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Currently we dont have in DB any naval assets that can do underway replenishment. I think adding at least 1 of such ship for US and Soviet Union/Russia or maybe China would be welcome addition to DCS, both for better immersion, but also option for ships to use supply ships to reload weapons, could come usefull in future dynamic campaign, another logistical asset to attack. Also, those type of ships usually have helipad, so having another base for a lot of DCS utility and transport helicopters make a lot of sense.
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Who could share with me the UH-1H checklist for cockpit procedures and interesting tutorial videos to learn?
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If you are a DCS Chopper Pilot looking for a place to develop and share your flying and combat skills, you should definitively check out Black Shark Den, the largest rotary wing ONLY squadron for DCS in the North America and European regions. We are offering the most structured training for helicopters, based on the US Army ATM (Aircrew Training Manuals) and are actually proud of having several active helicopter pilots both military and civilian in our instructors rank who provided their best insights. We have also talented mission designers, modders and scripters who are providing most of what is badly missing in DCS for helicopters operations to our missions. Each region (EU and US) is structured in platform based platoons with specific training and roles: Our missions are designed with helicopters operations first. We are not flying fixed wing. None. (unless we are having events with other friendly fixed wing squadrons :)). If you are still not convinced, come and say hi on our BSD Discord channel. You are always welcome.
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untilIt’s racing season once again on the VIRPIL Controls Community Servers! Qualification for the traditional Shadow’s Trophy 2024 Tournament is now open! This year, not only helicopter lovers, but also pilots of the fastest fighter jets will be able to compete for valuable prizes from VIRPIL Controls and the event’s partners In addition, the race tracks have undergone major changes! The new helicopter zone on the Caucasus map in the Tuapse region, in addition to beautiful seaside views, will give pilots both time-tested elements and new challenges. In the Sochi-Adler area there is a racing track for fighter jets already familiar to frequent visitors of the VPC servers, which can be flown either from an airborne start or by preparing the plane at an airfield nearby! This route is quite fast, so only fourth-generation fighters are allowed to participate on it, starting with the F-14B and MiG-29A, and ending with the most popular among pilots, the F-18C and F-16C. All aircraft are divided into two groups “A” and “C”. Based on the results of previous seasons, the most popular among pilots and desired by spectators in the finals are the AH-64D and Ka-50 helicopters, which are presented in their groups “B” and “D”, respectively. Pilots of other helicopters should not be upset, because they can compete for the best qualifying result in their type and receive a coupon from VIRPIL Controls in the amount of 50€! And since we’re talking about prizes, we’re pleased to announce a massive prize pool! Champions of helicopter groups will receive a set of VPC Rotor TCS Base with a VPC Apache-64 Collective Grip and VPC MongoosT-50CM3 Base with a new VPC FLNKR Grip! The champion jet pilots can look forward to the new VPC FLNKR Grip with VPC MongoosT-50CM3 Base as well, complete with the Expert Series flagship throttle — VPC VMAX Prime! Each champion will also receive one DCS World module of their choice from the Tournament partner Eagle Dynamics! If the winners want to choose devices on their own, then as an alternative they will receive a €1000 coupon for VIRPIL Controls webstores! For second place in each group, pilots will receive a €500 coupon! Those who take third place will be able to count on a coupon worth €200! 4 groups — 4 sets of prizes Qualification will last until December 8th, and the Finals will await the pilots, their fans and viewers thirsty for spectacle a week after that — from December 15th! Join the race for glory and prizes! https://virpil-servers.com/tournament/shadows-trophy-2024 Good luck and happy flying! VIRPIL Controls Team
