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Eldur

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Everything posted by Eldur

  1. I think a big point is not only having an SME with lots of RL experience, but also with sim experience as well. I mean, those have been telling us "it's as real as it gets" 20 or even 30 years ago already. If they don't know what's possible today, they might be amazed by everything thinking "it's just a game anyway", especially when the system depth is there, but the flight physics aren't spot on. But I concur, PC said they'll be working on the FM and from what I could see of Kiowa footage so far, it does look promising. Time will tell. And I'll most probably will get the KW even on day one to support the team. They can't improve themselves without our support and we have help each other as good as we can in this niche market to get good stuff going.
  2. I hope this will be dropping soon. Also having issues seeing the HUD in both the Viggen and Tomcat since the changes.
  3. I wish it would look like the older Revi 12C/D crosshair, but I guess that way it is modelled is realistic for the 16B. Revi 12: Revi 16: But having it modded to look like a 12 would be great anyway. Makes it easier to aim IMHO.
  4. The fun thing is that I've ran that other sim off of a RAMdisk with that method (some robocopy work as well in a cmd to get it there and another one to put it back), well - until it grew bigger and bigger DCS never was small enough for that to begin with...
  5. Agree, it kinda became a summary of what happened in the past week. The real news in there sometimes are single sentences that you'd have to pick out of the haybale like a needle that dropped in there.
  6. Just stumbled across this and I think it's a great tool to have. Now I've got a reason to get a graphics tablet... I wish it would be possible to do this with Samsung Galaxy Note series, or the Tab series that have a pen (having the N3, N9 and Tab S6 here), or iPads / Surfaces with pens for that matter.
  7. I just had a quick peek at the guide, looks very well done Maybe you should consider adding a how-to section for wireless connection via Virtual Desktop as well for those interested I'm running this for a while now and it's amazing without cables, I just went back to the CV1 for DCS because of the better performance desparately needed lately.
  8. I've literally been wondering that as well for a while now... would make a lot better screenshots as well. I'd otherwise also appreciate if we could configure the DCS mirror in the same way to get a decent image that fits our screen.
  9. I've been thinking of glueing something like these to the back of my chair already: The main constraint probably would be that it still limits movement like leaning forward or the cord still getting caught somewhere past that thing and if it's just keeping to hit your neck all the time then. Another problem would be to find such a thing in the exact needed size... though that could be solved via 3d printing / shapeways. I really hate it when looking around and not being able to turn back just because the friggin cord's stuck somewhere again. Happens way too often. I know why I bought a Quest... but without extra oomph yet (Rebuff Reality powerbank is planned), the session limit is too short for DCS Another idea would be to mount some kiwi pulleys to the chair to overcome the limitation problem but at least having the cord roughly in the same place. I mean, after all the Quest isn't the golden solution at least for flying. Works quite well with that one via Virtual Desktop, but even the x1600 image is compressed as much that it's just a tad better than the CV1's x1200 res. Try putting a Reverb's x2160 image though 866MBit/s I guess it will take a while to get all those nice HMDs wireless without costing a fortune (like those Vive things).
  10. Same for shadows and I've even seen Senaki's shelters, contrails or missile plumes disappear on one eye. Not using that stereo whatever WIP line in autoexec. Heavily WIP still.
  11. I wonder noone has reported this yet, it literally appeared (at least that's what I think) after activating the most welcome option that disables the direct interaction of the RH VR controller without having to hold the grip key: The issue is that there's always some kind of ghost cursor, and by looking at the screenshots, it's apparently sitting exactly in the center of the left eye image, which always makes the tooltips pop up. As I'd like to keep those on to help me find the appropriate buttons and switches again after having flown something else for a while, disabling is no option. It's especially bad at night or dusk/dawn where the tooltips are literally blindening (I also asked for a tooltip dark mode which should enable automatically depending on lighting conditions already at some point because of that). At the time making the screenshot, my controllers (CV1) were sitting left and right outside of the virtual cockpit frame on their rings, pointing downwards. BTW, it would be awesome if those hands could cast shadows and fade away after a few seconds without or absolute minimal movement and no buttons pressed to raise the immersion. Having those hands float somewhere, especially outside of the cockpit or clipping through the consoles isn't exactly immersive. Let's make flying in VR even better
  12. You can go into your DCS World OpenBeta\Mods\terrains folder and move one or more of the big folders somewhere else and then do this: Where in my picture example, "F:\DCS Maps" would be the folder I'd move Normandy to prior to entering that line mklink /j [link] [target] which creates a junction. Basically you make Windows think it's still there, but with the junction then pointing to its actual location. You could do the same with completely other things as well if you like, for example move other games or sims off there to free up some space. I've always moved things off my SSD to an HDD like that without breaking them - they just load up slower of couse.
