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Everything posted by Eldur
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Mine is struck at "Waiting for operation to complete", nothing actually happens Edit after 2.5hrs: My "sucks-albeit-charging-premium-prices" ISP (if this is too 1.7, please tell me instead of just deleting my post) apparenty got the knack finally, the thing started doing something.
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I guess the caveat is that the Logitech wheel is a FFB one (as FFB literally became standard for wheels) and the "USB network" thingy has at least some rumble motors in it. That triggers DCS to use FFB and change the trim method accordingly for helicopters. Try disabling FFB completely if you don't use it actively (with an FFB2 stick for instance), or check out the special options and try different trimmer methods there.
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The quote-unquote wind-corrected must be an urban legend... And, at the expense of trapping into 1.4, we still can't set our HoB even for simple CBU-99/100 aka Mk 20 after two years in the Hornet rendering them literally useless as well for the Viper...
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What happened there? Apparently I'm not quote-unquote up-to-date...
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To be fair I get your points there. It's easier to pay 3,99€ a month than dropping 69,99€ at once for sure. The problem just is that the more subscriptions you're running, it just adds up. And seeing posts like these: ... I'd pay for core content as well, and even though I would not prefer it, I'd actually pay a subscription if it got real. I'd even dare to say it would be better to have a subscription for the core, a premium level that includes the modules and the option to be able to buy the modules for use with the regular subscription. But again, I feel like this would put some people off of it. I for one never played games like WoW because of the subscription model, and one factor is this one: Point is, if I do pay regularly, I feel I pay something I don't use if I go do something else for whatever reason. And I've had longer breaks from DCS already. Of course you could always drop the subscrition and pick it up again. When I buy things once, I spend a good amount of hours on it, shelve it and can always come back to have more hours with it, as it's just there, ready to rock. This is certainly a thing. Doesn't take one very long to see all those "I won't buy another one until you have the other three fixed" posts, no matter if it's regarding EDSA, RAZBAM or someteam else. Those people won't pay subscription fees for sure, at least not until they see the model actually makes things better.
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I'd really enjoy getting the Mavs on the Viper that were initiall supposed to drop almost 3 months ago. But well, time takes it's toll, everything is subject to change. My main hopes are that there's a fix against the ultra fog and MFD / HUD visibility issues, besides performance increases... Had? I guess we'll have it still for a few decades at least, reassessing the most recent news on that shit. It changes the world completely and we won't maybe ever go back to "normal"...
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For a good reason. Anyone who watched those discussions just with a glimpse saw without opening up their eyes that the loudest request for a subscription model came from people who have 1-3 rigs with a 9900k and 2080ti in them with a Pimax or Reverb and at least a 50" 4k attached at home. Those don't have to think about it at all, they'll just pay without even considering. But not everyone can do that. Subscription is a warranty to put people off for sure! GoFundMe or any other donation option would probably be better in the end, as there are lots of people willing to pay more apparently. And maybe there's even some rich guy who could just throw in a million or two just because he can? As for the module prices: I keep saying they're worth every cent, and I'd probably would pay more, but it would also be harder for me to get there and I might tend over to buy things on sales instead of getting them day one. Yet it's still more bang for the buck than the annual 120€ freakin laser show that I get projected right at my retinae for just under 3 minutes. I don't have a single one of those except for the phone because that's ridiculously overpriced in prepaid and you can get a device with that subscription which pays off if you inform yourself before getting the deal. And I don't feel the need at all...
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When I saw their presentation stating a local PC running at 60fps having a latency of 100ms, I knew they don't know Jack at Google. Although I must say, Streaming does work quite well within a GBE environment since I play VR wireless on my Quest connected to a 866MBit/s WiFi with exactly that part being the thing that does add latency of somewhere around 20-30ms that I don't really notice unless I actually try to. Point is, you'd need perfect conditions over a large scale you don't have any control of mostly when that goes over the internet. Within a LAN, you can manage everything like switching off other clients, putting WiFi devices onto the 2.4GHz band etc to ensure the full bandwith. But OTOH when it comes down to the internet, even with a 100MBit/s connection I rarely ever can watch a YouTube video even in 720p lag-free. I really don't want to stream-play games from the same company, since it must be similarly horrible or even worse... And it's things like modding or even being able to access your own savegames or configs directly on a local installation that puts me off of stream-playing over the internet. You'd be contacting support for lots of things you could fix yourself at home.
