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Posted

Has anyone got any clue when the pixel density is supposed to be patched to work with the Vive. I just tested last night and the pixel density does nothing...

 

I thought someone here mentioned they had it working... Am I missing something?

 

 

Thanks,

MikeMikeJuliet

DCS Finland | SF squadron

Posted

Yeah there's a file you need to edit... Gimme a sec

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted

OK there's a file called "steamvr.vrsettings" in the \Steam\config location (wherever you installed Steam).

 

You'll have these first two lines here at the end of your "steamvr" section in that file. Add the last line. Note that there is NOT a comma at the end of the last line in each section.

 

"playAreaColor" : "#0092FF00",

"powerOffOnExit" : true,

"renderTargetMultiplier" : 1.5

 

The target multiplier is the pixel density. It's VERY expensive performance wise... VERY.

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted (edited)

Some of the SteamVR releases were apparently rounding the renderTargetMultiplier; so if you had it below 1.5 it reverted to 1 and above it went to 2). I can't confirm, but read about it happening for a while. It may be fixed now. Would be great if they could just make the darn thing an easily user configurable thing.

 

[EDIT]

it's fixed in the beta

http://steamcommunity.com/games/250820/announcements/detail/597112859862346176

Edited by DBO

i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive

Posted
The ghosting happens based on what is seen through both eyes... Recording only one won't reproduce it.

 

That's actually a fair point.

Posted
OK there's a file called "steamvr.vrsettings" in the \Steam\config location (wherever you installed Steam).

 

You'll have these first two lines here at the end of your "steamvr" section in that file. Add the last line. Note that there is NOT a comma at the end of the last line in each section.

 

"playAreaColor" : "#0092FF00",

"powerOffOnExit" : true,

"renderTargetMultiplier" : 1.5

 

The target multiplier is the pixel density. It's VERY expensive performance wise... VERY.

 

Thank you. I need to give it a try.

DCS Finland | SF squadron

Posted

Okay, my steamvr -section says the following:

 

"steamvr" : {

"allowReprojection" : false,

"background" : "E:\\Program files\\Steam\\steamapps\\workshop\\content\\250820\\651285679\\fallout.png",

"showStage" : true

},

 

There is no playaracolor or poweroffonexit... but I assume the "renderTargetMultiplier" : 1.5 should just be added on the line before the bracet, correct?

 

Let's give this a shot...

DCS Finland | SF squadron

Posted

Right! I need to do some more fine tuning. I got my new GPU yesterday and it runs like a dream. I tried the pixel density on DCS just before I got it, and it works (albeit not with a good framerate). Now I need to get working on getting it to actually run since I now have the horsepower for it.

 

I'll see if enabling the reprojection helps.

 

Thanks again. The whole pixel density has improved my user experience of the device SO much!

DCS Finland | SF squadron

Posted

Hi there,

 

I just bought a Vive, waiting for it. I read in some forums that Rift is far better than Vive for DCS, specially about smoothness and gameplay.

 

Is that true ?

 

Thanks

Posted

Hi Duriken,

 

I own a Vive and like it alot. My advice is to scan this and the Rift Threads in this Forum for what people are saying who own BOTH systems. I have read some of them so they are there. You're also going to wade through a lot of folks who have opinions but have never used both... so take it all with a grain of salt. For the Vive I've followed the advice of posters here in the Vive thread for settings to achieve the visuals that are acceptable to me. It will NOT look as hi res as your computer screen... I've read here plenty of folks are able to achieve 45 frames per second... some have achieved 90 fps.

 

You will have to modify your steamvr settings file.... like I said.. do your research/reading here and there are plenty of folks who have posted very helpful "how tos" to get you there.

 

Happy Viving

Semper Fi

AldoUSMC

 

Intel i7-6700 CPU @ 4 GHz, 32 GB Ram, GeForce GTX 980 Ti, Windows 10 Pro -64 Bit

Posted

Is that true ?

Yes, it's true. At least for now. I like the concept of the Vive better (room scale & better tracking system, controllers) but for DCS I only use the rift meanwhile since it is lighter, smoother, faster to get it started up, i.e. not have to wait until the lighthouses sync, and for now more features implemented in DCS (VR zoom, pixel density).

 

However, you will still be blown away by the experience with the Vive and there are lots of threads which explain nicely how you get the most FPS out of it.

