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antiload

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Everything posted by antiload

  1. I've noticed that sometimes the WMD pod doesn't ground stabilise within its 21 nm threshold. I tried to replicate but frustratingly works from an air start. It happens in SP 'sometimes' from a cold start. Very frustrating. I will try to recreate it.
  2. The patch solved the ctd for me.. I tested this in SP after the last patch and is working for me. I tracked a moving target on radar, designated the FLIR, selected the specific vehicle, LTD/R armed & successfully dropped GBU 12. I will test on a stationary target as I didn't need to select WPNDESG.
  3. I'm getting a crash in SP. I arm & fuse my GBU 12's, TGP the moving target, arm the laser/LTD/R and get a crash. I sent the crash report automatically to ED.
  4. I think this is because you have to click cz on the tgp after a bombing mission.
  5. I like the idea of setting a factions (by flags etc..) allegiance depending on ones actions in game. For example, encroaching on certain areas, bombing a building by accident or on purpose, attacking an ally of that faction.
  6. Ah, finally proof of a flat earth
  7. Whoa! ED/or the fanbase talk about balance quite a bit. Going up against modern SAM systems can unbalance the outcome. That's why there's particular servers that prevent certain aircraft or weapons. I'm not saying this is a factor but pondering if ED consider things like that. I don't know maybe they don't.
  8. Totally agree. CH's work is outstanding. Although ED may have an issue with balance, as some of CH modules are very modern. However, I agree I think they should be somehow integrated officially by ED or put CH on their team
  9. Is it possible to turn the lighting up generally on the Syria map. I know it was improved some patches back but still looks at tad dull and dim, especially when approaching airfields for landing. Thanks guys
  10. Fire at Point, Special action in the ME
  11. Where an action can be triggered by a coalition or group in a moving trigger zone. It would really help with various assets turning on their weapons system (especially naval units), when in the moving trigger zone. Thanks - Keep up the great work
  12. Hi, I think there's not much more to add to this module. Although, it would be nice to have a HMD. The module has many things that other modules do not, like misting/frosting of the canopy, data card, ladders and engine covers at start up. It would be perfect if the could fix the CM802 AKG cruise missile as it is almost impossible to make targets out & it doesn't bear down on the pre-planned point.
  13. Just a random FYI, I noticed when flying in SP last night that I couldn't hear a click when I turned off/on the master external lights master switch that I had mapped.
  14. Hi, fly the jet to replicate the issue and save the track file. You can then post it here with a detailed description. Check the fuel button on the MFD to see what bingo is set - default is 2000 lb. The waypoint selected in the image shows 163? is that correct? that's a long distance to the waypoint. RWR screen looks okay, apart from missing waypoint sequence
  15. @cuth Hi, not sure myself, but it has been acknowledged. If there is a fix it would be in the next update, sometime this month, hopefully.
  16. @BIGNEWY Hi, I tested this again on a clean map of Syria. I added the same amount of steer points and a bombed a target, as I did in my SP mission. I replicated it all as per my mission. The only difference being (apart from a clean map), was I flew in the daytime. The mission went as planned with no problems. I can only think, if not human error it maybe a mod. I've ran the original twice and got weird things happening to the steer points, or the auto pilot. Anyhow, it's working in vanilla. Thanks for your input. I'll close this post as Solution.
  17. I will do a trk file and provide a miz file when I finish work. Thank you
  18. V2.9 latest OB 28/12/2003 Single player - Auto start from cold. Syria map Hi, I'm running into a problem with steer points later into my mission that are showing incorrect distances. I created a SP mission and laid down 11 steer points. The mission is going well until I turn onto steer point 7 of 11 (11 being my landing). I'm in auto pilot, and look at my HUD. It is showing that I'm 55 miles from steerpoint, when I should only be around 11 miles out. I turned on the AUTO steerpoint auto pilot, and when I approached the steer point it did not recognise that my jet was over it, so had to revert back to manual switching to steer point. Even when over the steer point my jet was showing as being 50 miles out. This was replicated throughout the remaining steer points. I don't know if this is a map problem or an F16 problem. No trk file as the mission was very long. Maybe a problem with having more than 6 steer points?
  19. Difficult to say without a visual example, although AI has limitations & one has to be precise in the AI/ME commands. If it helps, I did a video on how I set up a CAS and SEAD/DEAD mission. Please see link
  20. Strange reply. People learn about them. Equally, some people don't know anything about NATO weapons, until they start to fly US jets or European weapons until they fly the Viggen. What we do is learn about them. Same goes for Chinese & Russian weapons. Along with, ground vehicles & ships.
  21. An option to have a general night vision mode in spectator mode for assessing damage or position of battlefield assest.
  22. Yes the mountains off runway 15 are a real hazard. I don't dare try and land there at night.
  23. I put the RWR script files in the actual installed DCS folder, under scripts. I think the path is shown in a 'read me' file or on this forum somewhere. Adding these files allows the planes RWR system to recognise Currenthill's SAM systems in the planes RWR.
  24. This looks amazing
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