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Posted

The guys who made maps mods should get 3rd party status to do maps!!

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Posted

I was wondering about any future support of Direct X 12 ????

 

I am using two old cards (( evga 680 04g-p4-2686 )) and

Ive read that DX12 will help my cards run a little better ?

 

I cant wait for the new 2.0 !!!!

 

Thank You for any info on this.

Posted
I was wondering about any future support of Direct X 12 ????

 

I am using two old cards (( evga 680 04g-p4-2686 )) and

Ive read that DX12 will help my cards run a little better ?

 

I cant wait for the new 2.0 !!!!

 

Thank You for any info on this.

 

I second that question, looking at performance benefits of dx12 that is definately going to be the way to go.

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Posted

I had no idea that DCS World was not using DX11 already ? Its been around for so many

years now, I am sorry that I just dont understand why 2.0 is not going to use higher

end tech as I have spent close to 3K building my PC and when I was introduced to

dcs world about 8 months ago or so, I went out and spent a lot of money buying

a hotas system, Pedals, and a Track IR5 so that I could play to the best of

my physical ability.......... Why would the makers not want to allow people

who have high end machines get the most out of them ?

 

I understand that the flight Sim market is not big, and to make money you need

to get as much of the flt sim community involved and interested, but if they are

using old computers that the OS system is not even supported very much, it

just bewilders me why tech that is over 6 years old is considered modern for 2.0

 

I will take what I can get and be happy with what you offer me, but soon many will

be buying VR gear that is consumer release rated and will really benefit from the

most tech advancement that DCS World can offer.

 

I dont know much about programming and I know You all work very hard to

give us the best that you can, and I do appreciate that very much.

 

Clear Skies !!!!

Posted
The guys who made maps mods should get 3rd party status to do maps!!

 

Making a mod and making the terrain that is underneath it, are two entirely different things.

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Posted
That looks like one of the desert mods for Georgia.

 

Dont think so...

 

Sure sounds great! It’s posted in Xstounds Youtube channel under DCS series. Maybe it is?

  • ED Team
Posted (edited)
I second that question, looking at performance benefits of dx12 that is definately going to be the way to go.

 

There is no indication that they are going to offer Dx12 support anytime soon....

Edited by NineLine

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Posted
There is not indication that they are going to offer Dx12 support anytime soon....

 

No worries, what we will be getting with dx11 will be more than epic. dx12 would be a great future down the road addition. I cant wait to fly dcs 2.0 with that much improved oculus rift support!

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Posted
I understand that the flight Sim market is not big, and to make money you need

to get as much of the flt sim community involved and interested, but if they are

using old computers that the OS system is not even supported very much, it

just bewilders me why tech that is over 6 years old is considered modern for 2.0

 

DX12 isn't even really available yet. It certainly wasn't when development for EDGE started.

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Posted (edited)
I was wondering about any future support of Direct X 12 ????

 

I am using two old cards (( evga 680 04g-p4-2686 )) and

Ive read that DX12 will help my cards run a little better ?

 

I cant wait for the new 2.0 !!!!

 

Thank You for any info on this.

 

 

Lets let them control EDGE and dx11.

We will see for dx12 in 2016.

I have a question regarding the future : SDK map will stay close or are u thinking about doing a simple version I mean, a version that just allow you to do a map and not play with files and other things.

Edited by dartuil

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  • ED Team
Posted
Lets let them control EDGE and dx11.

We will see for dx12 in 2016.

I have a question regarding the future : SDK map will stay close or are u thinking about doing a simple version I mean, a version that just allow you to do a map and not play with files and other things.

 

There is no info on them releasing any version of the map SDK beyond 3rd Party access right now.

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Posted
They said DCS 2.0 isn't going to use multi-core as it wouldn't provide much of a benefit.

 

The good news is though that much of the load will be going to the GPU instead, should make things run a hell of a lot better.

 

That still irks me. Better performance from DX11 is primarily granted by the existence of 2 features, Multi-threaded rendering and Direct compute. If we assumed everything slow about DCS was the physics, then offloading that to the the GPU via Direct Compute will be great. It is however universally true there is a performance hit flying low level over cities, or pretty much just sitting on the ground compared to thousands of feet in the air away from cities. That performance hit is from rendering objects, which does relate to draw calls, which does gain from MT rendering. Without using MT rendering, DX11 is somewhat of a prettier DX9.

 

The campaign missions also have performance issues unrelated to being close to cities. Excluding a bug, this could only be due to either the sheer number of AI calculations, the rendering of said AI, the physics of the AI, or the combination all in the single thread. I wouldn't be surprised if the physics is a major part that might contribute AI using the SFM. All this talk about "Using more GPU" sounds largely like they'll be using Direct Compute. Which, in practice, only offers post processing effects (pretty) and physics offloading. I swear the only chance there was no benefit in multicore, if they did indeed test it, is if the test machines were all high clocked Intels.

  • ED Team
Posted

Lets not get into this discussion again, its been done already.

 

 

That still irks me. Better performance from DX11 is primarily granted by the existence of 2 features, Multi-threaded rendering and Direct compute. If we assumed everything slow about DCS was the physics, then offloading that to the the GPU via Direct Compute will be great. It is however universally true there is a performance hit flying low level over cities, or pretty much just sitting on the ground compared to thousands of feet in the air away from cities. That performance hit is from rendering objects, which does relate to draw calls, which does gain from MT rendering. Without using MT rendering, DX11 is somewhat of a prettier DX9.