  13. That runway is 300m / 1000ft as per Google. Challenge accepted
  14. I've been running with the settings attached for the last few versions now, as I said. Shadows are actually flat only, the lowest except for flat, but it looks dull in the pit and makes it nearly impossible to read things, so I bumped it up to low. Displays down to 512 (not every frame), water and heat blur as well down to low. Lowering grass has absolutely no effect at all, so I leave it up there. Probably reducing the visibility range did quite some - again. It made no difference for approx. a year after the Tomcat arrived, but that was with a major loss in fps I had there. I never turned it back down after I regained my performance with one update, until recently. Same with shadows BTW, I cranked them up back then because it made no difference. Might try switching of cockpit global illumn as well though. My PD is always at 1.0. Just had it bumped up once to 1.5 to see if it makes reading the F-16 HUD and MFCDs easier... well, just a liiiiiiiiiiittle bit, not worth the performance hog it comes with. No antialiasing at all, but anisotropic filter at 16x in the drivers. My CPU runs at 4.4GHz since shortly after the Tomcat release, stock clock is 3.4 with single core boost up to 3.8 that wouldn't trigger in DCS though, so it ran at 3.4 before I OCed it. Did nearly double my fps actually. And well, things are strange sometimes. I could now fly the F-16 Aggressive Engagement instant action - I think that's what it's called, the one with a Flanker ahead and another spawning after you splash it -with constantly steady 45fps, just one or two very short drops to 30 in the beginning and later after touchdown. In external view, it went up almost to 90 depending on the view angle. Even with shadows set to low (no difference to flat only), and the same goes for loading up the Jug in Hawkinge where I had just 7fps yesterday. But I read of someone else having issue with inconsistent fps where simply reloading the whole stuff helped. Guess that's just something to be sorted yet. But it might be the case that once you load up the thing with the low fps, it also affects subsequent runs on the other maps. Because that's what I literally did yesterday after I saw the powerpoint on the Channel - just loaded up something in Caucasus instead and it wasn't running well either. In the end, I think it runs quite well now, as long as some issues don't pop up again. Can't say how much is done by the shaders mod, but I think I'd get less performance if I removed it now. Thanks for your help and hints
  15. +1. Drives me nuts...
  16. I had a very hard time yesterday in the F-16, F/A-18 and Viggen still...
  17. Didn't know that, except for the temperatures... I guess that makes you happy, unedited, unfiltered guaranteed: But well, it's hard to compare due to the completely different weather. Here are some others, as well 100% unedited and unfiltered: All images are scaled down due to file size limits BTW. I could see the mountains very clearly those days, even though the cloudy sky. Can't do that in DCS, not even on the ground, or shall I say, especially not being on the ground as it's way easier in DCS to see the mountain ridge up high.
