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Posted (edited)

Because the OP doesn't seem to care what we say anyway since 2013.

 

OP, you were crying about this last year http://forums.eagle.ru/showthread.php?t=110978 but the best bit is since then you've still not got any problem with DRM except what you read.

 

Your statistics are made up, your complaints are groundless and your motives are dubious.

Edited by Cnuke
Posted
Just google it, there are plenty (although I am not going to try them to test that)... the biggest protection DCS has is being niche. Look at all the AAA titles that get cracked at release.

 

I agree, there is no successful protection developed yet except maybe very intrusive 'calling home' system... or keeping application online but this is not possible solution for DCS at this moment.

 

Anyway, I don't believe that real simers are pirates.

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Posted
Just google it, there are plenty

 

Only one i can find is BS.

Good, fast, cheap. Choose any two.

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Posted
Only one i can find is BS.

 

Well, I don't want to go back and forth about it, but I got a lot of results... and as I said I don't think there are many, if any games out there that are totally protected from piracy... hell even WoW has "illegal servers" out there.

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Posted

the "DRM" is just copy protection

 

it keeps ppl from playing for free

 

if they want to play for free, they have the TF-51 and the SU

 

if ED and co don't get paid for the work they're doing, they'll have to go do something else for a living - and they'll never get around to making the full-DCS-level F-15C for "me"

 

(and yes - i'm selfish!)

8)

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Posted
Look at all the AAA titles that get cracked at release.

 

Look at BF4 and WoW... piracy is irrelevant for them, guess why...

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Posted
What, really is the point of having limited activations such as we have?

 

Point is simple: limiting how many users can use single license. Ideally it should be 1, but not all forms of DRM are capable of that without seriously hampering the user.

 

Method DCS uses generates a hardware id and ties license to it upon initial startup. This can be done automatically by inputing key and allowing DRM to register hardware id and key pair via internet, or it can be done manually by inputing hardware id and key on website and getting activation key which is correct only for computer with specific hardware id.

 

The later feature allows DCS to run on system which is never connected to internet. However, exactly the same feature means that validity of license is checked only once (excluding hardware id changes) upon activation. This means that subsequent activation on different computer has no ability to remove, invalidate license on previous computers. Unless, some means are taken, such DRM would offer protection comparable to oldschool cd key, but just with much more complex inputing method.

 

One of possible remedies for inability to remove license on previous computers is limited activations, because they prevent you from using the same key on unlimited number of computers.

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Posted

+1

 

I´ve owned DCS A-10C since Dec 2010 and never used up my activations. Additionally I could get new ones just by waiting or contacting ED. Entering my serial once the module has been installed and needs to activated hardly seems excessive to me. Any platform for digital distribution of video games etc. is far worse by default - and I like to use Steam (despite it´s shortcomings). Been doing so for more than 10 years. Hope the same will be true for DCS one day...

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Posted (edited)

I decided to give a few arguments.

 

The reason is that many points are overlooked by the OP and some other posters that propose online DRM for an offline game.

 

I always have taken the problems for granted with DRM, if not, some fun ''while it lasted'' would be missed dearly. But when you are there (steam,origin) you are stuck to it. 'Best selling point ever hence it succes ;D'

 

the amount of data that passes for this kind of authentication is less than what it takes for you to load this web page.

That 'data cost' argument boggles me every time, this is 2015 not 1995 and you are not paying 1$ per 1Kb on a 28800 baud.

 

How can anyone argue with that?

It only boggles me when I'm outside my wifi range. Then prices change drastically.

 

Please understand that the argument made is not about the data costs(I didn't say that ) but the obligation to take internet acces, have infrastructure or don't play at all wich then the need to be online for my offline game is a useless product.

 

When all is in place and you don't worry because it's running fine. What you do here is make a point for yourself, while you should look at a bigger picture.

 

Internet offered by providers is about $$ a month with year contracts or mobile internet acces- or satellite. All depending on the availability of internet around the world in all countries. Even some restriction can be aplied to the internet, not to mention quality / service.