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На серверах VIRPIL Controls Community Servers открывается гоночный сезон! С сегодняшнего дня открывается квалификация уже традиционного турнира Shadow’s Trophy 2024! В этом году побороться за ценные призы от VIRPIL Controls и партнеров мероприятия смогут не только любители вертолетов, но и пилоты самых быстрых реактивных истребителей! Помимо этого, серьезные изменения претерпели трассы! Новая вертолетная зона на карте Кавказ в районе Туапсе помимо красивых приморских видов подарит пилотам как проверенные временем элементы, так и новые сложности. В районе Сочи-Адлер расположена уже знакомая посетителям серверов проекта гоночная трасса для истребителей, которую можно пролететь как со старта в воздухе, так и подготовив самолет на аэродроме неподалеку! Эта трасса достаточно скоростная, поэтому к участию на ней допускаются только истребители четвертого поколения, начиная с F-14B и МиГ-29А, и заканчивая самыми популярными среди пилотов F-18C и F-16C. Все самолеты поделены на две группы “A” и “C”. Опираясь на результаты прошлых сезонов, наиболее популярными среди пилотов и желанными для зрителей в финале являются вертолеты AH-64D и Ка-50, которые представлены в своих группах “B” и “D” соответственно. Пилотам других вертолетов не стоит расстраиваться, потому, что они могут побороться за лучший результат квалификации на своем типе и получить купон от VIRPIL Controls на сумму 50€! И раз уж речь зашла о призах, то традиционно они порадуют любого фаната симуляторов‼ Чемпионы вертолетных групп получат комплект РОШ VPC Rotor TCS Base с ручкой VPC Apache-64 Collective Grip и РУС на базе VPC MongoosT-50CM3 Base с ручкой VPC FLNKR Grip! Пилоты-победители на реактивных самолетах могут рассчитывать на аналогичный РУС с ручкой VPC FLNKR Grip на базе VPC MongoosT-50CM3 Base в комплекте с флагманским РУД серии Expert — VPC VMAX Prime Throttle! Каждый из чемпионов также получит по одному модулю DCS World на выбор от партнера турнира — студии Eagle Dynamics! Если же победители захотят выбрать себе устройства сами, то в качестве альтернативы их ждет купон на 1000€ для магазинов VIRPIL Controls! За второе место в каждой из групп, призеры получат купон на 500€! Занявшие третье место смогут рассчитывать на купон номиналом 200€! 4 группы — 4 комплекта призов! И традиционно, всех участников Квалификации Shadow’s Trophy 2024 ждут скидочные коды, которые отлично дополнят выгодные действующие скидки в магазинов VIRPIL Controls! Квалификация продлится по 8 Декабря включительно, а Финалы ждут пилотов, их болельщиков и жаждущих зрелищ зрителей через неделю — 15 Декабря! Включайтесь в борьбу за высшие строчки рейтинга и ценные призы!
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Updated March 19, 2022: What is RotorOps? RotorOps is a mission generator and gameplay script for DCS: World. At its heart is a game type called Conflict, which requires helicopter operations to win battles on the ground. This is a fun territory capture game that promotes focus on individual 'conflict zones'. At the core of the RotorOps script are AI enhancements that provide a dynamic ground war by causing automatic conflicts between ground forces and a progression of the front line. Key Features: Unique helicopter-focused gameplay Mission Generator windows app Over 100 built-in voiceovers (or for use in mission customization via trigger actions). Splash Damage 2 script for more realistic explosions that no longer require direct hits. CTLD troop and logistics transport automatically integrated and enhanced with sound effects. Play the role of the attacking or defending force. Single-player and multiplayer slot creation. Demo Missions RotorOps: Aleppo Under Siege https://www.digitalcombatsimulator.com/en/files/3320079/ Rota Landing (Mr. Nobody) https://www.digitalcombatsimulator.com/en/files/3320186/ RotorOps: Conflict Conflict is a game type in which attacking forces must clear Conflict Zones of defending ground forces. Once a zone is cleared, the next zone is activated and ground vehicles will move to the next Conflict Zone automatically. Dynamic Roles A RotorOps conflict mission has opportunities for a variety of roles and tasks. There's no need to artificially select these roles, as the mission is fully dynamic. Transport Logistics: CTLD logistics crates are available from your starting base or staging zone. The logistics area has several logistics containers, that can themselves be moved to a new area via DCS inbuilt sling loading. If you can get one of these containers to a new area safely, it becomes a CTLD logistics zone for spawning crates to build ground units and air defenses. CAS: The attacking side starts with ground units that move progressively through enemy conflict zones, seeking out enemy units within each zone. Protecting these ground forces is essential for establishing forward bases for rearming, troop pickup, and winning the battle Troop Transport: Never before has infantry been so important in DCS! Pick up troops from the staging area or a cleared conflict zone and deliver them to the active conflict zone. They will move through the zone until no enemies remain (or until they are killed). Very useful for flushing out enemy infantry and vehicles in densely forested or urban areas. JTAC units can mark important targets with smoke and laser. Ground Attack: Destroy enemy vehicles and infantry to ensure the