leafer Posted June 18, 2015 Posted June 18, 2015 I don't care what the FAA says, I gonna fly over and under that dam bridge in endless loops. 1 ED have been taking my money since 1995. :P
ED Team NineLine Posted June 18, 2015 ED Team Posted June 18, 2015 "I would like high-res screenshots" seems like a request and not criticism. It was a stretch, but its all I could come up with for a newsletter, if you get my meaning... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Raven68 Posted June 18, 2015 Posted June 18, 2015 (edited) Nothing Matt mentioned was feature creep. It's all groundwork for the Nevada map and upcoming maps. This may constitute as feature creep. Seems like it to me. I have no problem with this feature and it much needed and welcomed, but was it required to initially release 2.0? It may be a huge part to make up the base code, but by the sounds of it from the April newsletter it wouldn't have been required for alpha release and could be introduced later. DCS World Newsletter April 2015 DCS: L-39 Albatros The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2. Video: Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics. The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release. June 2015 DCS World Newsletter Some of the biggest remaining items that we need to address before an open alpha include: New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc. EDIT: Uh Ohhh I see I am being partially censored. My previous post was removed but I see it still remain quoted. Edited June 18, 2015 by Raven68 Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
blackbelter Posted June 18, 2015 Posted June 18, 2015 Looking forward to Carrier Landings and Take Offs with a PFM Flanker :-) To me, it is in-air-refueling that I am looking forward to. I stopped practicing refueling altogether, in anticipation of the arrival of the PFM for Su-33.
nervousenergy Posted June 18, 2015 Posted June 18, 2015 I'd still love to know if the standalone server is supposed to be part of the initial 2.0 release. IMHO, it's more important than any other single feature. Re the Spitfire: I'm pulling money out of my wallet and throwing it at the screen WHY ISN'T IT WORKING.... Also totally in shock that I actually bought the A-10 while it was still in beta. I honestly don't remember that, but my purchase date is in January 2011. Looks like that was a good idea. ;-) PC - 3900X - Asus Crosshair Hero VIII - NZXT Kraken 63 - 32 GB RAM - 2080ti - SB X-Fi Titanium PCIe - Alienware UW - Windows 10 Sim hardware - Warthog throttle - VKB Gunfighter III - CH Quadrant - Slaw Device Pedals - Obutto R3volution pit - HP Reverb G2 - 2X AuraSound shakers
HotTom Posted June 18, 2015 Posted June 18, 2015 Thanks for the update. Take all the time needed to get it right! Exceptional engineering...and a large hammer to make it fit!
ED Team NineLine Posted June 18, 2015 ED Team Posted June 18, 2015 39.99? That's an expensive "Alpha" isn't it? How else would they do the pricing? 39.99 is what the final price will be, if you dont want to wait till its out of alpha or beta, then dont buy it. Wait till its out of Alpha/Beta. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted June 18, 2015 ED Team Posted June 18, 2015 You are welcome. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SDsc0rch Posted June 18, 2015 Posted June 18, 2015 also, don't forget this.. at SOME POINT it will go on sale but you gotta be patient - just like everything else, it will *eventually* go on sale - if you don't want to pay forty bucks, you gotta wait - if you don't want to wait.. pony up the coin! imma gonna be buying it "day one" : ) i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
Ranger79 Posted June 18, 2015 Posted June 18, 2015 Most payware addon airports for other flight sims charge the same price and don't come close to the scale that NTTR will provide. I think its well worth it. 1 [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
Sierra99 Posted June 18, 2015 Posted June 18, 2015 39.99? That's an expensive "Alpha" isn't it? Remember...DCS World 2 will be free... The NTTR MAP iwill be 39.99. [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
AG-51_Razor Posted June 18, 2015 Posted June 18, 2015 That was a great update, thank you! I am really looking forward to the new features of DCS 2, especially in the Mission Editor. I must say though, I was a little bit disappointed that nothing was mentioned about any work being done to a new carrier. I am patient and I'm not complaining, just saying.... :pilotfly: [sIGPIC][/sIGPIC]
