! In game all my moduls are bound at my Nedum account. At the shop I've used another account to buy the moduls. Later I've merged the accounts but now the A10C thing stays with the old shop account, so I must use this one to get my key. ;) The support say that even the A10C modul is bound to the Nedum account, but the profile say after all "no". Would be fine if all moduls would be really bound at only one account even in game and within a single shop profile. :helpsmilie:
  2. What is the trick? 06-10-2010 as you but if I click on pre-purchase I have to pay 39,99 bugs!? :cry: The Modul is the only one what is not shown in my modul over view but if I say check serial number it shows me that my modul was first time activated at the 06-10-2015.... very strange. :huh:
  3. You talk about good pilot skill versus spit a single chaff to defeat several ERs... really? :huh: So please don't tell us how the Su27 should be used, that's not the point. Most of this we know exactly. We are talking about that the ERs are Tigers without teeth. What you guys do is to tell a man in handcuffs what he all could do if he uses his fists, which now are in handcuffs, in a martial arts fight... do I miss a secret joke here? The INGAME ERs are useless right now, please understand this single point!
  4. I have tested this very long and very intensive. My conclusion is: It's a tree problem which will be more intense if the shadows are more visible. Even with no shadows there are some areas which give me a stutter fest only with a few trees (5 trees with the quick free flight K-4 mission). My setting was "no shadows" and a single line of 5 trees drops my fps from 90 to 21. Perhaps this has something to do that one tree is built with several flat skins and those are not compatible with the new 3D engine. Every single flat skin/layer of a tree tries to produce a shadow and the shadows itself try to produce another one, because all those skins are only layers and the engine doesn't really know which one is a shadow and which one is a "tree". So the shadow itself will be noticed as a tree and produce another shadow (a shadow of a shadow). I would like to see the performance without the trees. Maybe this is the reason for the memory overflow? What I have noticed was that the shadows itself only make the problem more visible, but they are not the main reason. I think with the old tree model we will stay with this problem.
  5. The ER, ET and 73 missiles could hit enemy planes? :music_whistling:
  6. Right now the RADAR will lock, the enemy releases a single chaff, you fire your ER with a valid lock, as soon as the missile is released the missile will every single time face the former released chaff even you never lost your RADAR lock of the enemy plane. Sounds "funny" but it isn't. The DCS Su27 never could show how good she really is but with this latest patch she is useless in every aspect. Now the range advantage is a range disadvantage and if you can go in a dogfight the 73 will eat every flare in the air, your wingmans back or even your own afterburner, but not the F15C. And now the F15C can outturn a Su27 at higher AoA. :huh: Hope ED will fix only some of this points with the next patch!
  7. So to know that every ER will head right to the chaff, even the chaff was released way before the release of the ER doesn't matter? Do I miss something important? ALL ERs are useless right now! So again; what's the point you try to tell us? I myself thought till today to have a good weapon will force my opponent into a disadvantage and so he cannot "fire at me and turn around" all the time. This "behavior" is now standard because of the "bugged" ERs. I would really like to know why the knowledge that an ER will face every chaff in the air but not the illuminated target is not a big problem!? :helpsmilie:
  8. I want to ask what was reported? As I can see that's not a tree problem. This has something to do with the overall haze/fog. All objects lost the "3D" vision. The trees in the pictures are the only one which are looking like in the old version (1.2.6) where all the objects have a "3D" look. Right now there is no big difference anymore from objects like buildings and trees and the background. Looks really like a flat picture. This problem is there since 1.5.0 and now it's much more visibile with 1.5.1. So if the report is about trees, then this is not the real problem I think!
  9. Yes, the old bad times are back. Was flying the quick FC3 Su27 mission and with 1.5.1 the ERs, ETs and 73s I hit nothing again. The ERs not even try to fly to the target... if the target uses chaff the ERs going straight from the start to the first chaff, no matter what. And the 73s looking more for my own engines as for the enemy ones... what a BS again. So again only guns, guns, guns.:mad: On the other site I can use chaff and flares the whole long time and not one enemy missile goes for it.... If I can't dodge them they'll hit me. If I fly with the F15C one missile one hit (against AI). :huh: What's going on?
