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Eldur

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Everything posted by Eldur

  1. Excellent point there. Especially the HARM was made to be faster than the SAMs, so you could shoot them at a site that just launched at you and force him to shut off his radar to not get killed. Also, DCS doesn't have any tactics modelled... they're on all the time and shoot ASAP instead of luring you into a trap like real operators might do.
  2. I can just concur. Flying in VR is the definition of Awesome. You don't want to miss that out. If your wallet might not be that deep, try getting a used Rift or Vive instead of grabbing something new off the shelf. I bought a CV1 like that last year when the guy I got it from received his Pimax. Was just 250€ for the whole set with touch controllers, two sensors and a VR cover. And he even cleaned the thing up, looked as if it was fresh out of the factory. Running med-high settings on an 8yo 3570k and a non-ti 1080. Would probably work well enough already on a 1060 6G or 1660 6G which are at around 250 ATM. So basically, you could get into VR for around 500 even if your rig isn't beefy enough yet. And that's something worth saving up for.
  3. Wait a minute. Mine does. Well... in that other sim and its predecessors though. In DCS however the spring force is like 0 up to ~200kph and 100 at 300+ kph. Totally useless with that short range of force buildup, sadly. But alas, it's possible if being programmed decently. You just need a 20yo stick for that which is the real pain in the plot if you want some more precision and all those hat switches. VKB, please! BTW I do like that simple "fly straight and level" cheat option AP of the other sim especially when trying to navigate by map (which is a pain in VR over there BTW because it's so pixelated). It's awesome as well to have in some situations like prolonged flights where you'd might just leave your place to get coffee or something and on top of that it also helps a lot testing the speed and acceleration performance of the planes in near-perfect conditions without any PIO, off the ball flying etc. TL;DR: Options are always welcome! Anyone who wants to run a FR server can feel free to switch those off, noone being harmed.
  4. Every second patch. If squashed, it will pop up again in the next one Although I haven't ran into major issues yet this time except for the Channel map being st®uck at a mere 7fps once.
  5. BONEWORKS And some other great VR experiences... Since I got all the modules, I've got to drop my monies somewhere else In DCS, Pre-Sale is my Sale of choice anyway. Could habe bought a few campaings though, but I haven't flown the others yet even, so that can wait
  6. You just said it yourself. Calling them crappy was kinda hyperbolic though, I'd admit. And it's great they actually took the step to improve those controllers. The main drawback is the visible light tracking still which might cause some problems in certain lighting conditions more easily than the other systems and mainly the battery drain which is just lots compared to the other systems. Having 4 or 8 eneloops charged and ready for a prolonged session definately isn't a bad idea with those, just swap them out when taking a break, put the drained one on the charger and you'll be all fine still. However when flying with the CV1 I've got half the amount of rechargables and they'd last for a week or so. BTW I've seen guys on the Tube point out the tracking issues with WMR controllers, mainly being a thing if you kinda try holding a rifle with both hands, aiming. Since you don't do that in HL:A, it's fine there. Can't speak for AZ S though, haven't played it yet and don't know the guns you'd get there. In the end, I'd probably very much consider getting the G2 for flying if my rig and wallet allowed me to (might take the step before replacing my 1080, but I definately need more CPU oomph, a 3570k, even OCed, isn't the best today), it's definately going to be a great device. For roomscale games I'll stick to my Quest setup for a while though, simply because I don't have the space in my gaming room. And being completely wireless is something great to have in VR. As for using the controllers vs. mouse it's purely personal preference. I'm not having the best eyes and seeing hte cursor was always a hard challenge already since 2.5, so partly this is a me problem. However ED was NOT wise to shrink that think down to half its original size and I've asked them multiple times to enlarge it to the old size or even better have a scaling option - still unheard most probably. When it's then even sitting in front of a (sunglared) DDI, I'm completely doomed. On top of that, in VR the cursor can be completely hidden outside of the lens bezels. Instead of grabbing the mouse and first off trying to find the cursor, I'd just grab the controller, point at the thing I want to switch and simply do it. Completely independent of my head position or movement. Took me a week to get used to, but I couldn't go back to mouse anymore. Still use it for the R&R dialogue though.
  7. I created a link for that which does this: "C:\Program Files\Virtual Desktop Streamer\VirtualDesktop.Streamer.exe" "E:\DCS World OpenBeta\bin\DCS.exe" It's the same as right clicking the VD Steamer icon in the tray and selecting Inject Game..., but a lot more convenient. Works fine and uses the Oculus ware if it's running. If not, it fires up SteamVR. Having less fps there though, but I haven't tried since I switched the render res to 100%, default was like 160% or so. Noticable difference to the CV1 is that you can't recenter with the Y button, but holding the right menu button does that instead. Double clicking the left menu button takes you back to the VD "cinema mode" or back to VR from there. In order to use multiple sound devices, you need to select a third though. My rig has a 5.1 system connected to an X-Fi, and a headset connected to the onboard chip - plus the VR thing. When flying DCS, I switch my Windows default audio device to the headset which I won't use. Just left click on the speaker in the tray and select the device from there. Then the VD streamer passes through that audio to the Quest, so I can select the X-Fi in DCS as the main device and the VD audio for comms. If I don't set the headset as default (then it'd be the X-Fi), VD takes the audio from the X-Fi over to the headset which I don't want. Only downside of this solution is that I can't use my keyboard volume controls anymore for the 5.1 since they then control the VD audio instead so I'd have to set the desired volume before kicking off.
  8. I tried building something like that as an SSTO in KSP once... didn't axactly manage to get there though as the VTOL part is very hard to nail. I'd probably buy a regular SR-71 for that upcoming civsim if there was one since I feel the need and a Tomcat wouldn't be fast enough. In DCS, the maps are kinda limiting though. Still would appreciate some recon stuff. Would be similarly awesome as a Tornado or 111. On top of that, it's red. Definately one of those SUATMM modules.
  9. Thanks, great to know and see some interior pics So basically he's comparable to the guy sitting in the centre seat in the Mi-8.
  10. No clue TBH, but that does look like a Monet to me
  11. Eldur

