Crate57 Posted March 27, 2015 Posted March 27, 2015 So here is my question. If ED is looking to make a really realistic flight sim. Why haven't they put in wing vapor like this...
outlawal2 Posted March 27, 2015 Posted March 27, 2015 Well I am not certain if DCS has implemented wing vapor "Like that", but they may have and we simply haven't met the conditions to see it.. We have no idea how fast this plane is flying, what altitude, what the temperature is or the relative humidity.. All of these items effect the vapor coming off the wings.. So my answer is .. I don't know, but just because you haven't seen it doesn't necessarily mean it isn't modelled in the sim.. "Pride is a poor substitute for intelligence." RAMBO
joey45 Posted March 27, 2015 Posted March 27, 2015 Limititions of the current engine maybe... We might even see it in EDGE who knows The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SDsc0rch Posted March 27, 2015 Posted March 27, 2015 i was blown away the first time i saw the wingtip vortices that are actually modeled sure, i'm hoping for whatever improvements they can make - but you gotta hand it to ED, when it comes to visuals, few can exceed what ED does! i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
Plagi_Arism Posted March 27, 2015 Posted March 27, 2015 Around the 00:24 mark Eyecandy, with Adobe After Effects ? May the THRUST be with you
Crate57 Posted March 27, 2015 Author Posted March 27, 2015 There must be some data that they can get from the AFM's. Atleast gload to make it
Winfield_Gold Posted March 29, 2015 Posted March 29, 2015 I think wing vapor would be quite difficult to model in the sim. A bit like the damage model for the aircraft. There is probably 10 or so different damage models (that I can tell any way) per aircraft. How many instances would need to be modeled for wing vapor? I can imagine that the devs would need to model 50+ vapor models per aircraft so that under difference thrust\speed\turn radius etc etc you are not seeing the exact same wing vapor under difference conditions. Then there is the weather, altitude and many other factors to consider when modelling the vapor. Probably delay edge a few more years just to please a handful consistently posting pics of wing vortex's The developers time is better spent working on actual aircraft and scenery rather than wasting time trying to develop a realistic vapor trail or wing vortex for every aircraft.
Nooch Posted March 29, 2015 Posted March 29, 2015 Well, vapor effects irl depend on atmospheric conditions so there isn't one effect that fit all situations.. [sIGPIC][/sIGPIC]
Apples Posted March 30, 2015 Posted March 30, 2015 Im sure if this guy can do it, ED should have no problem! https://www.youtube.com/watch?v=xywrekEIJIg [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
PFunk1606688187 Posted March 31, 2015 Posted March 31, 2015 You guys are being silly. This is a sim that calculates aerodynamics on the fly. They could do that just fine if they wanted. The question is if the labour is worth the product. Warning: Nothing I say is automatically correct, even if I think it is.
lastflight Posted April 16, 2015 Posted April 16, 2015 Can this help you? https://software.intel.com/en-us/articles/sparse-procedural-volumetric-rendering
Cpt.Rookie Posted April 16, 2015 Posted April 16, 2015 It might be module-dependent. These effects are definitely modelled for some aircrafts. For Mig-21, see (2:14, in the mirror).
Aginor Posted April 16, 2015 Posted April 16, 2015 (edited) That was a mod, but AFAIK it was never released. We don't know how it looks in motion either. EDIT: By HungaroJet, an awesome guy. I posted a thread about it some time ago. But I never got an answer. :( http://forums.eagle.ru/showthread.php?t=115221 Edited April 16, 2015 by Aginor DCSW weapons cheat sheet speed cheat sheet
sobek Posted April 16, 2015 Posted April 16, 2015 Have faith, guys... ;) 1 Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Plagi_Arism Posted April 16, 2015 Posted April 16, 2015 (edited) That was a mod, but AFAIK it was never released. We don't know how it looks in motion either. Mod of what? In my interpretation mod or modding is change/swap something what is already exist in the simulation, but honestly I've never seen something like that. Except that Su-27 promo video by Glowing Amraam but that looks a feature of Adobe After Effects (what GA loves to use IMHO). Vapor looks flashing and vibrate there, doesn't look in motion likewise :( edit: (IIRC there were plenty of fuselage vapor effects in the Flanker2 sim) Edited April 16, 2015 by Plagi_Arism May the THRUST be with you
Aginor Posted April 20, 2015 Posted April 20, 2015 I am pretty sure it was ingame, not some Photoshop magic. :) But I have no clue how he did it TBH. I just know it looked great. Especially since it seemed we wouldn't have to wait for EDGE since he had it working on the engine we have now. (Spoiler: we were wrong. :( ) DCSW weapons cheat sheet speed cheat sheet
Agg Posted April 20, 2015 Posted April 20, 2015 If any of you have read the interview with Wags in the latest PC Pilot he says that they're working on "over wing vapor effects" for DCS 2, so I think we can be optimistic ;)
Aginor Posted April 20, 2015 Posted April 20, 2015 Yeah. I don't have any doubt it will happen some day. I never had. I am sure EDGE Will be great eventually. But he still didn't say when. :-( DCSW weapons cheat sheet speed cheat sheet
Scendore Posted April 23, 2015 Posted April 23, 2015 You don't need EDGE to get the effect... Heck go ole Falcon 4 had it and I believe it was just for the Viper.
Svend_Dellepude Posted April 27, 2015 Posted April 27, 2015 You don't need EDGE to get the effect... Heck go ole Falcon 4 had it and I believe it was just for the Viper. And TBH it didn't look that good. It was made by three steps dependent of G and it was 2D. But in '98 it was a nice effect. :D [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
GeorgeLKMT Posted April 27, 2015 Posted April 27, 2015 Wags said in the PC Pilot interview that they'll be adding over-wing vapors. Never stop believing. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
NRG-Vampire Posted April 30, 2015 Posted April 30, 2015 EDIT: By HungaroJet, an awesome guy. yeah, just wait for his new (and never seen before in simulations) mindblowing various features/effects for DCSW2 two years has passed already ? (without his words/posts) as i see (unfortunately???) he is not slow but maximalist in realistic spectacle :)
Recommended Posts