flanker1 Posted August 30, 2014 Posted August 30, 2014 that's an option, but do you know if on the same airport it should be the same camo for all the buildings? I don't have a lot of reference picts... i live in the former gdr - and yes, all the camo on several buildings of soviet airfields were nearly the same. you choose a very good mix of colors. :-) for the ammunition depot, hangars, HAS and tower the same or nearly the same camos and colors are no problem in my opinion.
Vespa Posted August 31, 2014 Posted August 31, 2014 Outstanding works Ricardo..you are really an artist. Where can I grab the MOD?
NRG-Vampire Posted August 31, 2014 Posted August 31, 2014 (edited) Where can I grab the MOD? you cant, not yet, if he works for ED as a partner then probably we will get those textures in the next official patch(es), i guess maybe he will release it as a separate mod but we dont know yet It was the texture templates, they are alot different to the ones that i did for FC2 and that put me off. sad story, your textures were really good for fc2 Mustang :thumbup: maybe one day i will revisit your textures with the fc2 model files/templates and try to reuse them in dcsw iirc you made/modded textures mostly for the civil houses/condominiums/buildings, right?, not for the military buildings ? or some of your new fc2 textures were for the same objects as Ricardo works on ? :dunno: Edited August 31, 2014 by NRG-Vampire
RICARDO Posted August 31, 2014 Author Posted August 31, 2014 WIP of the week end Hello, 3 new buildings. Farm A that could be use also as a hangar in airport areas. A factory / hangar with a lot of window bays and that little ware house that has a camouflage. Textures are shared with konteners so we have also an army contener as bonus object :) 1
Mustang Posted August 31, 2014 Posted August 31, 2014 you cant, not yet, if he works for ED as a partner then probably we will get those textures in the next official patch(es), i guess maybe he will release it as a separate mod but we dont know yet sad story, your textures were really good for fc2 Mustang :thumbup: maybe one day i will revisit your textures with the fc2 model files/templates and try to reuse them in dcsw iirc you made/modded textures mostly for the civil houses/condominiums/buildings, right?, not for the military buildings ? or some of your new fc2 textures were for the same objects as Ricardo works on ? :dunno: If you can work the textures into DCS World then go for it :thumbup: BTW beautiful textures Ricardo, getting better all the time :)
Lizzard Posted August 31, 2014 Posted August 31, 2014 just crazy good..so RICARDO..is this gonna be a standalone mod or will these textures be implemented in vanilla DCS?!?:) My Specs: I don`t care..it is a Computer..a black one..
zaelu Posted August 31, 2014 Posted August 31, 2014 beautiful! [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Devrim Posted August 31, 2014 Posted August 31, 2014 Yes. Just beautiful! Thanks for works Ric. Great!!! Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Devrim Posted August 31, 2014 Posted August 31, 2014 [ATTACH]103848[/ATTACH]Car reflections on the window. Funny! :D On the other hand; I wish we had dynamic building objects in DCS 2.0 I mean that when fire at that hangar or a building, it would be very funny to see breaking windows or destroying bricks, walls etc... :joystick: Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
uboats Posted August 31, 2014 Posted August 31, 2014 Hello, 3 new buildings. Farm A that could be use also as a hangar in airport areas. A factory / hangar with a lot of window bays and that little ware house that has a camouflage. Textures are shared with konteners so we have also an army contener as bonus object :) [ATTACH]103832[/ATTACH] [ATTACH]103833[/ATTACH] [ATTACH]103834[/ATTACH] [ATTACH]103835[/ATTACH] [ATTACH]103836[/ATTACH] [ATTACH]103837[/ATTACH] [ATTACH]103838[/ATTACH] [ATTACH]103839[/ATTACH] [ATTACH]103840[/ATTACH] [ATTACH]103841[/ATTACH] [ATTACH]103842[/ATTACH] [ATTACH]103843[/ATTACH] [ATTACH]103847[/ATTACH] [ATTACH]103848[/ATTACH] great pics Is that subway?:D [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
RICARDO Posted September 1, 2014 Author Posted September 1, 2014 (edited) hello, question of the day : i am looking for textures. first one - FARM B second one - the one in red squares in thoses picts - third one, this little house Edited September 1, 2014 by RICARDO
flanker1 Posted September 1, 2014 Posted September 1, 2014 (edited) hello, question of the day : i am looking for textures. first one - FARM B second one - the one in red squares in thoses picts [ATTACH]103892[/ATTACH] [ATTACH]103893[/ATTACH] - third one, this little house [ATTACH]103894[/ATTACH] [ATTACH]103895[/ATTACH] [ATTACH]103896[/ATTACH] when is see the overview of all that buildings - a big and many years old wish comes into my mind: can you put your hands on the tr_budka, please? :-) Edited September 1, 2014 by flanker1
