dartuil Posted April 21, 2015 Posted April 21, 2015 The guys who made maps mods should get 3rd party status to do maps!! i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
ctguy1955 Posted April 21, 2015 Posted April 21, 2015 I was wondering about any future support of Direct X 12 ???? I am using two old cards (( evga 680 04g-p4-2686 )) and Ive read that DX12 will help my cards run a little better ? I cant wait for the new 2.0 !!!! Thank You for any info on this.
rcjonessnp175 Posted April 21, 2015 Posted April 21, 2015 I was wondering about any future support of Direct X 12 ???? I am using two old cards (( evga 680 04g-p4-2686 )) and Ive read that DX12 will help my cards run a little better ? I cant wait for the new 2.0 !!!! Thank You for any info on this. I second that question, looking at performance benefits of dx12 that is definately going to be the way to go. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
ctguy1955 Posted April 21, 2015 Posted April 21, 2015 I had no idea that DCS World was not using DX11 already ? Its been around for so many years now, I am sorry that I just dont understand why 2.0 is not going to use higher end tech as I have spent close to 3K building my PC and when I was introduced to dcs world about 8 months ago or so, I went out and spent a lot of money buying a hotas system, Pedals, and a Track IR5 so that I could play to the best of my physical ability.......... Why would the makers not want to allow people who have high end machines get the most out of them ? I understand that the flight Sim market is not big, and to make money you need to get as much of the flt sim community involved and interested, but if they are using old computers that the OS system is not even supported very much, it just bewilders me why tech that is over 6 years old is considered modern for 2.0 I will take what I can get and be happy with what you offer me, but soon many will be buying VR gear that is consumer release rated and will really benefit from the most tech advancement that DCS World can offer. I dont know much about programming and I know You all work very hard to give us the best that you can, and I do appreciate that very much. Clear Skies !!!!
cichlidfan Posted April 21, 2015 Posted April 21, 2015 The guys who made maps mods should get 3rd party status to do maps!! Making a mod and making the terrain that is underneath it, are two entirely different things. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
rjetster1 Posted April 21, 2015 Posted April 21, 2015 That looks like one of the desert mods for Georgia. Dont think so... Sure sounds great! It’s posted in Xstounds Youtube channel under DCS series. Maybe it is?
ED Team NineLine Posted April 21, 2015 ED Team Posted April 21, 2015 (edited) I second that question, looking at performance benefits of dx12 that is definately going to be the way to go. There is no indication that they are going to offer Dx12 support anytime soon.... Edited April 21, 2015 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
rcjonessnp175 Posted April 21, 2015 Posted April 21, 2015 There is not indication that they are going to offer Dx12 support anytime soon.... No worries, what we will be getting with dx11 will be more than epic. dx12 would be a great future down the road addition. I cant wait to fly dcs 2.0 with that much improved oculus rift support! I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
sobek Posted April 21, 2015 Posted April 21, 2015 I understand that the flight Sim market is not big, and to make money you need to get as much of the flt sim community involved and interested, but if they are using old computers that the OS system is not even supported very much, it just bewilders me why tech that is over 6 years old is considered modern for 2.0 DX12 isn't even really available yet. It certainly wasn't when development for EDGE started. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
dartuil Posted April 21, 2015 Posted April 21, 2015 (edited) I was wondering about any future support of Direct X 12 ???? I am using two old cards (( evga 680 04g-p4-2686 )) and Ive read that DX12 will help my cards run a little better ? I cant wait for the new 2.0 !!!! Thank You for any info on this. Lets let them control EDGE and dx11. We will see for dx12 in 2016. I have a question regarding the future : SDK map will stay close or are u thinking about doing a simple version I mean, a version that just allow you to do a map and not play with files and other things. Edited April 21, 2015 by dartuil i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
ED Team NineLine Posted April 21, 2015 ED Team Posted April 21, 2015 Lets let them control EDGE and dx11. We will see for dx12 in 2016. I have a question regarding the future : SDK map will stay close or are u thinking about doing a simple version I mean, a version that just allow you to do a map and not play with files and other things. There is no info on them releasing any version of the map SDK beyond 3rd Party access right now. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
