9.JG27 DavidRed Posted May 11, 2014 Posted May 11, 2014 this is clearly a difficulty setting, and therefore should be an option determined by the server... please make it, that servers have influence whether or not people are allowed to use auto rudder! 3
Scrim Posted May 11, 2014 Posted May 11, 2014 It's for people who don't have rudder pedals. Gonna ask everyone on joining if they have pedals?
9.JG27 DavidRed Posted May 11, 2014 Author Posted May 11, 2014 well, anyway, this actually gives people the edge over people who do not want to use this option...people can still join the servers if they dont have rudder pedals... many people just use twist sticks.its only fair to have people flying with the same realism settings on a server...besides, there should also be the option to allow it...but give servers, who want to, the abiltiy to forbid it...dont like it, dont join the server.. btw, your argument would also support a "auto-stick" option...for people who dont have a joystick, the plane makes everything on its own...just watch the screen and see how you are ace. :)
Scrim Posted May 11, 2014 Posted May 11, 2014 Your wit is of world wide fame, how clever it is. Sigh...
Paradox Posted May 11, 2014 Posted May 11, 2014 Having never used the auto-rudder I didn't know that it did anything after takeoff...
Irregular programming Posted May 11, 2014 Posted May 11, 2014 It doesn't, it only affects takeoff afaik.
cichlidfan Posted May 11, 2014 Posted May 11, 2014 (edited) It doesn't, it only affects takeoff afaik. I believe that is entirely incorrect. Takeoff assist affects takeoff, auto rudder assists coordinated turns while in flight. Edited May 11, 2014 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Zabuzard Posted May 11, 2014 Posted May 11, 2014 I'm against this. As said the autorudder option is for people who don't have pedals. It's very hard to takeoff with the Mustang without pedals (even with no crosswind). The autorudder feature get's rid of that and helps to fly the plane straight on the ground at takeoff. In the air the autorudder helps to make rudder based maneuvers, it DOES NOT affect the normal flight when you're airborne. Even with autorudder on you need to use a lot of rudder-trimming to fly straight. It really only is a help for people without pedals, would be too frustrating to take off without pedals and auto rudder^^
9.JG27 DavidRed Posted May 11, 2014 Author Posted May 11, 2014 I'm against this. As said the autorudder option is for people who don't have pedals. It's very hard to takeoff with the Mustang without pedals (even with no crosswind). The autorudder feature get's rid of that and helps to fly the plane straight on the ground at takeoff. In the air the autorudder helps to make rudder based maneuvers, it DOES NOT affect the normal flight when you're airborne. Even with autorudder on you need to use a lot of rudder-trimming to fly straight. It really only is a help for people without pedals, would be too frustrating to take off without pedals and auto rudder^^ autorudder and take off assistance are two totally different things....auto rudder totally eliminates the need to control it during flight.you will stay in a coordinated flight pretty perfectly at all times....its a difficulty setting...therefore it should be possible for server owners to control it...for everybody who is against this....its just one more option for us end users..
Scrim Posted May 11, 2014 Posted May 11, 2014 It doesn't matter how good a pilot you are, without rudder pedals, it's not gonna be easy doing much rudder control. You'll stay in coordinated flight by default with autorudder? BS. You still have to deal with something considerably more complicated, keeping a level flight in a WW2 prop fighter with slow to react gauges.
