Silver_Dragon Posted April 9, 2015 Posted April 9, 2015 Meanwhile that no appears on the official new section, that no release to de public version. The 1.2.15 was posted that make public release http://forums.eagle.ru/showpost.php?p=2330546&postcount=2 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
jjohnson241 Posted April 9, 2015 Posted April 9, 2015 Meanwhile that no appears on the official new section, that no release to de public version. The 1.2.15 was posted that make public release http://forums.eagle.ru/showpost.php?p=2330546&postcount=2 Exactly! [sIGPIC][/sIGPIC] 3rd Mar Div RVN '66-'67
SkateZilla Posted April 9, 2015 Posted April 9, 2015 Just because a specific version hits the Open Beta.branch does not.mean it will goto the release branch. Sometimes a newer version will go on OpenBeta to fix any major.issues discovered in open.beta, etc Check.Versions list: http://forums.eagle.ru/showpost.php?p=2249076&postcount=2 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
jjohnson241 Posted April 9, 2015 Posted April 9, 2015 Just because a specific version hits the Open Beta.branch does not.mean it will goto the release branch. Sometimes a newer version will go on OpenBeta to fix any major.issues discovered in open.beta, etc Check.Versions list: http://forums.eagle.ru/showpost.php?p=2249076&postcount=2 Ok, I'll accept that but the point is there has been no information on the status of the current OB release (38601) either moving to "public" or otherwise. All I'm asking for is a little communication./ [sIGPIC][/sIGPIC] 3rd Mar Div RVN '66-'67
ED Team NineLine Posted April 9, 2015 ED Team Posted April 9, 2015 Ok, I'll accept that but the point is there has been no information on the status of the current OB release (38601) either moving to "public" or otherwise. All I'm asking for is a little communication./ You will get communication when either its pushed to public or a new OB version is released, thats how its worked up to this point. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
jjohnson241 Posted April 9, 2015 Posted April 9, 2015 Never mind. [sIGPIC][/sIGPIC] 3rd Mar Div RVN '66-'67
dartuil Posted April 9, 2015 Posted April 9, 2015 But I get 1.2.16.38740? Whats the fix? i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
Flagrum Posted April 9, 2015 Posted April 9, 2015 But I get 1.2.16.38740? Whats the fix? Added today to the changelog (http://forums.eagle.ru/showpost.php?p=2366747&postcount=4): April 09 update open-beta 1.2.16.38741 Piston engine detonation physics introduced. Smoke (visual effect) and Increased deterioration are added. Crash on embarking troops reaching helicopter is fixed. All AA missiles. Added a prolongation target's trajectory when lock is broken. AA missile will not zeroizes assigned overload and go to straight flight, instead missile will fly to calculated intercept point.
Pepec9124 Posted April 9, 2015 Posted April 9, 2015 Added today to the changelog (http://forums.eagle.ru/showpost.php?p=2366747&postcount=4): April 09 update open-beta 1.2.16.38741 Piston engine detonation physics introduced. Smoke (visual effect) and Increased deterioration are added. Crash on embarking troops reaching helicopter is fixed. All AA missiles. Added a prolongation target's trajectory when lock is broken. AA missile will not zeroizes assigned overload and go to straight flight, instead missile will fly to calculated intercept point. Holy cow, that looks serious for "minor" update :thumbup:
Bucic Posted April 10, 2015 Posted April 10, 2015 (edited) Any demo videos? Are any Accompanying sound effects present? Edited April 10, 2015 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
VTJS17_Fire Posted April 10, 2015 Posted April 10, 2015 Thanks for the hint. :thumbup: Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Bucic Posted April 10, 2015 Posted April 10, 2015 DCS Fw 190 D-9 Too high power with MW50 fixed. Battery will charge with generator. Enable ram air. DCS [/QUote] May I ask for a clarification? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
SkateZilla Posted April 10, 2015 Posted April 10, 2015 May I ask for a clarification? on what RamAir is? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Bucic Posted April 10, 2015 Posted April 10, 2015 on what RamAir is? On the function and location of the said ram air on 190. It's all too common that any sort of air inlet gets labeled 'ram air'. That's why I'm asking. Is this about the front inlet for engine cooling? If yes, then what was missing? Drag modeling, influence on thermal characteristics? Is this about the compressor inlet? What effects specifically were omitted previously? Something else? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Silver_Dragon Posted April 10, 2015 Posted April 10, 2015 on what RamAir is? http://en.wikipedia.org/wiki/Ram-air_intake A ram-air intake is any intake design which uses the dynamic air pressure created by vehicle motion to increase the static air pressure inside of the intake manifold on an internal combustion engine, thus allowing a greater massflow through the engine and hence increasing engine power. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Svend_Dellepude Posted April 10, 2015 Posted April 10, 2015 (edited) All AA missiles. Added a prolongation target's trajectory when lock is broken. AA missile will not zeroizes assigned overload and go to straight flight, instead missile will fly to calculated intercept point. I suspect it means A-A missiles. Anybody notice any change? -Cuz i haven't! Edited April 11, 2015 by Svend_Dellepude [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
Bucic Posted April 11, 2015 Posted April 11, 2015 http://en.wikipedia.org/wiki/Ram-air_intake My original question still stands. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
SinusoidDelta Posted April 12, 2015 Posted April 12, 2015 My original question still stands. My best guess is that they modeled the ram air effect; a small yet considerable power increase as speed increases.
sobek Posted April 12, 2015 Posted April 12, 2015 My original question still stands. Compressor critical altitude as a function of speed, typically. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Bucic Posted April 12, 2015 Posted April 12, 2015 Compressor critical altitude as a function of speed, typically. OK, thanks. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Silver_Dragon Posted April 14, 2015 Posted April 14, 2015 1.2.16 Update I has been release to the release version For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Anatoli-Kagari9 Posted April 14, 2015 Posted April 14, 2015 List of fixes / updates for 1.2.16 ? Is there an official final list already ? Where ? Flight Simulation is the Virtual Materialization of a Dream...
Mustang Posted April 14, 2015 Posted April 14, 2015 http://forums.eagle.ru/showpost.php?p=2366747&postcount=4
Anatoli-Kagari9 Posted April 14, 2015 Posted April 14, 2015 Thx!!!! :thumbup: Flight Simulation is the Virtual Materialization of a Dream...
kontiuka Posted April 14, 2015 Posted April 14, 2015 Looking forward to seeing the smoke from the piston detonation physics. So, how do I go about damaging my engine?:)
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