survival of our own ground units. Clearing conflict zones of enemy units is essential for establishing forward bases for rearming and refueling. All enemy ground units must be destroyed to win the battle! Fixed-wing CAP/CAS: Enemy attack helicopters and planes are optional in the generator. Add slots in the mission generator for fixed-wing flights to provide cover for our helicopters and ground units. For a unique challenge, try Defense mode in a fixed-wing ground attack role...enemies are nearly always in motion. Mission Generator and Customization The mission generator works by automatically placing units and trigger actions into a map template with defined airports and trigger zones. Missions produced by the generator are easy to modify and understand. For example, units can be moved, and player flights can be added without issue. Use the result of the mission generator for quick plays, or build on it for something epic. Trigger actions are set up, labeled, and commented so that you can understand how things work and add your own actions. An additional library of voiceover files is provided for your own use. Easily add your own templates for friendly/enemy ground units directly in the DCS mission editor. Create your own scenarios for the RotorOps mission generator, using the DCS mission editor. Developers We welcome contributors to this new project! Please get in touch on Discord with new ideas or pickup/create an issue in this repo. RotorOps Mission Creator Guide: For more detailed information on how the script works, see this wiki: https://github.com/spencershepard/RotorOps/wiki/RotorOps:-Mission-Creator-Guide Thanks to RotorOps uses MIST and integrates CTLD: https://github.com/mrSkortch/MissionScriptingTools https://github.com/ciribob/DCS-CTLD The mission generator would not be possible without PyDCS: https://github.com/pydcs/dcs Thanks to contributors Shagrat: For amazing templates and testing for our FARPs, FOBs, and other mission assets. Mr. Nobody: For awesome scenario and forces templates and helping to introduce the DCS world to RotorOps. Join our Discord! Chat about anything RotorOps or join up to fly! https://discord.gg/HFqjrZV9xD Download here: https://dcs-helicopters.com/
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BECAUSE RUNWAYS ARE FOR BEAUTY QUEENS! BLACKSHARKDEN squadron is proud to offer to the DCS community a new public server exclusively dedicated to rotary wings operations: HELO WORLD Our developers have been capitalizing on our 9 years of operations to build what we believe will be the best DCS helicopter experience that no other public servers we tested so far can meet (yes, that's bold but we really think we can do it). The HELO WORLD public server is offering you the BLACKSHARKDEN experience less the milsim aspects or the need to become a member. It does stick though to its three founding principles: a FIXED WING FREE environment, NO Players Vs Players and encouraging COOPERATIVE missions. We value the roles of ALL the DCS helicopters and give them meaningful tasks that will influence the outcome of the battle. Exclusive and improved scripts unlock all the potential for rotary wings operations in DCS. In this server, you will be able to perform the following tasks: Close air support (Troops in contact) Sector control (capture areas while fighting against vastly improved AI) FARP activation (Mi-8, UH-1H and UH-60L are heroes too. Provide the required logistics to support the ongoing battle) Oil Rig assault Maritime security and VBSS (Visit, Board, Search, Seizure) Anti submarine warfare (on selected helicopter types only) Counter Insurgency Operations (COIN) (work in progress) At BLACKSHARKDEN, we also made sure to address some of the other servers pain points: a clear and responsive documentation about how to use the different server's functionalities, a dedicated space on our Discord server for support and meeting our pilots, a pretty solid pro hosted server in Canada giving great response times whether you are in US or EU, a real time heatmap access to see who is flying and where without the need to connect to the server. The HELO WORLD Public server can be found on the DCS server list at "Helo World by [BSD] BlackSharkDen" and runs on the Syria Map. Auto kick and auto ban are enabled for team killing (make sure you understand the server rules available on our Discord Server). All DCS helicopters are available plus the UH-60L Mod (not mandatory to join the server). Although we took away some of the milsim aspects we are applying to our missions at BLACKSHARKDEN, it doesn't mean that HELO WORLD is suitable for complete beginners in RW operations. There are some good challenges. As such, we cannot encourage you enough to join our BSD Discord Server and get all the info and links you will need to fully enjoy this public server. MAKE SURE TO JOIN OUR DISCORD SERVER TO GET THE INFO AND SUPPORT TO FLY ON THIS SERVER!