blkspade Posted April 21, 2015 Posted April 21, 2015 They said DCS 2.0 isn't going to use multi-core as it wouldn't provide much of a benefit. The good news is though that much of the load will be going to the GPU instead, should make things run a hell of a lot better. That still irks me. Better performance from DX11 is primarily granted by the existence of 2 features, Multi-threaded rendering and Direct compute. If we assumed everything slow about DCS was the physics, then offloading that to the the GPU via Direct Compute will be great. It is however universally true there is a performance hit flying low level over cities, or pretty much just sitting on the ground compared to thousands of feet in the air away from cities. That performance hit is from rendering objects, which does relate to draw calls, which does gain from MT rendering. Without using MT rendering, DX11 is somewhat of a prettier DX9. The campaign missions also have performance issues unrelated to being close to cities. Excluding a bug, this could only be due to either the sheer number of AI calculations, the rendering of said AI, the physics of the AI, or the combination all in the single thread. I wouldn't be surprised if the physics is a major part that might contribute AI using the SFM. All this talk about "Using more GPU" sounds largely like they'll be using Direct Compute. Which, in practice, only offers post processing effects (pretty) and physics offloading. I swear the only chance there was no benefit in multicore, if they did indeed test it, is if the test machines were all high clocked Intels. http://104thphoenix.com/
ED Team NineLine Posted April 21, 2015 ED Team Posted April 21, 2015 Lets not get into this discussion again, its been done already. That still irks me. Better performance from DX11 is primarily granted by the existence of 2 features, Multi-threaded rendering and Direct compute. If we assumed everything slow about DCS was the physics, then offloading that to the the GPU via Direct Compute will be great. It is however universally true there is a performance hit flying low level over cities, or pretty much just sitting on the ground compared to thousands of feet in the air away from cities. That performance hit is from rendering objects, which does relate to draw calls, which does gain from MT rendering. Without using MT rendering, DX11 is somewhat of a prettier DX9. The campaign missions also have performance issues unrelated to being close to cities. Excluding a bug, this could only be due to either the sheer number of AI calculations, the rendering of said AI, the physics of the AI, or the combination all in the single thread. I wouldn't be surprised if the physics is a major part that might contribute AI using the SFM. All this talk about "Using more GPU" sounds largely like they'll be using Direct Compute. Which, in practice, only offers post processing effects (pretty) and physics offloading. I swear the only chance there was no benefit in multicore, if they did indeed test it, is if the test machines were all high clocked Intels. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
blkspade Posted April 21, 2015 Posted April 21, 2015 Lets not get into this discussion again, its been done already. I know. It just seems to me certain statements and expectations based on those statements are worthy of some sort of context. Its a been like a whole 2 months since I last brought it up, and its a long thread. :megalol: http://104thphoenix.com/
ED Team NineLine Posted April 21, 2015 ED Team Posted April 21, 2015 I know. It just seems to me certain statements and expectations based on those statements are worthy of some sort of context. Its a been like a whole 2 months since I last brought it up, and its a long thread. :megalol: Dead horse is still dead two months later ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
KaspeR32 Posted April 22, 2015 Posted April 22, 2015 I know. It just seems to me certain statements and expectations based on those statements are worthy of some sort of context. Its a been like a whole 2 months since I last brought it up, and its a long thread. :megalol: I can say this about performance. These are the things we know: ED took a poll to see what types of video cards people are currently using. ED is building a new graphics engine that will take advantage of the majority of those video cards (if not all) that run DX11. Now I'm certain they are aware of fact that 2.0 needs to run on many different configurations. The question you have to ask yourself is, why wouldn't ED have their new engine perform the best it can? If there is something that can be taken advantage of, why wouldn't they take advantage? I'm fairly confident that the testers involved right now are monitoring performance very closely, and making sure EDGE is more than just a pretty facelift. Believe it or not, I have confidence that ED really wants DCS 2.0 to succeed, they want it to run on not just high end machines (STEAM users) and they want to get as much improvements as they can in while DCS is on the operating table. I'm not a religious man, but I have faith that DCS World 2 will meet most if not all of our performance needs. :music_whistling: EDIT: Either that or I build a new machine :) Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Silver_Dragon Posted April 22, 2015 Posted April 22, 2015 There is no info on them releasing any version of the map SDK beyond 3rd Party access right now. What 3rd parties officialy appart extinct RRG Studios and VEAO and take SDK to develop maps? For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
