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Posted
It's not all good news aka fpS problems be prepared and ready to upgrade :).

 

 

I must have missed the part about FPS problems, can you quote it for me please?

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Posted
I must have missed the part about FPS problems, can you quote it for me please?

 

There wasnt any mention if FPS problems, the newsleter just mentioned further performance optimizations and the user assumed ED means FPS.

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Posted
I must have missed the part about FPS problems, can you quote it for me please?

 

There was no such comment, he has misread the comment on performance improvements, which will probably be ongoing right through release... no FPS issue was suggested.

 

*SNIPED*

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Posted
There wasnt any mention if FPS problems, the newsleter just mentioned further performance optimizations and the user assumed ED means FPS.

 

 

 

There was no such comment, he has misread the comment on performance improvements, which will probably be ongoing right through release... no FPS issue was suggested.

 

*SNIPED*

 

 

I know guys :) it was sarcasm used to point out the ignorance in his post.

Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper

Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304

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Posted

+100 Enemy Killed

+100 Headshot

 

On that note... I know alot of mission designers that are super excited about 3rd party Campaign License Agreements and Copy Protection.

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Posted
+100 Enemy Killed

+100 Headshot

 

On that note... I know alot of mission designers that are super excited about 3rd party Campaign License Agreements and Copy Protection.

 

 

Would be awesome to have an advanced designed with great programming knowledge take on dynamic campaign. That's probably just me being a dreamer, but that was the first thing I thought when I read it.

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  • ED Team
Posted
Would be awesome to have an advanced designed with great programming knowledge take on dynamic campaign. That's probably just me being a dreamer, but that was the first thing I thought when I read it.

 

That would be something else, but yes, I hope one day more steps are taken in that direction, we already has some pretty dynamic components to the missions...

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Posted

Although it has issues for NTTR, what about release the 2.0 just for current map, then we can have dedicated server.

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Posted
Although it has issues for NTTR, what about release the 2.0 just for current map, then we can have dedicated server.

 

Ummm.. Dedi-Server was never said to be a 2.0 Release feature AFAIK.

 

Trust me no one is cheering for a Dedi-Server tool more than me.

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Posted
+100 Enemy Killed

+100 Headshot

 

On that note... I know alot of mission designers that are super excited about 3rd party Campaign License Agreements and Copy Protection.

I'm curious how they'll handle that. Of course you'd want copy protection for official pay ware but not for community created missions and campaigns. I'm sure they'll have it all figured out.
Posted

Well, I expected bigger "wow" in last 2014 newsletter, so taking in consideration past, new game will be January, February :)

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Posted
I'm curious how they'll handle that. Of course you'd want copy protection for official pay ware but not for community created missions and campaigns. I'm sure they'll have it all figured out.

 

 

I know a few designers that would continue making community missions but they'd also like to work on more detailed/elaborate campaigns as well.

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Posted
Ummm.. Dedi-Server was never said to be a 2.0 Release feature AFAIK.

 

Trust me no one is cheering for a Dedi-Server tool more than me.

 

Newsletter Sep 3

 

DCS World 2.0 Coming in 2014

The next iteration of DCS World (formerly 1.3.0) is currently in internal testing and will be available as a free download later in 2014. All DCS modules will be fully compatible with DCS World 2.0. As with DCS World 1.0, 2.0 will also include the FREE TF-51D and Su-25T. New features of DCS World 2.0, but subject to change, include:

   DirectX 11 support
   Improved game performance
   New and improved lighting
   Improved effects
   New water animations
   Improved shadows
   Unified GUI that eliminates the need for separate GUI and simulation .exe while also speeding up mission load times. Later, this will also allow us to integrate simulation elements into the Encyclopaedia and Mission Editor
   Ability to access new maps that will be sold as separate modules
   New grass and clutter
   New clouds
   Ability to create dedicated server
   Skeleton animations
   Depth of field support
   Improved Oculus VR support

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My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

  • ED Team
Posted

Doesnt mean it will be available on initial release of 2.0, but that 2.0 makes it possible and its planned at some point when 2.0 is released.

 

Newsletter Sep 3

 

DCS World 2.0 Coming in 2014

The next iteration of DCS World (formerly 1.3.0) is currently in internal testing and will be available as a free download later in 2014. All DCS modules will be fully compatible with DCS World 2.0. As with DCS World 1.0, 2.0 will also include the FREE TF-51D and Su-25T. New features of DCS World 2.0, but subject to change, include:

   DirectX 11 support
   Improved game performance
   New and improved lighting
   Improved effects
   New water animations
   Improved shadows
   Unified GUI that eliminates the need for separate GUI and simulation .exe while also speeding up mission load times. Later, this will also allow us to integrate simulation elements into the Encyclopaedia and Mission Editor
   Ability to access new maps that will be sold as separate modules
   New grass and clutter
   New clouds
   Ability to create dedicated server
   Skeleton animations
   Depth of field support
   Improved Oculus VR support

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Posted (edited)
Newsletter Sep 3

 

DCS World 2.0 Coming in 2014

The next iteration of DCS World (formerly 1.3.0) is currently in internal testing and will be available as a free download later in 2014. All DCS modules will be fully compatible with DCS World 2.0. As with DCS World 1.0, 2.0 will also include the FREE TF-51D and Su-25T. New features of DCS World 2.0, but subject to change, include:

   DirectX 11 support
   Improved game performance
   New and improved lighting
   Improved effects
   New water animations
   Improved shadows
   Unified GUI that eliminates the need for separate GUI and simulation .exe while also speeding up mission load times. Later, this will also allow us to integrate simulation elements into the Encyclopaedia and Mission Editor
   Ability to access new maps that will be sold as separate modules
   New grass and clutter
   New clouds
   Ability to create dedicated server
   Skeleton animations
   Depth of field support
   Improved Oculus VR support

 

Oops sorry, completely forgot about that update. I was assuming it was coming after 2.0 like the mission editor and 3d assett integration, etc

 

Either way, when it gets here I'll be one happy person, even my ISP was asking why I wasnt running a game server yet with my internet package..lol

Edited by SkateZilla

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ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Well, I expected bigger "wow" in last 2014 newsletter, so taking in consideration past, new game will be January, February :)

 

+1 There is still a glimmer of hope though for the latter part of December though. Bright side is I may catch up on some much needed rest during my 2 week break if it's not ready by then.

 

 

 

Also I saved a bunch money by switching my car insurance to GEICO............:music_whistling: :pilotfly:

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Posted (edited)

Thanks for the link sith, pics are nice! That rock/ mountain geometry looks great

Edited by rcjonessnp175

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Posted

F#!&..that new BF-109 Trailer in Wags Post looks just crazy..EDGE will be a BEAST:joystick:

My Specs:

I don`t care..it is a Computer..a black one..

Posted
Rushing 2.0 wouldnt just suck, it would be devastating for ED after all this time to rush it out the doors when we are so close to the finish line, you dont have to look far in the sim industry these days to see what happens when poor decisions are made with your product and how a community can riot ;)

 

Most definitely this!! /\

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Posted

EDGE looks really promising. I love the splash fx in the new water. Can't wait to check it out for myself.

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