RICARDO Posted September 2, 2014 Author Posted September 2, 2014 (edited) when is see the overview of all that buildings - a big and many years old wish comes into my mind: can you put your hands on the tr_budka, please? :-) Time for wishes ;-) the "tr_budka" file is located on the building.zip? Anyway, something seems weard to me. there is a lot of buildings in theses overview screens that are in game but seeking around all the zips of DCS i couldn't find them. Farm B is one of them but they are many. Edited September 2, 2014 by RICARDO
NRG-Vampire Posted September 2, 2014 Posted September 2, 2014 Time for wishes ;-) the "tr_budka" file is located on the building.zip? Anyway, something seems weard to me. there is a lot of buildings in theses overview screens that are in game but seeking around all the zips of DCS i couldn't find them. Farm B is one of them but they are many. i dont understand you :( where can you see the name "Farm B" ? in the mission editor ? in the encyclopedia ? should be better to talk about only edm file names because many edm-structures are not in the mission editor/structures nor in the encyclopedia, so i guess when you talk about "Farm B" then you talk about the ferma_b.edm file again: you should better to not use mission editor and encyclopedia names because many old model needs facelift as well which are not in the mission editor and encyclopedia (and those names differ from edm file names too), so we will need to talk about edm file names only - those edm file names are visible in the \Bazar\Terrain\Structures\Preview folders as bmp pictures - so we should use those preview bmp file names ! especially if you use the modelviewer which can show the used/needed texture file name(s) too - what you will need to know when you are looking for textures names for ceh_a, ceh_b, ceh_b1 etc. models
RICARDO Posted September 2, 2014 Author Posted September 2, 2014 You are 100% right, for the farmB, i should have use ferma_b.edm name instead. I have discover the Preview folders only las week and it was very helpfull. "especially if you use the modelviewer which can show the used/needed texture file name(s) to" that way to discover texture name is a bit confuse in my mind. how do you proceed?
luckybob9 Posted September 2, 2014 Posted September 2, 2014 You are 100% right, for the farmB, i should have use ferma_b.edm name instead. I have discover the Preview folders only las week and it was very helpfull. "especially if you use the modelviewer which can show the used/needed texture file name(s) to" that way to discover texture name is a bit confuse in my mind. how do you proceed? FYI, if any object is sharing textures, I can usually make it use a unique one if you want. Also I can usually assign a normal map for extra detail to any existing model Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
RICARDO Posted September 2, 2014 Author Posted September 2, 2014 Thanks LUCKYBOB9 Nice to see that you get rid of your jet lag. Nice tower, i love it! :thumbup:
flanker1 Posted September 2, 2014 Posted September 2, 2014 (edited) hey ricardo, excellent work!!! maybe you can also make a camo paint and highres skin like the one above for the hangar also for the ammunition depot? i took some real life pictures of the ammunition depot of eberswalde/finow, the only former mig-25pd airbase in eastern germany. please feel free to use it for repainting the ammunition depot in dcs. :-) Edited September 3, 2014 by flanker1
flanker1 Posted September 2, 2014 Posted September 2, 2014 but: the colors of this tower or inz in the background are more typical for camo paintings of soviet airfield buildings.
RICARDO Posted September 3, 2014 Author Posted September 3, 2014 Thks flanker1, as much as you can provide such references about military buildings, as much the quality of the mod will be ;-)
Abburo Posted September 4, 2014 Posted September 4, 2014 If you can syncronise your mod with EDGE release I think you'll made a lot of people to lock themselves in their sim room/chair/basement :D Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Boss86005 Posted September 9, 2014 Posted September 9, 2014 (edited) Hope the radar/ tower building from page 12 gets new textures as well. Edited September 10, 2014 by Boss86005 "We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm". --------------------------------------------------------- Intel i-9 9900k @ 5.0 Ghz, EVGA 2080tiFTW3 11Gb, Corsair H115 PRO water cooler, Gigabyte AorusMaster motherboard, EVGA Super Nova 1000 watt G+ powersupply, G.SKILL 64Gb ram @3800 MHz, HP EX 920 M.2 PCIe 3TB,Windows 10Pro x64
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