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Carbon715

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Everything posted by Carbon715

  1. Soooo....any news about this?
  2. In SEA mode, you are unable to designate with TMS up. AGRadarSEAmodeCannot TMS up to lock a point.trk
  3. Track for example, in GM/GMT Mode when pressing freeze and slewing or "attempting to slew" the cursor on to a target, the map also slews or pans with the cursor making this futile. SEA mode however works as intended. AGRadarFreezeMapSlewsWithCursor.trk AGRadarDesignate then undesignate in GM, SEA mode Freeze works.trk
  4. Im not sure if this is correct or not but snowplow mode seems real finicky at best with ag radar. Initiating snowplow I would think the radar would stay facing forward in regards to the aircraft regardless if turning. However, the radar remains facing where SP was iniated until at gimbal limits and stays at gimbal limits until SP is reinitialized or tms up then aft. Quick mission created to demonstrate with track AGRadarSnowplow.trk
  5. Curious to know as well the whole radar image slewing now is nearly as bad as it was before, is this correct?
  6. Figured it out, had to download the server from ED (not use skatezilla) and run as administrator for it to read and write files
  7. Occasionally get it, it's annoying when radar elevation is on an axis with center detent...no idea how to duplicate as it just happens...good to know dogfight mode then back to rws fixes this
  8. Good evening, I'm having some difficulties running this on a dedicated server with persistency. I have the required lines in missionscripting.lau -- commented out in both saved games and root directory. However, upon restarting the server due to a friendly C130 that would no land at an airfield and just run out of gas, the mission opened up a brand new instance of the mission without any progress. With that being said, does anyone know the name in the root directly of the files that are supposed to be made and where exactly they are located?
  9. Yeah that's what I was figuring. Looks like I'm going to have to manually overwrite a steerpoint in a server that has more than 25 with the corridinates of miz bullseye to get accurate readouts etc with other players. Was curious if I missed something as in Wags bullseye video he stated 1-99 however that's not currently the case. Thank you.
  10. any word on this yet? track has been supplied...
  11. Got a question. Lately I been hopping into the TTI servers as its the holidays etc. and ran into a conundrum with bulls that hasn't been a problem until now. So, in brief, the bullseye is Stpt 31 and that's where the ME bulls is too. There's like 31+ stpts already input so when bullseye is enabled, it defaults to 25...and cannot be changed to 31 regardless anyway. What's the work around other than, it seems, writing down stpt 31's coordinates and inputting them in stpt 25 or less?
  12. Works for me, except at night....either bright cp mfds and readable export or dimmed mfds in cp and no export readability
  13. Short answer: It should not work in UFC, no
  14. yeah just got some MFDS set up myself for the viper....should have done some research before hand. Night ops is a hard nope with exported mfds...in game ones need to look like high beams coming at you to be visible on exports
  15. hello, just got some external mfds and well...might as well not do night ops with the current implementation....its 2022 already
  16. interesting that there isn't a 9 or 11 class but an option in the HAD..more to come i suspect =D
  17. it does line up well with this tb = threat.....just the first 3 tables are filled in with threat identifier TB, easy to count from there
  18. I have found that exiting out of the mark point screen after you are done marking remedies a lot of issues
  19. well, when the folks get back from holiday, they can update this topic hopefully =D
  20. here is a track I made real quick...after messing with markpoints i thought I would test again after re watching Matts HTS video. TMS left on an SA2 brings up the SEAD page, tms right swaps to the next emitter however the SEAD page does not remain on the DED therefore you have to tms left again, then right to cycle to the next. NoCyclewithoutTMSleft.trk
  21. Yeah if that's correct behavior it's pretty tedious, ah well
  22. So looking to limit what threats I'm searching for in the HAD via HTS and am wondering if there is a document saying what's in class 1 2 3 etc so I can filter out
  23. I can't read your ded, is that the markpoint page? If so you CANNOT change weapon modes to something other than VIS until you leave the markpoint page
  24. Not sure if this is correct but tms up on tgt is fine...tracks...tms right doesn't cycle targets...tms left brings up sead page. Ok. Then tms right allows tgt cycle. Have to tms left then right and repeat to cycle
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