  18. I think I've posted my specs several times in the performance threads, but I'm planning to add those to my profile page somehow, along with the settings, so it's probably going to be some screenshots with all the info. Makes it easier to have those there all the time anyway. My specs are here. Differences are the 442.19 drivers and some settings. Haven't upped my drivers since the 445s have been known for dropping the fps a lot in DCS. I set the shadows to flat only when the SC arrived and because of the ultra-low fps on the channel I lowered the visibility range to medium (some history here: Was on med on my 970, cranked to high on the 1080 and when the Tomcat dropped with some major fps hit of around 60% I saw it made no difference in fps when set to extreme at which I left it until recently), water and htblr to low and displays to 512 - just to see what I get. Made absolutely no difference in VR though, but that's probably the reason I get up to 200fps in pancake mode now - with the settings as seen in the thread I linked I usually was around 90-120 there. My guess is that my 8yo CPU literally is bottlenecking the whole system here especially considering some AI units around (instant action missions) make the performance drop like a rock, but I won't be able to replace my hardware within ~ a year. One thing really is I don't use a standardized testing scenario. Most values I post are from my Caucasus training map which is just every flyable plane set at Senaki as client, somewhere around 32 trucks on the cross base, a few solo Strelas and Shilkas scattered east of Sukhumi and some combined surface to air sites of different types east of Senaki at various distances, as well as some artillery units. Nothing moves there. In case of the Channel, I've just put the P-47, the Edge 540 and a Huey, again, as selectable "client") as of yet at Hawkinge, otherwise the map is completely spartan. When testing with active AI units, I usually just fire up one of the instant action engagements that come with the Hornet and Viper. Also, I turn of ASW completely with either Oculus Debug Tool or Tray Tool, cross checking since I suspect it doesn't work reliably since my fps often keeps sticking hard to 45, 30, 22 or 15 anyway. For measuring I still rely on the built-in fps counter and guesstimate an average value (that's why I mostly post different values at/around Senaki or flying around). I've seen fpsvr on Steam - does it work without SteamVR as well? I suspect it would be rather pointless to run the whole thing with SteamVR where I have a lot less fps than without in DCS... As for mods, it's just a bunch of community planes (A-4E, MB339, Edge 540 and some others deactivated like the Su-57, MiG-23UB, Su-35 and Grinnelli F-22), but none of them are loaded in the missions I use to check my framerate, unless I say so. And, of course, some alterations to input luas which shouldn't change performance at all. Did a repair prior to activating the kegetys mod last time, after updating to the latest version and wiping fxo and metashaders2.
  19. It does, no problems with the IC. And I hope it will stay like that. Many users also modify these files to get decent 2/3-way switch mappings for the TMWH and other HOTAS which aren't being provided by devs (yet).
  20. The main advantage of Steam actually is that it does advertise. I think there are quite some people who found DCS by that, and having those pay as well makes up for the 30% that Lord Gaben gets (and to be fair, he gave us HL:A which is awesome, and the Index which is also awesome). But I think another advantage hasn't been said yet: You can give back things you buy within 2 hours and use that time to try things out. I know this isn't lots in DCS, but well, you can give a module a try there and then come here and buy directly from ED I'd say payment methods (I know a lot of guys who prefer to use paysafe for example) and download availability are the biggest pros you'd notice on Steam.
  21. Check out the Tomcat...
  22. The night lighting became absolutely stunning - too bad it came at cost of daytime visibility, but I'm sure that's being tweaked.
  23. I just had to discover I'm having a whopping 120-180fps with the exact same settings in pancake mode that put out just 7fps in VR. On Caucasus it's almost as bad - 15-22fps in VR (unless I'm alone in there, then I rather have 30 and occasionally 45, but just when I don't move my head which alone rips 15fps off then), 150-200 in pancacke. It's ridiculous to say the least. My pancake fps seem to skyrocket consecutively with new updates, while the VR fps go down to the drink more and more. So obviously they're working hard on making the thing run better, even with some results, but those don't just come up where they're needed. Having a 6th or even less of the pancake frames is very weird... and that is, running a friggin' CV1 with no PD (=1) or AA, almost the same res as my screen (2048x1200 vs 1920x1200)... I don't want to imagine how this runs on a Reverb or Pimax. One frame per fortnight? Probably the real question is: Should we ditch VR altogether until it actually works? I don't really want to... I mean, it has been this bad since the SC release now, and even worse before that when 2.5.6 dropped. And 2.5.5 which seems to be the holy grail at the moment, was worse than 2.5.4 as well where we even have been promised an up to 50% increase to be gotten in 2.5.5.
  24. It sure May be in July. Or it July be in August... But the real question is: Which century?
  25. I've been able to make this mod run eventually. Having to restart DCS and let the rest of the shaders recompile was the key. But well, I don't get any performance improvement at all by this. Absolutely nothing. Caucasus at 45fps with no AI, down to 22 with a few AI units active, and just 7fps on the Channel. VR performance in DCS is absolutely pathetic...
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