 

Plus, whenever I have friends around who are curious about VR, I show them the Vive not the Rift. For me the real VR experience has to have room scale plus the hands in form of the controllers. But that is something one has to experience first hand and people who only have a Rift sometimes don't know what they are missing ;)

A warrior's mission is to foster the success of others.

i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3

RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss

Posted

Hello Windypants... I've was silly enough to get a pascal titan X for my Vive and DCS :-P. However, I still have considerable stutter with it, even lowering the graphics in order to fly the Huey. Is it too much to ask you for a printscreen of your graphics menu in DCS so I can try it in your way??

I would really appreciate your help... since the Titan x is no cheap at all

Posted

Hi

 

I thought that I had replied to this, obviously I hadn't.

 

My graphics card is a GTX970.

 

Is reprojection turned on by default?

 

Cheers!

 

CptT

CPU: Intel Core i5 4590 3.3GHz, RAM: 32GB HyperX Fury 1600MHz DDR3, GFX: EVGA GTX 1080, OS: Windows 7 Home Premium SP1, Joy: TM Warthog, Peds: CH Pro Pedals, TrackIR3, VR: Vive

  • 2 weeks later...
Posted

Did anyone follow the news from #steamDevDays that Valve will be adding Asynchronous Time Warp to the Vive soon? I wonder if we'll see any performance benefit for DCS.

i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive

Posted

I can't see how it wouldn't help. It makes a huge difference on the Rift. But the new Async Space Warp makes it *way* better. Hopefully, Vive will add in ASW as well.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

Awesome. Then Vive owners are in for a treat. Great to see the market competition kicking in.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
Can somebody please explain how to operate the glove (Vive Controller) in a cockpit? I tried punching things with the finger, tried clicking all the buttons on the controller, but nothing seems to work. Can someone make a tutorial, or write how to use the Vive controller in the simulator?

 

Thanks

 

You need to punch, then double-click middle button, whilst doing a pinch swipe movement on the control pad. :joystick:

Actually, sorry.. glove has no functionality. We're all waiting with baited breath as to what they'll do with it.

i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive

Posted

Well that didn't take long. Async reprojection is now available in the SteamVR Beta

https://steamcommunity.com/games/250820/announcements/detail/599369548909298226

 

:pilotfly:I'll be giving it a shot tonight, but if anyone has tried it yet let us know how it went with DCS.

i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive

Posted

All I can say is WOW .. totally concur with Shrike_AU - it's a difference like night and day.

Just flew a Huey campaign mission with lots of other traffic which normally brought things to a mess frame wise. Everything was smooth as butter. Absolutely awesome. Can't believe how much they've improved things with this.

i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive

Posted
All I can say is WOW .. totally concur with Shrike_AU - it's a difference like night and day.

Just flew a Huey campaign mission with lots of other traffic which normally brought things to a mess frame wise. Everything was smooth as butter. Absolutely awesome. Can't believe how much they've improved things with this.

 

Interesting... I didn't see a difference between asynchronous and interleaved reprojection in my testing. Both just dropped the framerate to 45fps. Smooth head movement but ghosting on laterally moving objects.

 

 

In fact, when I enabled both, it went down to 30fps which looked pretty awful.

PC HW: i5 3770k@4.6GHz | Asus 1080Ti | 16GB DDR3 | Samsung 850 EVO | MSI MPower Z77 Input: MS FFB2 w/ F-16 FLCS grip | CH Pro Throttle | MFG Crosswind | HTC Vive DCS modules: F-14, FW-190, P-51, Bf109, UH1, Mi-8, FC3, CE2

Posted

Another one here with my jaw dropped to the floor. This is an amazing feature! No wonder the Rift guys were going on about it...

 

Jumped on our server which kills FPS for me (worst case), anywhere from 35-45fps usually. Panning around was laggy and usually made me a little queasy after awhile.

However with AR and IR on, the FPS seemed locked to 30 in stats, if that can be trusted. But, it was beautifully smooth. You could pan your head around without any lag or feeling sick. It just worked, and was a true joy.

I ran it again with just AR, and though the framerate varied from 45-65, it didn't feel any different really. Again, very nice and enjoyable.

 

I put the SS up to 2.0, from 1.5 which I usually ran, and to my surprise it was nice and smooth still. Not much effect on fps that I could tell. I am going to see what else I can turn up now.

 

GET THIS BETA!

7700K@5Ghz, 32GB 3600 CL16, 3080.

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