 

The campaign missions also have performance issues unrelated to being close to cities. Excluding a bug, this could only be due to either the sheer number of AI calculations, the rendering of said AI, the physics of the AI, or the combination all in the single thread. I wouldn't be surprised if the physics is a major part that might contribute AI using the SFM. All this talk about "Using more GPU" sounds largely like they'll be using Direct Compute. Which, in practice, only offers post processing effects (pretty) and physics offloading. I swear the only chance there was no benefit in multicore, if they did indeed test it, is if the test machines were all high clocked Intels.

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Posted
Lets not get into this discussion again, its been done already.

 

I know. It just seems to me certain statements and expectations based on those statements are worthy of some sort of context. Its a been like a whole 2 months since I last brought it up, and its a long thread. :megalol:

  • ED Team
Posted
I know. It just seems to me certain statements and expectations based on those statements are worthy of some sort of context. Its a been like a whole 2 months since I last brought it up, and its a long thread. :megalol:

 

Dead horse is still dead two months later ;)

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Posted
I know. It just seems to me certain statements and expectations based on those statements are worthy of some sort of context. Its a been like a whole 2 months since I last brought it up, and its a long thread. :megalol:

 

I can say this about performance.

 

These are the things we know: ED took a poll to see what types of video cards people are currently using. ED is building a new graphics engine that will take advantage of the majority of those video cards (if not all) that run DX11.

 

Now I'm certain they are aware of fact that 2.0 needs to run on many different configurations. The question you have to ask yourself is, why wouldn't ED have their new engine perform the best it can? If there is something that can be taken advantage of, why wouldn't they take advantage? I'm fairly confident that the testers involved right now are monitoring performance very closely, and making sure EDGE is more than just a pretty facelift. Believe it or not, I have confidence that ED really wants DCS 2.0 to succeed, they want it to run on not just high end machines (STEAM users) and they want to get as much improvements as they can in while DCS is on the operating table.

 

I'm not a religious man, but I have faith that DCS World 2 will meet most if not all of our performance needs. :music_whistling:

 

EDIT: Either that or I build a new machine :)

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Posted
There is no info on them releasing any version of the map SDK beyond 3rd Party access right now.

 

What 3rd parties officialy appart extinct RRG Studios and VEAO and take SDK to develop maps?

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Posted
I can say this about performance.

 

These are the things we know: ED took a poll to see what types of video cards people are currently using. ED is building a new graphics engine that will take advantage of the majority of those video cards (if not all) that run DX11.

 

Now I'm certain they are aware of fact that 2.0 needs to run on many different configurations. The question you have to ask yourself is, why wouldn't ED have their new engine perform the best it can? If there is something that can be taken advantage of, why wouldn't they take advantage? I'm fairly confident that the testers involved right now are monitoring performance very closely, and making sure EDGE is more than just a pretty facelift. Believe it or not, I have confidence that ED really wants DCS 2.0 to succeed, they want it to run on not just high end machines (STEAM users) and they want to get as much improvements as they can in while DCS is on the operating table.

 

I'm not a religious man, but I have faith that DCS World 2 will meet most if not all of our performance needs. :music_whistling:

 

EDIT: Either that or I build a new machine :)

 

 

Agree but all speculation until we have it in hand performance wise. Word around the camp fire is theirs allot of work to do in that department. Until we have the alpha in hand it's all wishful thinking just like any other game out their. I agree and I also believe they will delay alpha release again if it's not to a certain standard of performance, even as a alpha.

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Posted
I also believe they will delay alpha release again if it's not to a certain standard of performance, even as a alpha.

 

We have waited so long, I don't even care any more what its performance will be, I just want them to finally release it:music_whistling:

[sIGPIC][/sIGPIC]

 

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Posted
We have waited so long, I don't even care any more what its performance will be, I just want them to finally release it:music_whistling:

 

Me too brother. But in all honesty it's better to have a good functioning product rather than a buggy mess.

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Posted
Me too brother. But in all honesty it's better to have a good functioning product rather than a buggy mess.

 

It is planned to be released as an alpha so expect some bugs.

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Posted

Alpha mean many bug so expect them.

Alpha for me means that the devs fix issues with the community.

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Posted (edited)
Alpha mean many bug so expect them.

Alpha for me means that the devs fix issues with the community.

 

Alpha Test, Noun,

An early test of new or updated software or hardware conducted by the developers or manufacturers prior to beta-testing by potential users.

 

The only part of the Information posted in the OP that says Alpha is the NTTR Map, which states an Alpha copy will be made availible for A-10C Pre-Order customers.

Edited by SkateZilla

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Posted

The only part of the Information posted in the OP that says Alpha is the NTTR Map, which states an Alpha copy will be made availible for A-10C Pre-Order customers.

 

Lets expand on that a little more...

 

An Alpha test version of the NTTR map will be made available for free to those customers that purchased the A-10C beta. For those that did not take part in the A-10C beta, the NTTR map price and availability is TBD

 

Bold part is open for interpretation.

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