ED Team NineLine Posted May 2, 2014 ED Team Posted May 2, 2014 I just put holes in the run way with a fully loaded F-15 :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
_Dredd Posted May 2, 2014 Posted May 2, 2014 (edited) I just put holes in the run way with a fully loaded F-15 :) Haha, good practice huh :) .. Or did I read that as an attack run :) Makes you appreciate the new flight model so much more. Edited May 2, 2014 by _Dredd Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
ED Team NineLine Posted May 2, 2014 ED Team Posted May 2, 2014 Yup, after a few heavy landings (controlled crashes) landing a light aircraft was a breeze :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
_Dredd Posted May 2, 2014 Posted May 2, 2014 Yup, after a few heavy landings (controlled crashes) landing a light aircraft was a breeze :) :) Yuh, :pilotfly: Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
Vortex225 Posted May 2, 2014 Posted May 2, 2014 (edited) I just put holes in the run way with a fully loaded F-15 :) Here's are two tracks of heavy landings (i.e. full fuel/weapon load) with the F-15C at Batumi. :thumbup:heavy_landing.trkheavy_landing_2.trk Edited May 2, 2014 by Echo225
GGTharos Posted May 2, 2014 Posted May 2, 2014 I only watched the first one. This is a good example why you don't do such landings. For one, you're sitting in the hot brakes area, and two, if it had been a wet runway, you'd have overrun it. If your brakes failed, same. If you needed cables, they would probably break. That of course is a matter of safety and planning, not of showing off landing skills ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Vortex225 Posted May 2, 2014 Posted May 2, 2014 (edited) I only watched the first one. This is a good example why you don't do such landings. For one, you're sitting in the hot brakes area, and two, if it had been a wet runway, you'd have overrun it. If your brakes failed, same. If you needed cables, they would probably break. That of course is a matter of safety and planning, not of showing off landing skills ;) I'm certainly not claiming that one should land heavy on such a short field. Your risk assessments above are all accurate. I'm just attempting to demonstrate sound AoA landing techniques; when done properly, they allow you to make landings that would be otherwise impossible (e.g. a heavy Batumi landing). Operational risk management would, of course, discourage such attempts. However, it's fun to test one's skills in a forgiving virtual environment. IMHO, attempting things that you wouldn't or couldn't do IRL is a small but non-trivial part of what a virtual flying experience is all about. BL: Set your AoA and trim to that value. Adjust power to acquire the glide slope and place the flight path marker where you want it. Profit. :pilotfly: Edited May 2, 2014 by Echo225
GGTharos Posted May 2, 2014 Posted May 2, 2014 I know you're not claiming that. Just pointing out those particular considerations :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Vortex225 Posted May 3, 2014 Posted May 3, 2014 I know you're not claiming that. Just pointing out those particular considerations :) No worries. :thumbup:
Ryback Posted May 5, 2014 Posted May 5, 2014 Guys, Can you just have a look and tell what am i doing wrong here? I come with 10 degress/20 aoa 150-180 knots and still i damage the landing gear-they look like my grandma's legs after the landing fail-landing.trk
159th_Viper Posted May 5, 2014 Posted May 5, 2014 Guys, Can you just have a look and tell what am i doing wrong here? I come with 10 degress/20 aoa 150-180 knots and still i damage the landing gear-they look like my grandma's legs after the landing [ATTACH]97797[/ATTACH] I'm no budgie-pilot but you're coming in at 43000 pounds gross with a descent-rate of over 1000ft per minute till squat: You're guaranteed to buckle something like that I would have thought. 1 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
GGTharos Posted May 5, 2014 Posted May 5, 2014 Yep. Design limit is for 600fpm at 36000lbs IIRC - not that it can't take more, but that's the value you should not be exceeding. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Buzpilot Posted May 5, 2014 Posted May 5, 2014 (edited) Guys, Can you just have a look and tell what am i doing wrong here? I come with 10 degress/20 aoa 150-180 knots and still i damage the landing gear-they look like my grandma's legs after the landing [ATTACH]97797[/ATTACH] You can go as slow as 155-150 with full tank landing. The trick is to flare to horizon 3-5 sec before touchdown, to slow down vertical speed.fail-landing 01.trk Edited May 8, 2014 by Buzpilot 1 i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup:
Ryback Posted May 5, 2014 Posted May 5, 2014 Thank you guys.. I thought 1000 ft will be enough.So i shouldn't exceed 600.. Buzpilot didn't watch it yet but thanks for the track!