  10. Dude? :megalol: To make it short... no! No time to explain the world of physic again and again and again.....! If you think that the BF109 K-4 behaves any near in RL as she does like in this game, then this is ok, but I have dicussed so many times the behavior of planes and many people told me the planes must fly like they do right now and a few month later the planes are flying as I have told, but I was wrong before. :huh: Look at the Su27. I can't tell how often even Yo-Yo told me... "you are wrong" with how the throttle should working for the Su27 and the friction of the wheels and so on. And now with 1.5 the Su27 has all this "wrong" features and I'll bet there will be some more incoming. The same game with the F15C and the FW190. Please do not try to tell me how wrong my thoughts are. Most of the time, even it last a bit, I was right from the start, because most of this game is physic and for this you must not really fly the RL bird.... it's pure logic you need. I see every day (in RL ;)) taildragger land and start and 3 times the month a FW190 A6, and I never saw any behavior we have in this game at those birds during a landing or a start. The FW190 in DCS is now a really good flying plane and even the starts and landings are 100 times more ease as it was at the beginning. And no.. it's not because I am now more trained... I have used different patches for my tests. And Even I can land and start the FW190 with both hands on my back, the K4 is a pain in the ass to start and land. So no, I will never believe that the current behavior of the K-4 is any near like the bird would behave in RL. Even I've looked at the RL Vids I couldn't see any of the DCS K-4 behaviors. I will never believe that you couldn't trim out the K-4 at a speed higher as 460 kph. Sooner or later we will see that the K4 will become more like a RL plane.... I'll trust in ED! :thumbup:
  11. The trees are not the problem. It seems so that they are the only ones looking like they should. The overall haze/fog is the real problem and let the whole game look like a grey "thing". All looks flat. And so, if something doesn't look "flat", like the trees, those things seems to be wrong but they aren't. ;)
  12. Ok this doesn't work. With this "fog" overall the whole game lost the possibility to spot targets. Ground or air all becomes a "flat" picture, because the color is more or less the same for all objects. All becomes grey.. some more green, brown or a darker grey, but it's like you paint a picture with a grey color as long as only some details will be noticed if you look at a very short distance. The whole map lost the "deep" so we can spot targets. Here you see it very clear. I cannot even see the trees anymore because they all look like "one" piece. So the distance trees looking right but the rest of the map is really bad looking.. all is grey so you cannot see a difference between front and background. Look at the “grey” trees! This looks awful! Even the buildings are looking like a flat picture. There is no "3D" look left. So the dark green trees are the only one which are looking right. Te rest looks like a "flat" skin. That's the reason we/I can't spot anything anymore. Try to spot the grey/haze trees near the cockpit. I cannot say as quick as before how many trees are there, even the buildings looking "flat", molten with the background. This is very near to camouflage the whole world. The fog must go to get the "3D" view back. 1.2.6
  13. Same problem here! And as we all can see at the pictures of the OP, why is ED using this extreme haze over all the map? The trees have the right coulor, the ground textures looking strange/bad. 1.5 1.2.6
  14. And before 1.5 this was the reason for me to use the air brake during landing with the Su27. The spool up time was really bad and the reaction on the throttle work was more like "on and off". But I think these extra "speed" you can hold back with the use of the air brake isn't that bad at all if you need to touch and go. ;)
  15. If I had known how "strange" the FM of the K-4 would be I had never give a cent for this module! For me the FM of the BF109 is the worst of the three (P51, FW, BF). Yes you can out turn and out climb all other WWII Planes, but the flight behavior is like the ride on an electric bull. You never have a good control about this plane. I really "hate" how the K-4 behaves. Nothing I would expect from a real plane. The K-4 flies more like an UFO. The best planes are right now (for me) 1. the P51D and 2. (not far behind) the FW 190 D-9. Both have a real good feeling how a plane should act in the air. Both "fly" in every aspect. They feel right. So if you like the feeling of how a plane flies, I would say go for the FW 190. She is 1000 times better as the K-4. Without all this "magic" behaviors, the K-4 may become the better plane. But right now she is a mess for me. She is one of those „if it flies really shitty it must be right“ planes. Go for the FW190!