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Hello, I'm not sure if this is a bug or if it's theoretically possible, but it happens often enough for me to question it. I tried searching for previous threads regarding this, but couldn't find something with the exact issues either. Please feel free to move/close/point this thread to an existing one if one does exist. From a theoretical standpoint, helicopter rotor discs have 3 modes of flight: 1: Normal flight (air travels down through the rotor disc) 2: Autorotation (air travels up through the rotor disc) 3: Vortex ring state (air travels down through the disc, and is then recycled around the rotor tips and back through the top towards the bottom) I'm a huge believe in practicing full-down autorotations, thus I use DCS as a good platform to play around with. I am a real pilot (only ~100 hours however), so I'm not an industry veteran, and I'm well open for suggestions, corrections, and others' experiences. The issue at hand essentially seems to be the ability to enter VRS while the engine is idle or off, and the aircraft is already in a state of autorotation. To replicate this, set up at around 2000ft AGL, drop the engine to idle, and enter a direct vertical descent autorotation. Once in a stable auto at 0 knots airspeed, and 1500-2500FPM descent, firmly pull the collective to max pitch. What I would expect to happen is my descent rate being reduced, until the rotor RPM decays enough. What happens instead is a rapid increase in descent rate (Unexpected), along with the rotor bleeding off RPM(Expected). As I understand it and as the industry has been teaching, the following factors must be present to enter vortex ring state: 1: Descent rate of greater than 300FPM (This factor varies widely based on aircraft, rotor loading, etc. The FAA just uses 300FPM as a safe number) 2: Airspeed less than Effective Translational Lift 3: Between 20-100% engine power (essentially some power that's keeping the rotor spinning rather than RPM decaying) I have two ideas as to what could possibly be happening: 1: The firm pull on the collective is enough for the aircraft to enter VRS briefly as if it were still under power 2: The flight model doesn't have this simulated properly I'm at about a 50/50 split between my two theories, and I'm open to what others may have to say. I've done autos in an R44 at ~20 knots with no flare, and the rotor RPM decays immediately and arrests the descent. I'm able to replicate this in DCS as well, and I'm 99% sure it can be attributed with there being enough airspeed to be in ETL. So the only effect I'm questioning at this point is the ability to enter VRS at 0 airspeed. I know the DCS Huey flight model has been particularly prone to VRS in the past as well, based on some other forum posts I was reading. Again, feel free to question, critique, correct, or share your experiences, I've been meaning to ask this for a while and finally had some time to do it.
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Which of these helicopters would you like to be considered as the next module to be developed? I've put in the list modules with only attack capacity or poor transport capacity. I'm curious to know what you think. Or maybe you feel more the need of a beautiful transport helicopter?
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Joint Task Force Heavy is looking for pilots of ALL skill levels to come have fun and fly on our 24/7 servers, and partake in large multi-squadron Operations! We are laid back, with a pseudo military structure and SOP! STEP 1 - Decide which aircraft is your "main". You will be placed in a squadron based on this choice. (Only during ops and Squad based training, is this ever enforced) STEP 2 - Read our requirements below and see if you fit the criteria. STEP 3 - Go to our Discord and start the process in #applications. Your request will be assessed. Our Squadrons**: (VMA-290) - AV-8B Harrier N/A (VMFA-390) - F/A-18C Hornet (Land Based) (VMGR-251) - C-130J Hercules (VFA-119) - F/A-18C Hornet (Ship-borne) (VF-172) F-14B Tomcat (VFA-179) - F/A-18C Hornet, A-10C II, F-16C (Command) (472nd Sq) - F-16C Viper (484th Sq) - A-10C Warthog (118th Assault Helicopter Co.) - UH-1H Huey, AH-64 Apache (N.A.T.O. Composite Squadron) - AJS37 Viggen, Mirage M-2000, SA342 Gazelle, Su-25T Frogfoot. **Please note: Airframe choice is for Squad Operations and Structuring ONLY. You are free to fly what you wish for everything else. Requirements: 1. Use of Simple Radio Standalone (SRS). 2. Members must display proper [HVY] designation while in-game, no exceptions made. 3. Members must download and use Squadron Liveries. 4. Members must download and use Kneeboard plates. 5. Bookmarking and use of this site. 6. Download the free A-4E Skyhawk and C-130J Hercules! (We use in training) 7. Use of Discord 8. Applicants must be over the age of 18. 9. Upon successful Basic Check-Flight - all members will sign up on the PERSCOM Soldier Management System with HVY. 10. English Proficiency is required.