Vortex225 Posted May 5, 2014 Posted May 5, 2014 (edited) You can go as slow as 155-150 with full tank landing. The trick is to flare to horizon 5-10sec before touchdown, to slow down vertical speed. Be careful with that flare in the last few seconds before landing. If your AoA is near 22 units, a flare could actually cause more harm than good (i.e. the increase in drag will overwhelm the increase in lift coefficient initiated by the larger AoA). I think it's wise to consider an increase in power first, which for a constant AoA will lift your FPM in a safe and controlled manner and reduce your rate of descent, followed by a very delicate flare as you decrease power to idle. Unfortunately, these final moment during a landing are hard to master without lots of practice. Much of it depends on subjective cues you receive from your eyes regarding perceived rate of descent and your height above the ground. Many folks will recommend that you focus outside of the cockpit in the final moments before touchdown, as it's easy to get lost in your instruments during transition. Edited May 5, 2014 by Echo225
joey45 Posted May 5, 2014 Posted May 5, 2014 I fyou have a lot of fuel left I suggest you dump or burn it before landing. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Vortex225 Posted May 5, 2014 Posted May 5, 2014 (edited) You can go as slow as 155-150 with full tank landing. The trick is to flare to horizon 5-10sec before touchdown, to slow down vertical speed. I just watched Buzpilot's track too. While the transition was gentle (nice work), there were some things I would recommend other players avoid. First, there is nothing to be gained by keeping your landing gear up while on final approach. Instead of using your air brake, drop the gear much sooner and keep that brake retracted until transition/touchdown. Next, I don't recommend your AoA attack exceed 22 units. Above that value, your FPM will fall below your HUD (as indicated with a flashing circle). Also, it's wise to trim your aircraft to the desired AoA (i.e. 20-22 units) so you don't have to fight the pitch-balance of the aircraft on final. To this end, a properly trimmed aircraft will only require throttle work to find and maintain the glide slope vis-a-vis "power for altitude." Finally, don't worry about your speed. Focusing on AoA will take care of your speed concerns. Higher AoA will allow a lower landing speed, which is useful for heavy landings, but again 22 AoA units should be your max. Feel free to check out two of my heavy landings at Batumi here. Edited May 5, 2014 by Echo225
GGTharos Posted May 5, 2014 Posted May 5, 2014 No, the design limit is 600 fpm for a 36000lbs aircraft. If you're heavier, the limit is correspondingly lower. There's no reason for you to not strive to have a 200fpm or less touch-down every time. Exact landing technique also depends on the landing weight - eg. with a heavy aircraft you might pull power in the flare instead of before the flare. Thank you guys.. I thought 1000 ft will be enough.So i shouldn't exceed 600.. Buzpilot didn't watch it yet but thanks for the track! [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Vampyr Posted May 11, 2014 Posted May 11, 2014 After doing about 30 practice landings with a full tank on a short runway, I think I've finally got the hang of it. Before the new AFM, I never felt the need to use flaps or pay any attention to my weight or speed, but that's all changed now. Check out the attached track. It's only around 4.5 minutes long.afm_f15c_landing.trk
SharpeXB Posted May 18, 2014 Posted May 18, 2014 After doing about 30 practice landings with a full tank on a short runway, I think I've finally got the hang of it. Before the new AFM, I never felt the need to use flaps or pay any attention to my weight or speed, but that's all changed now. Check out the attached track. It's only around 4.5 minutes long. Nice landing. I notice you didn't need to be at the AoA of 20-22 I can't figure out the AoA myself although I can land like you did at an AoA of about 10. If I'm at 20 I'm either plummeting into the ground way too fast or flying belly first through the air and striking the tail on the ground. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
wingshigh.g Posted August 24, 2014 Posted August 24, 2014 Hi everyone, I don't know if I missed anything, but when I land, I extended the landing gear (of course), but when I approach the airport, the ILS still says GSUP when I have the gears actually down. The cross steering index stays as a cross, not the "bars". Can anyone let me know what I missed here? Also, the lower left of the HUD always says "10 90", I thought it is supposed to say the G force? Thanks.
Buckeye Posted August 25, 2014 Posted August 25, 2014 Hi everyone, I don't know if I missed anything, but when I land, I extended the landing gear (of course), but when I approach the airport, the ILS still says GSUP when I have the gears actually down. The cross steering index stays as a cross, not the "bars". Can anyone let me know what I missed here? Also, the lower left of the HUD always says "10 90", I thought it is supposed to say the G force? Thanks. GS = glide slope, you need to approach from a bit higher. Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
wingshigh.g Posted August 25, 2014 Posted August 25, 2014 Thanks Aceof Harts. The manual I got from FC3 says "When the landing gear is retracted, the GSUP index is shown. When the landing gear is extended, GDWN index is shown." You mean it meant something different?
jgrimshaw01 Posted February 2, 2016 Posted February 2, 2016 I can't watch any of the .trk files, it loads up and things are fine then the plane just crashes in to the sea DCS ver 1.5.2.49392. I was hoping that by watching someone else's landing I could get a better idea how to do it, the manual is not much use. Any help would be appreciated John Reaper Grimshaw
Rangi Posted February 2, 2016 Posted February 2, 2016 I can't watch any of the .trk files, it loads up and things are fine then the plane just crashes in to the sea DCS ver 1.5.2.49392. I was hoping that by watching someone else's landing I could get a better idea how to do it, the manual is not much use. Any help would be appreciated John Reaper Grimshaw Seeing as this thread is a couple of years old the tracks would have been made on an older version of DCS. You are probably better off looking for some you tube videos, there are some great tutorials on there. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
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