ED Team NineLine Posted April 22, 2015 ED Team Posted April 22, 2015 What 3rd parties officialy appart extinct RRG Studios and VEAO and take SDK to develop maps? Its up to ED and any 3rd Parties that might be developing maps to discuss that. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
rcjonessnp175 Posted April 22, 2015 Posted April 22, 2015 I can say this about performance. These are the things we know: ED took a poll to see what types of video cards people are currently using. ED is building a new graphics engine that will take advantage of the majority of those video cards (if not all) that run DX11. Now I'm certain they are aware of fact that 2.0 needs to run on many different configurations. The question you have to ask yourself is, why wouldn't ED have their new engine perform the best it can? If there is something that can be taken advantage of, why wouldn't they take advantage? I'm fairly confident that the testers involved right now are monitoring performance very closely, and making sure EDGE is more than just a pretty facelift. Believe it or not, I have confidence that ED really wants DCS 2.0 to succeed, they want it to run on not just high end machines (STEAM users) and they want to get as much improvements as they can in while DCS is on the operating table. I'm not a religious man, but I have faith that DCS World 2 will meet most if not all of our performance needs. :music_whistling: EDIT: Either that or I build a new machine :) Agree but all speculation until we have it in hand performance wise. Word around the camp fire is theirs allot of work to do in that department. Until we have the alpha in hand it's all wishful thinking just like any other game out their. I agree and I also believe they will delay alpha release again if it's not to a certain standard of performance, even as a alpha. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
wolle Posted April 22, 2015 Posted April 22, 2015 I also believe they will delay alpha release again if it's not to a certain standard of performance, even as a alpha. We have waited so long, I don't even care any more what its performance will be, I just want them to finally release it:music_whistling: [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
rcjonessnp175 Posted April 22, 2015 Posted April 22, 2015 We have waited so long, I don't even care any more what its performance will be, I just want them to finally release it:music_whistling: Me too brother. But in all honesty it's better to have a good functioning product rather than a buggy mess. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Raven68 Posted April 22, 2015 Posted April 22, 2015 Me too brother. But in all honesty it's better to have a good functioning product rather than a buggy mess. It is planned to be released as an alpha so expect some bugs. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
dartuil Posted April 22, 2015 Posted April 22, 2015 Alpha mean many bug so expect them. Alpha for me means that the devs fix issues with the community. i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
SkateZilla Posted April 22, 2015 Posted April 22, 2015 (edited) Alpha mean many bug so expect them. Alpha for me means that the devs fix issues with the community. Alpha Test, Noun, An early test of new or updated software or hardware conducted by the developers or manufacturers prior to beta-testing by potential users. The only part of the Information posted in the OP that says Alpha is the NTTR Map, which states an Alpha copy will be made availible for A-10C Pre-Order customers. Edited April 22, 2015 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Raven68 Posted April 23, 2015 Posted April 23, 2015 The only part of the Information posted in the OP that says Alpha is the NTTR Map, which states an Alpha copy will be made availible for A-10C Pre-Order customers. Lets expand on that a little more... An Alpha test version of the NTTR map will be made available for free to those customers that purchased the A-10C beta. For those that did not take part in the A-10C beta, the NTTR map price and availability is TBD Bold part is open for interpretation. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
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