But do you need to obligate this as a developer/producer and make it a requirement for playing a singleplayer game??In contrary to activate the product only (as copy protection for DCS modules)

 

Now travel for 2-3 months around the world with a laptop and let me know what you paid in total for that 1Kb you used every day to play Single player. Please think about it , you have to rely on others all the time for using these onlineDRM games offline. All for a product that doesn't need it in the first place.

'Steam gives you offline modus'. That is what a good friend does, it gives you a month of liberty? But you are in the hands of a servicecompany. And DRM software-clients often needs an update etc, the chances are high that you can't play without internet.

 

The restrictive online DRM provides the DRM company new benefits and other purposes. Your offline game becomes an online DRM product wich needs another product, and while you are there it gives advertisement it will analyse your behaviour, they use that beneficially and much other stuff is happening you don't know about. A service company is almost never transparant.

Like this it is a chain that is profiting from consumers on a bigger scale taking away their initial freedom in exchange for entertainment but mainly good profit business for the DRM-company-store monopolist with their partners.

You only need to like it, keep liking it and obey, pay your servicefee one way or another to the servicecompany and swallow their terms and decisions now and in the future after your purchase.

 

If you don't like it, you notice you don't own any of your purchases, as you have decided to rent it for a one time payment in the first place.

 

Eventually a stockmarketcrash, bad decision, bad investment from the online DRM company.. it goes bust. Good times while it lasted with your virtual gamelibrary? Who knows...

 

What stories of old starforce on the steamforum can do to fear the worst.

 

Just feel free , look into things, analyse for yourself and decide what you think is best. Set aside some fears, enjoy the good things of life.

Leave the unbearable situation.

 

 

But, whatever you do, don't propose Online DRM for an offline game. :smilewink:

It's not fair to fellow simmers.

Edited by Cnuke
  • Like 1
Posted

Stop being so naïve that DRM is hurting sales. The DRM works well enough...ED need the money from every product sold. It has never caused any problems and if u are the owner, ED will always restore activations when necessary. Also...the world is not so by the book where having no drm doesn't jeopardize sales...so stop complaining and just deal with it.

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Posted (edited)

I would like to think that if someone has gone to the trouble of downloading the free portion of DCS, they'd see the effort that has been put into this they sim, the quality of it and see the value of purchasing a full module.

 

HaHaHa

 

Seriously?

 

Exactly what Utopian, Glitter encrusted, Unicorn roaming reality are you living in? If that were true we wouldn't need DRM in the first place.. Or rules or laws or....

:doh:

 

Yes, the loyal fans of ED certainly feel that way, but the hordes of pirates that simply want everything for nothing are not going to smile nicely and say "Wow that took a lot of work so I guess I better break out the credit card and stop my pirating"

Edited by outlawal2

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RAMBO

Posted

the prospect of ED going out of business (or some link in the chain) and rendering DCS un-playable because the DRM software is no longer functional does bother me...

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Posted

I generally hate DRM, all it does is punish those of us who actually pay for products as the pirates always find a way around. But actually, I've had no problems at all with the security ED uses, it seems fair enough. I'd hope they have a plan put aside in the unlikely event they did stop trading in future so that we can all still access our purchases.

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Posted
it seems fair enough.

 

Exactly. The vast majority of us have had _no_ problems whatsoever with ED's DRM implementation, then out of the woodwork comes the OP who seemingly doesn't like having to pay for his aircraft - and thus cooks up an excuse for whining about ED's evil business practices. How heartwarmingly transparent :lol:

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Posted (edited)

Didn't like the message so you attack the messenger? Sweet!

I think BIGNEWY is doing an adequate job of answering the OP's concerns.

Edited by Chief1942

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Posted

I'm going to go out on a limb here and agree with OP its not so much I have an issue with DRM its that the DRM that ED uses is lousy and has tons of issues.

 

I personally have never had an issue activating any of my modules or playing them due to the DRM, but I have lost a few activations due to hardware problems where I could not run the deactivation.

 

With that said I dont understand why ED cant implement an activation system using their online records, activation and account systems that are currently in place and ditch Starforce all together.

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