9.JG27 DavidRed Posted May 11, 2014 Author Posted May 11, 2014 (edited) i dont see this in any other sim.nobody complained in il1946 or clod. without rudder pedals you will always be at a disadvantage.even with this option enabled, because you cant sideslip for example. the problem are people with rudder pedals.they have one thing less to focus on during turns, and in necessary situations, they are still able to push their pedals, for side slipping or anything else. for people without rudder pedals, there are several other options. heck i flew for over two years with only the ch fighterstick, and nothing else.so had not even a twist stick, and still i was competetive when flying online. as said, there are twist sticks, sliders, and if you dont have anything of that, well, then you still have buttons left on your stick for rudder trim if you so want(thats what i did).... there will always be hardware differences between us users, sure.and one hardware is better than the other, but that option is forcing unrealistic options onto us... you dont like it scrim, dont join our server, or create your own one and call it auto rudder server...if there is demand for it, people will join. i dont say, i want everybody beeing forced to fly full realistic at all, options should be available, as many as possible to get newcomers into playing... but this is a request for one more option, for people who prefer to fly full real.same settings for everybody on a server is just fair. Edited May 11, 2014 by sobek 1.2
Dieter Posted May 11, 2014 Posted May 11, 2014 I'm against this. As said the autorudder option is for people who don't have pedals. It's very hard to takeoff with the Mustang without pedals (even with no crosswind). The autorudder feature get's rid of that and helps to fly the plane straight on the ground at takeoff. In the air the autorudder helps to make rudder based maneuvers, it DOES NOT affect the normal flight when you're airborne. Even with autorudder on you need to use a lot of rudder-trimming to fly straight. It really only is a help for people without pedals, would be too frustrating to take off without pedals and auto rudder^^ Don't really see why the problem is to have one more option available on servers.It can only bring peoples one more possibility to fly and have joy; I am totally agree with you david !!! :thumbup: | I9 9900K | ASUS ROG MAXIMUS XI HERO] |16 GB DDR4 HyperX 3466 MHz | SSD EVO 840 1 TB | MSI 2080TI GAMING X TRIO | ASUS ROG SWIFT PG278Q 27" 2560 X 1440 | TRACK IR 5 | THERMALTAKE CORE X9 | HOTAS WARTHOG |MFG CROSSWIND|
Merlin-27 Posted May 11, 2014 Posted May 11, 2014 Staying away from these forums has done wonders for my sanity. But, I totally agree with David. It should be to the server admin's discretion whether auto-rudder is enabled and enforced. We've seen plenty of situations to support this change and it would help us avoid password protecting our combat server which is frequented by many non-squad DCS pilots. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
BitMaster Posted May 11, 2014 Posted May 11, 2014 As long as it stays an "OPTION", how much could it harm ? If ED picks this up, why not make AUTO-RUDDER unavailable on input-systems that do provide an axis for rudder. Like, if you have rudder-pedals or twist stick: USE IT ! If you don't call either one your own, you must have Auto-Rudder to get off the strip at all. Fiddling with the 2 keys on the keyboard during take-off is a punishment and should not be the only thing left for people without rudder-axis options. I used to call a RCS ( Thrustmaster ) my own, along with F16 + TQS Hotas and I disliked the pedals for many reasons and favor a twist stick nowadays. The pedals usually have bad potis in it, exact centering was never achieved, at least not with my old RCS pedals. Second reason, my legs don't want to be forced in to a position that I don't like for hours and hours but that might be a very personal and age thing. If I had a nice pit with a comfy seat that might be ok, but having them "under" the table and forcing the legs into a not so nice position is a clear drawback for me. I used the RCS for like 6 years and know pretty much what I don't want again. my 2 cents Bit Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
9.JG27 DavidRed Posted May 11, 2014 Author Posted May 11, 2014 As long as it stays an "OPTION", how much could it harm ? If ED picks this up, why not make AUTO-RUDDER unavailable on input-systems that do provide an axis for rudder. Like, if you have rudder-pedals or twist stick: USE IT ! If you don't call either one your own, you must have Auto-Rudder to get off the strip at all. Fiddling with the 2 keys on the keyboard during take-off is a punishment and should not be the only thing left for people without rudder-axis options. I used to call a RCS ( Thrustmaster ) my own, along with F16 + TQS Hotas and I disliked the pedals for many reasons and favor a twist stick nowadays. The pedals usually have bad potis in it, exact centering was never achieved, at least not with my old RCS pedals. Second reason, my legs don't want to be forced in to a position that I don't like for hours and hours but that might be a very personal and age thing. If I had a nice pit with a comfy seat that might be ok, but having them "under" the table and forcing the legs into a not so nice position is a clear drawback for me. I used the RCS for like 6 years and know pretty much what I don't want again. my 2 cents Bit i was thinking about this as well, but dont know whether this is reliably possible... btw, i dont speak about take-off assistance, although personally, i would also welcome the option for servers to have influence on it as well, there is no nothing against it, as it doesnt affect combat situations...
