Jump to content

Spurts

Members
  • Posts

    1285
  • Joined

  • Last visited

Everything posted by Spurts

  1. well if I'm not the only one then I guess I will make a separate bug report for that and not sidetrack this thread anymore. Thanks for the feedback all.
  2. It's not the ballistics, it's the lateral. As the missile slows down it will take more time to reach the target point, which means the target will move farther down it's flight path before interception, this makes a new impact point, which makes the missile aim left at the new impact point, which slows it down more, etc etc etc. Look back at the speed of the missile at the various points of it's curvature. Does it turn harder and harder as it slows more and more?
  3. I will add that the predicted impact point cannot be constant because the kinematics of the missile are always changing. As the speed of the missile changes it changes the calculation. I don't know if an older missile like the Phoenix can compensate for that to minimize the drift, but at terminal when it is often slowing way down there is nothing to be done. This is something I have experienced with on my home-made missile performance simulator.
  4. Saw it in a GR video in the Hornet, think it's a DCS issue
  5. The HB modules emulate the systems even when DCS does not. That is why the Viggen had ground mapping radar before the Hornet. That is why we can't have the F-14D. If they can't figure out how a system functions internally they won't do it.
  6. I'm gear down, flaps down, DLC up, trying the engage at many throttle settings.
  7. So, the issue of going over ~32 AoA is why I go full forward trim before the merge. I can still pull to, or past, CLmax and it makes it a lot easier to drop the nose if I need to get energy back.
  8. Spurts

    STT lock

    IIRC he should have a "Lock Friendly Ahead" option. Is that not working?
  9. I've wanted to test ACLS, but I can't even get auto-throttle to engage anymore. Not ready to write up a bug report yet, but when I am in the pattern it makes no difference what my throttle setting is, the switch kicks back to boost instantly.
  10. https://youtu.be/MU1bfvewov4 Spitfire First Flight
  11. That first fight... when the Eagle leveled off and left you in the dust, what a powerhouse of a plane that is. Your patience saved the day.
  12. The 110nm test shot only had to travel 72.5nm
  13. F-15Es have been used for CAP. They can still carry 8AAMs and have unreal loiter time.
  14. Great skins are most of the reason I fly the A. The challenge of performing whatever task I am doing with less "oomph" is the rest. Loving the Maverick and Goose skin.
  15. I can't express enough the importance of this. I fly the Tomcat with an open hand. Entering a BFM turn I start by closing my hand (this already starts loading up the AoA) then I pull my hand back. Once in the general turn I want I adjust to a slightly open hand and maintain AoA by changing how open my hand is.
  16. Oh thanks for the correction!
  17. Yeah, it has the same wing as the F-15C aerodynamically, so to practice Mudhen landings go load up the F-15C to max internal fuel and AAMs and that will be typical light landing weight for the Mudhen
  18. Very much this! When I grip and rip it boggles my mind how quickly I can go from over 400kt to under 200kt. I'm 90% sure the transonic drag issue is on ED for stores drag. AFAIK HB does not control the drag of stores.
  19. I wouldn't expect anything to come of that video. "Oh hey maybe our MF drag is a tad off" is a maybe and "Our testing scripts allow us to hold the precise AoA more accurately and shows more accurate results" is more likely, and I would welcome either equally.
  20. unless the ME gets updated to have an "Idle" vs "off" selection then vehicles are assumed to have their motors off until they do something. The engines will turn on and get warm when they engage you. SAM radars stay hot, and SAM missiles seem to as well.
  21. Correct, the ARBS in the nose can be, but it is basically just visual pickup and designation. Only the Litening G4 pod gives the ability to to standoff/slewing IR search and designation of targets. Actually I think the NAVFLIR can be used for Laser Spot Search if you have a JTAC or buddy lasing.
  22. Thanks @near_blind I overlooked that aspect of the tomcat as a possible culprit.
  23. So I just used the ME to designate a ST nav point for the first time. I placed it directly on top of my intended target. When I had Jester snap to QWP to ST I could see the target offset. Fortunately the target was not a structure so I could tell him to search for target type and we got the shack. I want to do missions like this with the target being a structure and where I won't have time to do Head Control. My question is why was it off? Is there a desync between ME and the sim? I thought INS drift but I was only in the mission for 20min, and the LANTIRN AFAIK has it's own GPS. Thoughts?
  24. FLIR is a NAVFLIR on the nose of the jet, you can actually see it as the bulb in front of the HUD. It can be used at night to project imagery onto the HUD as well. It has it's own hot spot detector algorithms that also project little v's on the HUD to show you where heat sources are. It is integral to the NA Harrier and not related to the TPOD at all. The dashed lines AFAIK mean you cannot release a weapon. You either have no valid target, still have master arm off, weight on wheels, no remaining munitions, etc.
×
×
  • Create New...