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This is for all you mission editors and other curious people out there There are 3 parts in this guide series: GUIDE #1 - Visual overview of Mission Editor units - JETS AND HELICOPTERS: https://www.digitalcombatsimulator.com/en/files/3327933/ GUIDE #2 - Visual overview of Mission Editor units - GROUND UNITS (minus air defence): https://www.digitalcombatsimulator.com/en/files/3327950/ GUIDE #3 - Visual overview of Mission Editor units - STATIC OBJECTS: https://www.digitalcombatsimulator.com/en/files/3327988/ For SAM air defence see this excellent guide: https://www.digitalcombatsimulator.com/en/files/3327927/ Example photos from the "Ground Units guide" below:
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This little package contains a Bell Longranger L3 type helicopter model with some liveries. This is only AI and has only some basic animations, PBR textures and no damage model or weapons. It also has some model and texture fixes to be made, but it takes forever and so I thought I might as well release it before waiting another 6 months...I made this for myself to gain/improve some skills in 3D modelling, texturing and lua scripting, and because I like to get more civil Helicopter OPs into DCS. Tested with DCS 2.7.8. UPDATES: current version: 0.1 - liveries pack provided by @Urbi (not available anymore) - liveries pack provided by @crazyeddie (separate link see "ADDONS") DOWNLOAD: https://www.dropbox.com/s/7yt7rbqgol495ei/Bell_206-L3 AI.zip?dl=0 INSTALL: Unzip the package. 1. Copy the content of "Liveries" into your "Saved Games/DCS/Liveries" folder. 2. Copy the content of "tech" into your "Saved Games/DCS/Mods/tech" folder The package includes a basic livery template. ADDONS: - @crazyeddie provides a beautiful new liveries package, download here: https://www.dropbox.com/s/n82g1x6485p3hjg/crazyeddies_Bell 206 Liveries.zip?dl=0 CREDITS: This mod was inspired through the work from Upuat, EightBall, Nibbylot and Damientrix. I used some snippets of lua-scripts from each of these authors and modified them for this project, as I did prior to my HH-60 mod. The 3D model of the helicopter was downloaded from GrabCad and it is allowed to be used for royalty free usage and distribution. The author of the original CAD model is Mr. John Fall, and I am grateful he allows this model to be used for free and appreciate his beautiful CAD work. I made a lot of changes to the original model though, and had to import it into my 3D environment with a number of tedious conversions. Finally, thanks to Urbi and Crazyeddie who reworked textures and provided additional (and enhanced) liveries. Anyway, I hope you like it. Have CIVIL fun!