  16. My Warthog HOATS works perfect, so I guess the problem isn't the new patch. Did you guys tried a reapair run for the DCS 1.5 Beta files? And very important if you want some help; you have to show what hard- and software you guys work with. How old are your drivers? Which drivers are installed? What OS is installed? E.g. :pilotfly:
  17. Yep.. this is an old story since the PFM of the Su27 is out. The autopilot use all the time the rudders at lower speeds as 560 Km/h IAS, without any need. Why? I don't know. Would be nice if we could use the autopliot like in any other plane. :cry:
  18. Well.. this special part gave me a raised eyebrow too. ;) But on the other hand an ABS for fighter Jets isn't a new thing and to brake only by pressing a knob isn't new too. I can't believe that a Russian fighter jet, built to land in (more or less) urban terrain on short tracks, should have a brake that the pilot must manage with only one knob to not blow away the tires. The tires can withstand a 22+ tons landing, but not a hard brake... hmm.. no! The tires must be manual manage to get an ABS effect..... another no! Even in old days there was a way to "automate" a brake in such a way, that the brake would not get to hot. First use the right material and second use a speed/pressure driven brake system. For all known logic... if older planes are using such an automated system and you can hold down the brake button the whole long time until the plane stops, why should the Russians not use such a system for a fighter jet? We all should keep in mind that we are not talking about emergency landings! We are talking about normal landings at which tires blow away for no known reason if the pilot use the brake in such a way they would be used in every plane now and before. Sometimes I have the feeling the Su27 was built to kill Pilots as fast as possible (S-Key and brake system). Very strange if you ask me! ;)
  19. So the point seems to be that we have a trim function which is made for FFB only? It would be nice if we could "simulate" the same behavior for non FFB user too, wouldn't it? ;) The center of my not FFB flight stick is always at the same point, neverless how much I have trimmed the DCS Su27 and this will give us a completely wrong feeling of a trimmed plane at different speeds. The gamer stick input will always be wrong if he starts to trim the plane for different speeds if he isn't using a FFB flight stick. ED should try to give us a solution to no loosing the center of control if we are using the trim function. I don't know if this would work, but how would it be to use something like the KA50 trim function to "simulate" a real FFB flight stick for non FFB stick gamer? :dunno:
  20. The Su27 has an automated brake system, which makes it possible that the Su27 only need 1650 ft with a normal landing weight to stop and this without a parachute. Never was there a notice that a Pilot must use the brakes like in an old car without ABS and that seems to be the problem for the DCS Su27. There is no automatism built in and so we need to use a manual Pilot "ABS" to not blow away the wheels. The parachute is for short traks and bad weather conditions! We should hold the whole long time the brake button after the touch down and the wheels should never blown away! http://aviationweek.com/site-files/a...0of%202%29.pdf
  21. I would really like to hear the explanation for this behavior. It doesn't feel right for any logic! Such a high lift so you really don't need any flaps but at the same time you got a trim movement which is even higher as for a Boing 747. Perhaps the physics are right but then the "stick simulation" is not right. As I've said, ED should give this behavior a deeper look. That's exact how I feel it. I don't know exactly where it comes from, but if feels wrong as hell. Fly the Mig15 or any other fast mover with trim, after that the Su27 and you can clearly see/feel there is a extreme difference for lift and trim and not in a good way for the more modern fighter! ;-) Why is the Su27 build in such a way that they want to perform loops by itself and produce too many lift at low speed so she must stall because you can't fine control the AoA anymore...?
  22. Nedum

    trees

    The shadows only make the problem more visible; because each tree has a shadow and shadows will cost performance. Without shadows the performance hit isn't that hard anymore but it's still there and still huge! You can set the shadows to zero and the problem still occurs! So I think this is not a shadow problem, it's a trees problem!
  23. The Su27/P and S (we can fly in this game) has only the N001 RADAR. http://www.ausairpower.net/APA-Flanker-Radars.html
  24. Same here. I call this the rubber band behavior. In the direction you pull the stick you’ll get an aggressive stick behavior at a special point and at the other direction you will get a sloppy feeling... the plane drops down without no feeling for this behavior and for me with no logical reason why a small release of the stick let the nose drop down. I know this is because of how the game translates the stick input of the player, but it gives me a total wrong feeling of the behavior of any Plane in DCS right now. My problem is more the way the control feeling is simulated and not so the physic models itself. Most of us will not use a FFB flight stick and so the steering of the plane feels wrong because of the actually “very simple” translation of the player stick position too the in game stick position. For us the stick center is always at the same point but in RL this will change with every trim input and this should get a deeper view. ED should “simulate” this behavior too. The controls should get another system so the "player pilot" will get a better response and the player flight stick center position is always the position of a trimmed in game flight stick (like we have in the KA50 module.. press a button for trim and release it and at this release point all new stick inputs will sart at a new "virtual center point…. perhaps in such a way?). Would be nice if ED would take a deeper look at this behavior! :thumbup:
  25. I think the problem is how the brakes are working for the DCS Su27! It seems so that they are working instant all the time. We press the button and the brakes grab as hard as they can. That is not how it should work. We need a time in which the power of the brakes come in and grab more with each second we hold the brake button. I beleive this is the way the RL system is working for the Su27. If not.. stupid engineering I guess! ;)
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