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dooom

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Everything posted by dooom

  1. Cool - please... what i need is constructive feedback. Do let me know if everything is working as expected/what could make a SP/Coop miz better
  2. https://www.news.com.au/technology/innovation/military/a-spanish-eurofighter-accidentally-fired-a-secret-missile-it-landed-somewhere-near-russia/news-story/1da8a5fd6da08ea792a7dadaf8da3de2
  3. Yes - it works fine in SP...
  4. I also doubt we will ever see the spratly islands
  5. I'll be brutally honest... I'm not sure I could ever defend either as working "fine" in multiplayer lol... the truth of the matter is scripting brings alot of new tools to bear into mission making but if you let yourself get overly complicated then you will spend more time trying to bug fix your missions and going crazy over odd AI behaviour. This si not a criticism against the authors of these scripting bases... its just an observation after years of using them that the occasional DCS update *will* break script funcitonality from time to time and you should be prepared for it. That said... the Mission Builders subforum is a fantastic place for any subsequent misery to find company lol. Keep your first MP missions very simple. Get familiar with how and where to inject the code and look at other players missions too! Its easy to dissect online missions that you like by simply renaming the .trk file as .miz and having a peek in the ME as to how they inserted scripts and triggers. i cannot recommend that enough. You will find your track files (.trk) in your Saved Games folder. Fly a mission you like, open it in ME and learn something new. again.... keep it simple. start with respawning units or randomization and move from there. *edit* this is also an early resource i used to use when i started. the randomization stuff was helpful when i wanted some surprises but didnt want to mess with randomization using scripts... http://en.wiki.eagle.ru/wiki/DCS_Mission_Editor_(ME)
  6. You actually probably dont even need to have to learn lua. To be honest, many of the scripting base files like MIST/MOOSE etc have really good examples on how/where to put the bits of code in to make the magic happen. My advice to you is to start here: https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation From there you can pick a function like having a group respawn in a zone.... click on it and see the code you need to modify for your miz.. take for example a respawn in a zone from here: https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation This respawns a group of a particular name somewhere in a zone of a particular name... so you just change the groupname and zone variables to match what you set in the mission editor. Now all you need is to load MIST at mission start.. available here: https://github.com/mrSkortch/MissionScriptingTools/releases ... and insert the respawn bit of code using a basic ME trigger where you want to see the logic fired... This is just an example with MIST. MIST is probably the easiest to jump into but there is some serious developmental depth happening with MOOSE if you want to jump in with that. Everything is found in the following subforum. I'd recommend MIST first and keep it simple for the first few misisons. Mission Builders Corner SubForum: https://forums.eagle.ru/forumdisplay.php?f=210
  7. doesnt vr allow you to just move your head around to see the lights? you are not anchored in 4 degrees of freedom after all?
  8. edit - double post... reply UI is acting very strange this AM>
  9. thats actually not a bad idea. it would also cut down on the need to trigger and place ground units.... why burn resources and ME time to create that firefight immersion?? I ahve struggled with this too. I wanted the immersion at night for particular missions/objectives but dont really care about the associated ground units as they would not be targts consequential to my mission... in fact ... the more i think about it, its a great idea. Kind of like the smoke and fire effects. +1
  10. :dunno: i keep getting two totally different perspectives on 4k and have no idea what to believe anymore. On one hand there is a group saying the increased resolution = greater sight and spotting and on the other I hear people saying that it has made things worse for spotting. Both say it is gorgeous but I am really wrestling to understand if 4k will make spotting easier or more difficult. I wish there was some way to nail down the consensus.
  11. i think it would be super cool but suspect it would complicate any current distribution arrangements for DCS and its modules with / within the PRC.
  12. looks interesting.... I'll be that guy tho... its spelled "Lose" not "Loose" in the youtube video.:music_whistling:
  13. yeah - if anyone flies it... please give me feedback here so I can improve it. I'll likely record custom audio soon but at the moment I'm just using the text to voice stand in due to the amount of audio triggers.