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Wishlist for naval helis: Super Lynx Mk.21A/B Sea sprite/super sea sprite Sea hawk Sea Dragon/Sea Stallion Sea Knight UH-1Y Oh, and Ka-27
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Does anyone see the potential in cargo/heavy-lift helicopters? I’ve heard that ED is planning to/is currently making a cargo plane. So, I figured, with cargo-running being a somewhat boring way of flying, cargo helicopters would be much more interesting. While you’re still hauling cargo, you also have the interesting and fun challenge of wrangling a powerful helicopter. Of course, cargo planes can carry significantly heavier loads and they do have a place in DCS, with the maps being massive. However, for smaller loads, cargo helicopters would be significantly more interesting and incentivizing to fly. For example, a CH-54 Tarhe or CH-53E Super Stallion could never dream of carrying as much weight as merely a C-130, but in a sim, they would be vastly more interesting. You need to slow to a hover, skillfully hold the hover, and hook up to whatever heavy load you’re lifting. Also, you can do it wherever you want! I think that in addition to the C-130 (if it is indeed becoming a module), we should also get a heavy-lift helicopter for smaller, but more interesting missions. Here’s a list of super cool and very fitting aircraft for the job: CH53E Super Stallion CH47 Chinook CH54 Tarhe (“Sky Crane”) Mi-6 (downside: large, 5-6 man crew) Mi-26 (downside: large, 5-6 man crew) Helicopters that are interesting and worthy, but not good as the NEXT helicopter: UH-60 AH-1 The Tarhe, Chinook, and Stallion are all great options, and I’d argue better options than the Mil duo. With a small crew while still packing huge lifting muscles, they’d be ideal for the job! Especially the Tarhe with it’s 10,000lbs Daisy Cutter LZ-clearing bomb and huge muscles! @NineLine Sorry to bother you, buuuut…
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We are currently recruiting pilots for some of our squadrons within the VAF. https://www.youtube.com/watch?v=vRp9VFTaUEU What to expect? A mature group where we primarily focus on scenarios within different time sets (1980s-2010+) for 3rd & 4th-generation aircraft. VAF is predominantly operating on the Syria and Persian Gulf maps for our combat operations and Nevada and Syria for our training scenarios. As new maps come online we will look to expand our operations. What do we offer? A relaxed milsim environment where we provide support, training, missions, campaigns and competitions. We have our dedicated servers based in London and operate in the GMT timezone but have members all over the globe. We run dedicated training and flight nights on Tuesdays and Thursdays, starting at 1945 UK time. Note that during the periods when British Summer Time is observed, the start time is 1945 BST, i.e. 1845Z, otherwise 1945Z. Training and missions run for about 2-2.5 hours generally. With our dedicated servers up 24/7 this allows for flying outside of set hours to complete training and flying with other squad mates. We offer a bespoke online platform to track flights and training, as well as interactions inside our discord and platform to sculpt missions and realism. What do we ask from you? Prepare for some element of self-learning for well-documented features of your airframe. Achieve and maintain a competent level of flying discipline to participate in set missions. Follow our online rules to keep VAF an enjoyable experience for everyone. Currently recruiting 4 x F16 Pilots (2 SQN) 3 x Harrier Pilots (3 SQN) 2 x F18 Pilots (VFA 416) 1 x F4 Phantom (6 SQN) 8 x Rotor (7 SQN) 1 x Mission Maker Introducing 6 Squadron will be the VAFs newest squadron flying the F4 Phantom. Hurry as slots are nearly filled and training has started. 7 Squadron will also be a new formation of existing squadrons. It is an auxiliary squadron and it will house all rotor aircraft but will be split into different flights. We are starting to train for the Kiowa and CH47 using the UH-60L mod. Apache and Hind aircraft have existing structures and are also looking for pilots. Our carrier air wing is looking to add F14’s to the fleet and as such are looking for leaders to define SOP’s and stand up a new squadron. Join our discord today by using this link https://discord.gg/EyKjHx9u2n
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4 Reg AAC is recruiting all helicopter pilots. We are mainly an Apache Regiment however we have plans to make this a fully self-sustaining helicopter regiment supported by a logistics support squadron. We are looking more members to help populate our squadrons and enhance our mission capabilities. Any and all heli pilots are welcome. Be it cargo, troops or AH slinging hellfires. Ping me a message or reply here if interested in joining. Plans are for this support squadron to utilise Huey, Hip, Blackhawk for now and to use Chinook / kiowa upon release We are UTC timezoned and mission / training times begin 1800z / 1900z https://discord.gg/NcwDhrW5
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Hello! We are the Virtual DCS Weapons Academy! WE ARE LOOKING FOR NEW AVIATORS You can be brand new to DCS! We don't care! We want to make you the best pilot you can be! What We Do At the Virtual DCS Weapons Academy we teach pilots and do events/missions against partnered squadrons. We have most aircraft in DCS and will keep growing our roster to include new aircraft! We are looking to educate others! **Requirements** 1: Own At Least One Aircraft. 2: English Speaking 3: Be Mature. Preferably 16+ EST Based (UTC-4) Find More Information In The Server! https://discord.gg/NpX68Pcapc
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Actually, I don't know what section to put this in, but it probably concerns the functionality of objects (player modules) and effects. A request to introduce the friction effect for the skids (or better effect which will stop the movement if it exists) that helicopters are equipped with. This is not a new problem, but when starting the engine, a helicopter with skids always moves several dozen centimeters to the side, relative to the rotor axis. As if there were no friction effects. This applies to the situation - starting the helicopter in Cold and Dark mode. In reality, there is no shift to this extent. Examples include Huey, Kiowa, Gazelle. This is not the case with wheeled helicopters like Mi-8, Mi-24, AH-64. Maybe it's worth adding such an option in the SDK for developers? I don't know if a track is needed, but if so, I can record it (you can even do autostart).
