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Sabre-TLA

DLC Campaign Creators
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Everything posted by Sabre-TLA

  1. We have some updates planned so we will re-investigate those triggers. They haven't changed much since Recon Stewart did his videos so you can compare how you do against his attempt:
  2. There are dutch F-16s that should engage the Migs so avoid them at first (or engage them if you desire). Once the air threat is gone then you can proceed with the rest of the mission.
  3. Yes you have to watch for the splash damage of the Maverick. The friendly forces should be marked on the TAD with a Green Cross. You can use the guns to take out the target which gives you much better control over the collateral damage when in a danger close scenario. If I recall the Blue Forces are hold up in the farm building complex but the walls don't give them any cover from the effects of the maverick if the target is splashed when close to them. Try hitting the target when it's at the far west side of the building (furthest away from the Blue Forces) but I can't recall if using the mav still impacts the Blue Forces or not.
  4. No not from the user perspective. It would be great if ED added it as a user option though as then it could be set globally by the user and apply to any missions the user wanted to play. I recommend putting in a feature request on the wishlist and see what happens. The opposite is true too. With the option you could make easy missions harder.
  5. That's a good suggestion. Certainly for novice players who don't have any BFM experience. We did include practice missions so you can get into the action right away and it's a quicker respawn if you do die. Time and practice will improve your skills to the level where you can beat the AI regularly. Allowing users to tune the campaign to their experience level is a reasonable suggestion and we will consider it for future updates.
  6. If ED provides that capability then we can certainly update the campaign to take advantage of it. Maybe you are not aware but we included practice missions with in-air starts close to the engagement area so it's a quick respawn if you die. We included them so you can practice your tactics, techniques and procedures before committing to the campaign missions. Without them then we agree it would be alot of flying to get trained up. You can defeat the AI even on excellent settings once you learn good BFM techniques. It takes time and practice. Check out Sydy's videos for some excellent examples. Flying against the AI with lower settings didn't present much of a challenge in our opinion so we decided to go against the best the game engine could provide.
  7. Agreed. Once you go VR you will never go back (even with the less than ideal resolution). It's even more immersive if you have a pit with working switches. There is something awesome about reaching for the gear lever, actually grabbing it and having your gear come down in game. All that's missing is the pilot animation to show your hand reaching for the gear lever (and that's coming with touch and other types of hand controllers). :thumbup:
  8. Awesome! I think that's a good direction and more akin to real world scenarios. The Re-Fly button is a good idea too so users can choose to repeat without having to exit the campaign menu and use the mission menu.
  9. Thanks Dimitris! We did some testing but it appears there is a game engine bug with the rearm and refuel in the Alpha release (NTTR). We tested with both RED on RED (USAF Aggressors as RED Forces) on a RED airfield and BLUE on BLUE (USA F-5E as BLUE Forces) on a BLUE airfield. In both cases we could not get the ream and refuel dialogue box to display. It works ok in the BETA version so hopefully they can port the fix over to the Alpha release at some point (or maybe when they merge). We will keep an eye on it and once we learn that the issue is resolved we will update the airfields to RED so rearming and refueling will work. Thanks for reporting the issue. :thumbup:
  10. It's in the briefing: CODE WORDS: FOXTROT - SOF TEAM READY FOR EGRESS. ROMEO - SOF TEAM PICKUP COMPLETED AND EGRESSING. ZULU - SOF TEAM SUCCESSFUL EGRESS.
  11. You can try the practice mission as the scripting is nearly identical. It's an in-air start so you get into the action quicker. Use the mission menu and select the top level folder icon and keep selecting up until you see the campaigns folder. Then select that and select the A-10C TTQ campaign folder and you should see all the missions including the practice ones.
  12. Yes UZI was listed in the Allied Forces Callsign section as it's a flight. I guess you didn't hear the IP say to contact UZI 1-1 for the next set of targets?
  13. Correct. I was referring to what the tower gives you at takeoff which allows you to set your altimeter to ground level (0). If you fly to the waypoint's elevation you shouldn't have any problems staying within the altitude block.
  14. The campaign was originally created in 2012 so over 5 years ago. I expect that some information has changed since then. I'll add your report on the SA-9 RWR information to our update list and we can make a doc change the next time we update the campaign.
  15. Did you contact UZI 1-1? There are targets from him too.
  16. Do you have your Altimeter QFE set appropriately - 2833?
  17. We debated how challenging to make the missions and in the end decided the FE should be a right SOB and won't accept anything but perfection. A bit unrealistic perhaps but we can guarantee you will remember the checklist after failing a number of times. For me it was the Pitot Heat switch. I never forget it now. :thumbup:
  18. If I recall we based it on this guide. Also found here. If you find others that should be removed we can update the docs in a future update.
  19. Unfortunately the mod is broken with the 1.5.7 patch. We have frozen our installs at 1.5.6 for using that mod. Good news though is that ED is working on the carrier code so that's a good sign we are getting closer to the Hornet release.
  20. Our hope is that the AC-130 DCS Module would have both pilot and gunner positions so you could switch back and forth as desired. Unfortunately that was beyond the scope of our abilities at present but we agree it would be an awesome addition to DCS World. Playing the gunner over DCS would be great fun!
  21. Yes you have to be logged in to see the Buy button (for anyone else having problems seeing it).
  22. That was a great review Baltic. You are setting the standard for the rest of us to look up to. Great job! :thumbup:
  23. It's on our roadmap. Please watch our blog for future updates.
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