  14. Hey all. I just thought I'd post up a miz I had worked on as a neat little night op for the harrier with squad mates. I hope you enjoy. OPERATION FISH OWL ***16 RANDOMIZED SUB MISSIONS*** EXTENDED BRIEFING AUDIO: TUNE CH14 129 MHz AM COMM1: USE F10 TO REQUEST. SITUATION BRIEF: * S Ossetian elections are being contested by Georgia as illegitimate. * Occupation forces are denying the safe return of displaced persons following the 2018 war. * UN Resolution 2400 has been passed following the outbreak of violence and a chemical attacks against displaced peoples attempting resettlement. * VMA 231 "Ace of Spades has been deployed off Batumi with MEU-SOC MEF1 in support of UN Resolution enforcement/COIN. TASK: You are a pilot of VMA 231 MEU SOC MEF-1. Use F10 to request tasking. CENTCOM will issue a strike mission and await success before offering additional tasking. REQUIRED KNOWLEDGE: - How to select appropriate ordinance for task. - TACAN navigation - Waypoint Entry (F10 map markings are also available) **************************************************************************** WAY POINT 1: Tskhinvali South Ossetia Homeplate: * TARAWA TACAN 6X @ 127.5 MHz AM * TARAWA RADIO CHATTER 133 AM CH1 * F-18C COLT/DODGE HARM ATTACK CHATTER 154 AM Refueling: * KC130 TANKER ARCO TACAN 8Y 344 AM CH5 * KC130 TANKER TEXACO TACAN 9Y 344 AM CH5 * TANKER TRACK RUNNING N-S RACETRACK 300 KTS E OF KUTAISI 16000 ' Alternate Divert: * 1 Batumi 131AM CH13 * 2 Kutaisi 134 AM CH11 I recommend having a paper and pen nearby to copy coordinates down when issued. Also, there may or may not be REDFOR opposition flights so be aware. EDIT at will... I only ask that you try to maintain a record of credit.:thumbup: FILE HAS ALSO BEEN UPLOADED TO USER FILES. https://digitalcombatsimulator.com/en/files/3301578/ Cheers, Kirk OPERATION FISHOWL.rar
  15. Simplify - you don't need to do everything. Start with picking a favorite server to fly on. Use their comms and get used to it. These days almost all use Discord. Only step into SRS if you feel its necessary for the servers you like. To be brutally honest, many MP servers promote SRS use but when you are actually on the server there is very sparse / coordinated comms using it. It might only be worth looking at if you want to fly in a larger coordinated online event. Stay away from it for now. You are not missing anything. Some may disagree with me but trust me... you can fly just fine with others and not use it. Voice Attack is not necessary at all - for any server. If training the computer is annoying, dont do it. focus on keeping it simple and have fun because it shouldnt be work.
  16. put a zone on the unit that will spawn, create the spawnable ship as late activation then once>Unit/group is alive>Unit#(ship)>activate effects on zone
  17. Oh wow man... good luck Phil! DoW used to have AI in the Miz we had and I always felt it helped keep the server alive. I have all my old miz files available for download if you are ever interested in how I put them together .... I hope this takes off.
  18. so i just flew teh p-51 for the first time in a looong while. I note that the canopy glass is kind of disappointing in terms of clarity. when did this start and is there a clean glass mod people can point me to to fix this? i checked user files and found none in there.... thanks for any help. S!
  19. i have used this in the past... https://scribblemaps.com/create/#/lat=42.81555136172807&lng=41.617584228515625&z=8&t=terrain
  20. yeah - it needs to be said more often for sure but the F-18 has reignited that spark i had back when i first hopped into the Ka50 at its release... the thrill of whats to come is huge and i am seeing people joining DCS in our circle of pilots just because of the great work on the F-18. Seriously - good job and d*mn you all for keeping me indoors during summer.
  21. pics might go a long way to help folks understand what you are describing if possible
  22. I have it nailed down… My mistake was putting the pipper on the target during my dive. It is much better to place flight path ahead of target / hold attitude and allow pipper to drift up to target at the 800 release altitude. It seems to be that this is the most reproducible method. As others have suggested… Reviewing my replay was critical and identifying this. I hope this helps others!
  23. good lord - sorry for the necromanced thread but for the life of me i cannot hit a target with the FAB100 on the 30deg profile. always they land long... any tips from anyone?
  24. those look fantasstic. has ED ever mentioned if any of these old assets are in line for updates? Also - will this be a JGSME mod?
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