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Now there's finally a number on how big ED is. Was literally guesstimating before. My wild guess was around 100-120, so not too bad. And it'S great to see they increased the team size - we should see the results within the next 1-2 years. I don't see MSFS as a direct competition, but people will certainly increase the amount of "New weather and clouds, please!" a lot once that thing drops. And my guess is just that we have to wait because ED wants to nail it.
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*cries in CV1, can't read anything in the Viper* What we're really waiting for is that options.graphics.stereo_mode_use_shared_parser thing they keep telling us to keep off as it's still WIP and breaks more than it fixes at the moment. Once this is working properly, it will almost do magic. The same tech probably can be used for the current way of rendering mirrors and TGP images (to some extent) as well. Having to render everything twice (same for the mirrors, there you'd have 4 scenes already at the same time) is just what hurts DCS performance the most in VR. It's like running two instances of the sim on the same rig simultaneously. Literally all VR games and even that other sim are optimized already to just provide two viewports within one single rendered scene. When DCS gets that as well, we'll be flying with 100+fps in VR...
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As I've commented on the video itself, I won't drop the same here again (in short: it's awesome), but now after flying the Mi-8 again, I noticed the lighting seems to be fixed on Wags' end there. Finally! I almost can't read the gauges here because of DCS being the Dark Cockpit Simulator. And turning up the rheos doesn't do anything at all. At least they work in the Huey which is also pitch black otherwise since the introduction of 2.5. Glad to see them getting some love now
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Or Oculus Quest in passthrough mode
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I'm glad it was such a change for you
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It's hard for pancake simmers to discuss this topic. Get into VR and be amazed
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Mostly because that statement simply is not true. That depends on POV. There hasn't been any phull phi sim of her yet. Not a single one. The closest we got though is in SPh2, and before that we could phly the thing in many games dating back to dunno when, I started out with Phighter Bomber aka Strike Aces on the A500. So yes, she has been simulated multiple times to some extent. But compared to DCS, anything from the past looks like an arcade game and we especially do want to phly that thing in Vee Or with the phull clicky cockpit experience, a decent GIB AI (call Jester, he'd probably gladly jump in) and multiplayer capability.
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Was it before or after 2.5 dropped? Because that made me upgrade to 32GB instantly since the performance regards stuttering was abysmal and DCS kept crashing up constantly. I couldn't even open up the ME and have it load completely. Upgrading made the crashes go away and reduced stutters noticably, although I just finally got rid of them by throwing out my 970 3.5G and putting an actual graphics card in there instead. Bear in mind that DCS runs quite well on 32GB with the swapfile disabled - which eliminates stuttering due to swapping completely.
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Who else was blown away by the detailed crops? I think it might be a limitation of the engine that doesn't allow water or even land below MSL. Too bad they apparently didn't think of it when writing 2.x. If it's somehow possible to fix that, it would be great though. I mean other maps have differently high water surfaces as well, if you think of the reservoirs in NTTR, Caucasus and Iran. Maybe it just needs a trick to set the Lake Genezareth down to MSL and the Mediterran 214m above that and then do something to recalibrate the altimeters and atmosphere varaibles by that exact difference. Just a thought. Of course it would be best if the engine simply could do negative altitude landscape. I guess my fellow neighbours in the Netherlands would be happy about that as well maybe in the future.
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DCS World image quality - 2017 vs. 2020, which is better?
Eldur replied to GeneralDynamics's topic in DCS 2.9
The old one looks much less hazy, far more visibility distance there. -
Thanks, so it depends on the dive angle initially. Interesting, I kinda do something in between usually. Dive just 5-10° to pick up speed, then pull up in time to get the thing(s) off. Probably not realistic though to throw them from M 1.3+ It is already, but called Paveway II... haven't seen the GBUs "bang bang" for ages now, instead they home in rather smoothly. Kinda Franken-PW 2.5 we have at the moment. Back in the day when the A-10C was fresh, there were real PWII in DCS... watching those GBU-12s was awesome.
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What exactly is the difference? I've always seen it called "toss/loft" or similar anyway, so my guess is it's the same...
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I had it with a P-47 sitting in a hangar at Hawkinge. Then because of that I lowered my settings, restarted in pancake to see where I am at and I saw numbers close to 200. Back in VR, up to 90 on some occasions, but mostly 45. Went back to some higher settings, but not as much as it was before and it's still around 45 mostly. But TBH, I didn't fly the Channel map that much anymore after that and some Huey sight-seeing. The thing I noticed is that usually it's always that low in fps for the first two or three seconds when things still load up. It's just that it sometimes gets stuck there apparently.