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Hoirtel

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Everything posted by Hoirtel

  1. Is that DLSS update the transformer version? The same one that everyone seems to like?
  2. Maybe Vulcan will allow a Linux server version. Maybe be a Linux main install too?
  3. @Penfold-88 what timezone do you fly in? I'm looking for a group that flies uk weekend afternoons.
  4. Ugra have posted some videos! Looks awesome!
  5. I missed this, but hope to join when there is another opportunity. Looks like great fun! A while ago I did a racing livery, which is on the user files. Perfect for this. https://www.digitalcombatsimulator.com/en/files/3321518/
  6. I think the save game feature sounds awesome. For single player it means we can make big sandbox missions and come to them. Multiplayer will rely less on persistence scripts, which will surely make the job of hosting a server easier. The way I read the campaign bit was that it will work for campaigns but won't break the protection those miz files have against changes.
  7. Definitely two f's in Jeff...
  8. Changes like this to the knee board have been needed for years. To me it's been one of the biggest holes in DCS as we also can't even add information to it in the Mission Editor. I've no idea why ED feel this is low priority as I think it would add much needed usability into the game especially for VR players. Over the same years things have changed, we can now get co-ordinates from the F10 in the game and even the case 3 info for the F18 gets reproduced on it, but for whatever reason they have never taken the kneeboard further than where it is. Considering it is an essential bit of real military aviation is crazy to me. Good luck with this request!
  9. This is sort of possible, not a tool option exactly but some people have made what are called UV layers which are essentially a flat file of numbered squares with the whole thing being a graduated colour range. When this is applied to the model as a temporary livery you can inspect it in module viewer and note down the squares that you are looking for. It also shows which areas are stretched or compressed. Can't remember where I got them from I'm sure they will be around somewhere on here, but actually you could make your own if required. A little bit of work but may help save time later on. Edit: Quick look and maybe it is something that you can generate in module viewer. I managed to download one from somewhere but I have just seen this old post. Might work for you.
  10. I think the palm tree could be WW2 Mariana's which is probably coming very soon. It's possible we might see a bundle of ww2 assets, Corsair, hellcat to run on this map. Vietnam seems unlikely at this stage, as we have two big maps in very early EA plus the fulder gap that has been significantly teased.
  11. Just flown the apache after a long break. I really like the changes to the FM! The module feels great and although I have always enjoyed it, there were times were it just felt too difficult and unsteady. The trim also seems to be much easier to use now. I will be back flying this module a lot more. Thanks.
  12. I understand people's issues with the teleporting, it may be jarring but I am not sure there are other options. Tractor tows and manual push backs would be a huge amount of work for what is at best a tiny part of the game. Where does it stop? Should weapons be loaded by ordinance guys? Should the purple guys come and do refuel? I think it may be one of those things that we get used to like the instantly appearing weapons and fuel. Just accept that this is what it is. I am sure that once it's out in the wild there will be refinements based on feedback.
  13. @dotbmp I am also flying F4, we sound like we have similar interests. Are you still looking for others? What times do you fly?
  14. The 9800X3D does look very good. As a current 7800X3D pushing high Res in VR I guess upgrade isn't going to make much difference, however I can't help but wonder... The thing that really makes me think is that this chip had much improved 1% lows. That could make a difference. The big thing about overclocking... Well my 7800X3D is currently running at 5.2 as I have been tinkering with bclk clock as covered widely on YT. With a 360 rad and push pull fans the temps are great. Drop in upgrade is always temping though...
  15. Aside from some of the things already mentioned, I'd love to see: ATIS implementation Updated AAR physics Ground crew Updated kneeboard Nevada refresh I'm also hoping to see a bit of the Euro fighter, even if it is beyond at this stage. I'm gonna guess that the end reveal will be an F15C.
  16. I didn't actually think about the gun itself! Fair point. I am really not sure what is irl either and it's no issue really to just avoid it when doing cargo ops. Thanks for the responses and I may add it to the wish list.
  17. Thanks for the response. I thought it might be intended as I get they are in the way. However unlike in reality they cannot move out of the way so it means that internal cargo ops aren't possible with the rear gunner? I don't think it needs any special animations or but perhaps there would be a way to temporarily remove them when on the ground so that the ramp and cargo can be used. In a similar note I also see that cargo cannot be loaded or unloaded if the ramp isn't in the correct position. This also makes sense but considering the ramp control isn't done by the pilots, perhaps this could be automated with cargo options? This could include a auto remove/replace of the gunner if required. Special option maybe? I guess it might be that cargo is never transported with a rear gunner. I wouldn't know. Overall a great module, the above is just a suggestion. Thanks
  18. I have been trying SMT on and off today with my 7800X3D. No major changes in performance but the terrain stutter at low level is definitely worse with it off. I was a bit surprised but it was very repeatable using the same track file. Also even stranger was that with SMT off I could see a tiny bump every second on the frame counter green line (simulation). This wasn't really noticeable in game, but was very clear to see in the main menu. SMT back on and it was gone. It may have been there in the game but the line was rougher generally as the terrain stuttered more.
  19. I'm wondering if this might be intended but it seems that we are unable to load and unload any cargo with the rear gunner in place. I guess they would be in the way but it's a pain to have to rearm them out and then go back to the menu to load unload. Also if landing somewhere like a fob then you can't unload at all. Also in my flight just now the trim reset wasn't working at all.
  20. I've never liked the "mission start" trigger. Try changing this to once with the same condition, it should run after 5 sec if that is what you are after.
  21. Haven't used ST in months! Goodbye old friend! Glad to see things are moving along.
  22. If you are on a takeoff or landing, with the pedals on nosewheel steering then the slightest touch will send you off. Once you have speed up then the rudder is all you should use. How nosewheel steering is managed varies between modules, for those that have a nosewheel.
  23. It takes a bit to get your head around at first but then it's fairly simple. Especially if you only have a small number of in/outs. I did once help somebody else with it. Post may help you too. https://forum.dcs.world/topic/290526-dedicated-haptic-feedback-for-bass-shakers-and-the-like/?do=findComment&comment=5367671
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