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Hi everyone, With the release of the CH-47 Chinook module, I would like to share with you this script that I developed a couple of years ago. I hope you like it! K-Assistant Simple Transport Script Powered by MOOSE Framework What is K-ASS: Simple Transport Script K-Assistant: Simple Transport Scrip that aims to assist Mission Designers in the implementation of a cargo management system and troop transport simple, flexible and realistic based on the MOOSE Framework. Simple- because it can be easily integrated into your missions, moreover, it is also simple to use in the game as, the menus and functions available to the players are few and easy to use. Flexible- because it tries to allow Mission Designers to build their missions without limiting their imagination too much by setting too restrictive rules. Potentially with this script you can also load static objects not defined as "loaded" in DCS onto your helicopter, for example a building or a cow ... It is up to the mission designer to decide what should be done and what should not be done. Realistic- although the script leaves the Mission Designers free to use their imagination, at the same time it binds them to a realistic approach such as, thanks to the API released in 2020 by Eagle Dynamics, for each object loaded in your helicopter, the addition of mass will be simulated relating to the load itself. Pilots will now have to take into account the mass of the cargo! To increase the realism and immersion in the game, K-ASS-STS provides a dynamic interaction system that allows, through the use of the F10 map markers, to issue commands to the ground troops transported. Forget the days when troop transport was a boring thing, now you can send your troops to assault, organize patrols and request mortar attacks! This script provides a realistic and dynamic system for transporting troops and objects in line with the DCS realistic philosophy. Given the current state of DCS, the script is primarily intended for transport by helicopters and ground units. In addition to the mere transport of troops, the possibility of assigning tasks to the transported troops is a fundamental element of the script, both in pre-planned mode via mission editor and directly in-game via the use of F10 map markers. Main Features Troop transport (land unit groups e.g. infantry, mortars, manpads, etc…) Static transport (crates) Radio dedicated menus under F10 - Other Generation of loadable troops via Warehouse Mass management - for each load the mass of the load will be calculated and added to your copter - you will like to say "the weight of load responsibility" Troop tasking after landing - Pre-planned by the mission editor or dynamically "in game" via the markers on the F10 map, it will be possible to program the actions that the troops will have to perform after landing in certain areas. Transport Mortars and call them attacks in real time Interact with DCS triggers via flag zones Quick generation of smoke markers - via Marker on map F10 or from Mission Editor with trigger zones In-game User Guides Cargo info and Cargo Manifest in game, to get information about the transported load Follow this link to download script and manual Wanna try it? Download Demo Mission!
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I saw a post come up in my google searches but it is private and does not let me view. Apologies if this has been asked already but: I haven't changed a single thing in DCS, this problem has simply appeared from one day to the next. Trying to fly my Mi8 today and the trim no longer exists! You hear it click, you can even see the button press on the virtual joystick, but the cyclic simply does not trim. The pedals do trim but the stick returns to centre In the 'CTRL+ENTER axis screen' I have tried changing to 'instant trim' in the specials menu but to no avail. Am I being a bit stupid here?
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