    Using vr

    In case of inside out tracking check that your room is well lit and the tracking doesn't get put off by mirrors. Oh, and the recenter function is mapped to your left controller Y button already. X = Esc. Right controller: A = zoom, B I think is unmapped.
  12. This is literally the reason why I never have clouds in my missions in the first place as they decay anyway. Those literally are just more or less useful for the usual airquake server that covers an area of 50x50nm max anyway and even there they are desynct. Why bother with something that's broken for like ages?
  13. I wonder if it was a mission that is part of a module or campaign sold. Then this clearly is something that has to be fixed. At least it's great we can modify things with the ME as a workaround, and switching some parking spots isn't all that hard. But I still fail to understand what an ATC is in this context. I doubt that is the guys you're talking to around airfields... otherwise it'd be certainly a Layer 8 problem if someone kept crashing into the tower constantly and blaming others who got their coffee spilled as well Bottom line: The AI needs a lot of improvements anyway. And it begins with very basic things like units being able to see and shoot though forests or even keep tracking planes that cover behind hill ridges. Let alone clouds...
  14. I'd like to see a glider some day in DCS as a full fi tech demonstrator for the upcoming atmosphere, weather and humidity engine. And to enjoy the gorgeous scenery with Sunset Shimmer. And eventually, a rocket powered glider that saw combat service
  15. I think that was a hint at things that shall not be discussed here I read about yesterday as well...
  16. If only the Gazelle had an FM already*... well we also can do it with the Black Shark and the gun fixed forward Fun thing I noticed about that BTW is I think it's easier to aim that in VR, as well as rockets, since it works best when you're directly flying at your target, which can be perceived in VR much easier. *I know they'll be working on it after the KW release; that hard coded deadzone makes it literally feel like flying with keyboard only, how am I supposed to tame that thing, not even dare to speak about aiming things at things BTW that video on the last page raised one question for me: Is the Mi-24 actually a three seater? I always was under the impression it just had the P and CP/G, but there's some cheeky git sitting directly behind the pilot there. And I guess something: If we yank around the controls like that, the chopper will be all over the place in DCS
  17. The real question behind this is: When does our favourite flight sim finally get a sky?
  18. Well, it still comes with crappy WMR controllers, even though those got buffed (finally having ABXY buttons and grip key axes!). Visible light tracking that eat batteries for breakfast... The other improvements over the Pro are very welcome... possibly could consider that HMD in the future for flying, but I wouldn't want to play VR games with those controllers still. Maybe I'm just too spoilt by having Oculus Touch controllers*... those aren't even Index knuckles with Lighthouse tracking though *They last one - two weeks on a single eneloop each. The WMRs are said to be depleted in 4 hours on TWO 1.5V batteries each. My eneloops max out at ~1.38 on the charger. And TBH, good controllers are even important in DCS. Using the mouse sucked already with TrackIR unless I momentarily paused it, and it's a lot worse in VR. Touch controllers OTOH are great, no need to search for the cursor all the time! BTW: Next step OLED plz
  19. LOL The true Russian has this: Pivots on the ground while you turn around
  20. You couldn't be more wrong with that statement. That site literally sais the CV1 and Quest come closest to the Adobe RGB colour space. Apart from old CRTs those OLED definately are the best you can have when it comes down to colours. OLED HMDs beat LCD ones in that regard hooves down. Maybe it's rather this advantage causing us to see the issue that simply wouldn't appear on cheap panels most users have...
  21. Could be brain melting...
  22. Eldur

    The JTAC Thread

    What's the ten seconds callout there for?
  23. How can this be bad being the thing that makes FFB so great? Most users don't use those sticks still because they shake which is a nice addition as well (pre-stall buffeting!), but because of the dynamic spring that can't be achieved without motors. It's bad enough that there haven't been any sticks for ages, except for the G940 which got dumped by Logitech in no time because literally noone bought it thanks to the issues it had. Shouldn't have tried saving a few cents on wire length and crappy pots that they tried to circumvent with a cheeky software solution that would make the axes blank out for a bit until they'd start reacting again. What we also need, are FFB driven rudder pedals and even throttle units. As for the pedals, I guess it's pretty much clear why. Having them trimmable would just kick the rear. I remember the pain with the Ka-50 back in the day - for ages. Had to use an Autohotkey script made by PeterP until ED, rather late, added an option to exclude the pedals from trim which was godsent. Having FFB pedals that would trim just like the stick does, would be better and more realistic though. In case of the throttle however, the magic lies within the possibility to adjust friction and even simulate detents that could be dynamically placed just where they should be. No more fiddling around with weird custom curves to make it match the TMWH detent... well, I guess that will stay a dream. BTW I concur with the "DCS needs to be fixed" in regards of axis curves. Also the FC3 planes trim weirdly, especially the Flankers which you simply can't trim out past ~ 380 IAS. The point here is that there aren't that many FFB sticks around anymore and it has become low prio. If VKB would bring on an FFB base compatible with their stick grips as well as the TM ones, such a huge part of the community would be able to upgrade their setup and many could have FFB which would make it more important in the dev process. Someone needs to kick the thing off. A few years ago I was hoping for those space sims to have FFB support to get that done, just to be let down. They decided not to support FFB because of the lack of sticks present. Could have been a seller though.
  24. Should be this one, switch if off:
  25. Here you can see it... with the issues:
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