POLARIS1 Posted May 11, 2014 Posted May 11, 2014 DCS is for us mainly for one reason (other than the love of flight)...High Fidelity flight sim. Imagine using auto lock for the TGP on desired targets with the A-10C or land assist for the F-15C when its load is quite high and there are strong cross winds. Indeed flying the Mustang is challenging...but...the joy of mastering how it gracefully moves through the sky! We want to be on equal terms with our mates and adversaries when it comes to the art of flying a plane and mastering its different systems. There are enough online games with "game" mode instead of full sim mode and we choose to be here. Besides...even small things like the ability to exclude F2 or F5 from MP are available for the sake of reality. In accordance with David proposal, which I agree with, and to let those who have not yet mastered flying the Mustang: please let the auto rudder be an option managed by the server/ mission maker on MP. Those who wish to learn how to fly can do that off line or in dedicated servers. By the way...a friend of mine has a twist stick instead of rudder and he can shoot down most in a DF in a plane of your choice, including the Mustang. One last question...how many of you would like to fly the F-15C as an SFM after flying it as an AFM?...
sobek Posted May 11, 2014 Posted May 11, 2014 Thread moderated. Either play by the rules or stay out of the discussion. Also as always, if you find a post objectionable, report it instead of fanning the flames. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Exorcet Posted May 11, 2014 Posted May 11, 2014 DCS is for us mainly for one reason (other than the love of flight)...High Fidelity flight sim. Imagine using auto lock for the TGP on desired targets with the A-10C or land assist for the F-15C when its load is quite high and there are strong cross winds. Indeed flying the Mustang is challenging...but...the joy of mastering how it gracefully moves through the sky! Let's not generalize. There are plenty of ways to like DCS without going all in. My opinion is that realism should come first and foremost, but the game does not have to force you to fly with full realism all the time. Sometimes it's beneficial not to (testing, learning, practice, etc). One thing that I know for certain is that it doesn't bother me how someone else wants to use the sim. There are some things to watch out for though, for example you don't get F5 view in a real fighter so realism focused pilots aren't going to use it online. It provides a huge advantage though, so it needs to be disabled in a realism focused server. If someone wants to use auto rudder that is their business. The real question is does it give them an unquestionable advantage online? Whether answer is yes or no, the option could still be useful to suit the needs of the server, but then we're trusting the servers to use responsibly. I think we should allow servers to be set up as they wish, but we should also promote a proper understanding for online etiquette and server option use. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Paganus Posted May 11, 2014 Posted May 11, 2014 I agree with David. The resistance does surprise me since he's asking for it to be made server optional instead of changed. So far the P-51 has been a novelty in DCS World, but with more WW2 birds incoming, it will be interesting to see how this is handled. Many of these beasts have unruly characteristics.
Krupi Posted May 11, 2014 Posted May 11, 2014 I have to agree with David, more control for the server host is a good thing, if there is a setting that people can use online to gain an advantage it should definitely be up to the server host to decide if it is set on or not. If you don't like it off then find a server where it is on... simple. Windows 10 Pro | ASUS RANGER VIII | i5 6600K @ 4.6GHz| MSI RTX 2060 SUPER | 32GB RAM | Corsair H100i | Corsair Carbide 540 | HP Reverb G2 | MFG crosswind Pedals | Custom Spitfire Cockpit Project IX Cockpit
Whiplash Posted May 11, 2014 Posted May 11, 2014 I have to agree 100% with David. There is no reason this should not be a server option. I think the main points have been hit but auto rudder is pretty much the same thing as a handicap in golf, sure it might be for some people but the server needs to have the ability to control this option. [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread
Bounder Posted May 11, 2014 Posted May 11, 2014 Agree 100% with David, difficultly settings should be server controlled so everyone is on a level playing field. A level playing field is crucial for online gaming. People can then join which server they want depending the difficulty settings (just like in every other flight sim). My PC specs: Win10 64 Pro, CPU i7-3820 4.4GHz, 16GB RAM, GPU Nvidia 1070 (8gb vram). Controls: Microsoft FFB2, Thrustmaster Warthog Throttle, MFG Crosswind Pedals, TrackIR5. My DCS Youtube Videos https://www.youtube.com/user/No64Bounder
MACADEMIC Posted May 11, 2014 Posted May 11, 2014 +1 for making this optional for the server host. It's definitely a big advantage to always fly ball centered automatically, it has to be up to the host to allow or disallow on his server. MAC
VIMANAMAN Posted May 11, 2014 Posted May 11, 2014 +1 It needs to be an 'equal playing field' - correct rudder control is a key skill with tail draggers. 1
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