Dudikoff Posted June 18, 2015 Posted June 18, 2015 (edited) I am sure ED has its good reasons to delay, and we'll have to accept it. But I am just curious about all the people saying they are willing to wait for a polished product: for how long are you willing to wait? Willing to wait? That sounds a bit off. It's not like we paid for the DCS World 2 upgrade and we're owed something which keeps getting delayed, right? For the sake of the argument, let's say you're only willing to wait for one more month. What exactly happens after that? I'm just curious about this alternative you have in mind. :) Edited June 18, 2015 by Dudikoff i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
21stCenturyPilot Posted June 18, 2015 Posted June 18, 2015 (edited) The only thing I'm kind of hanging out for is the Strait of Hormuz map. A new theatre or 2 will be good. Edited June 18, 2015 by 21stCenturyPilot ? Ed
Cedaway Posted June 18, 2015 Posted June 18, 2015 (edited) Great newsletter ED. Thank you. Take your time to finish the baking. I really appreciated the different screenshots (hi-res available ?) Have you some news concerning SoH and Normandy maps? The F/A-18c cockpit looks great. Just a remark/question: Is the weathering already done? Because the pit seems quite 'clean' for an airplane produced between 1989 and 2000. And the Spitfire... :love: (MS Combat Flight Sim nostalgy) Oh, a suggestion: with the release of NTTR map, is it possible to add a 'mission pack' for an aircraft or two to discover the interesting places of the map, or to challenge us (like the Su-27 missions where we have to fly at low level above a city at dusk, or the one we have to fly under bridges,...) Another suggestion/feature for the engine: is it possible to simulate the propagation of the fire? Exemple: I release a bomb on, let's say a gas station, and instead of just burning the station itself, the fire goes further and burn also the direct neighborhood. And then (but it can demand too much ressources) the direction of the propagation would be guided by the wind direction and speed at ground, the humidity (if it rains, the fire could be contained). The same with dry grasses and vegetation: if we start a fire on a dry field, it would spread... Another question: Along with NTTR (same with other future to release maps), will you release campaign/mission packs? Would the campaigns be 'semi-dynamic'? (results and destructions, attrition of forces of the previous mission taken in account for the next one - a destroyed building in mission 'n' remain destroyed in mission 'n+1')? Again, thank you ED. Edited June 18, 2015 by Cedaway DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
Khamul Posted June 18, 2015 Posted June 18, 2015 That's not what I am saying, just the opposite. With them putting so many features into a single release the number of crashes, bugs, etc will grow exponentially. Instead I am saying add a small number of new features, release it, fix the small number of bugs, then release another feature with a new batch, take it step by step. It is OK to try to adhere to a high standard before releasing something, but if that means a 2 year or so delay (as we have had in this case), then the standards they have set for themselves are unrealistic. Just my 50 cents (not complaining, just expressing my (quite possibly wrong) personal opinion) sorry mate, I didn't catch you, now it's clear what was your thought and in this case, I agree TU NE CEDE MALIS SED CONTRA AUDENTIOR ITO _________________________________________ Asrock Fatal1ty Gaming K6+, i5-6600K, 32 GB DDR4, Asus GTX 1070 Strix, SSD 500GB, HDD 1TB, Win 10 x64, Monitor LG Ultrawide 29UM67, Soundblaster Z+Sennheiser Game One, HOTAS Warthog, TFRP Thrustmaster, TrackIr
ED Team Glowing_Amraam Posted June 18, 2015 ED Team Posted June 18, 2015 The Dam shot... Begs for a high speed run through the canyon under the bridge then up over the dam.. And it's quite fun too! :D:joystick: https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
HungaroJET Posted June 18, 2015 Posted June 18, 2015 And it's quite fun too! :D:joystick: OxfordDictionaries.com - Definition of teaser in English: A person who makes fun of or provokes others in a playful or unkind way ;) Oh, You Teaser Guy :music_whistling: :devil: :D Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
upupandaway Posted June 18, 2015 Posted June 18, 2015 This may constitute as feature creep. Seems like it to me. I have no problem with this feature and it much needed and welcomed, but was it required to initially release 2.0? It may be a huge part to make up the base code, but by the sounds of it from the April newsletter it wouldn't have been required for alpha release and could be introduced later. I think the mindset behind this last phase in the development has been to simply keep everyone busy with what they were doing anyway and keep integrating the new stuff into the sim en passant, when it´s ready. It´s all bullet points from a list that´s been worked on for a long time. Perhaps minus the blocking bugs that still need to be ironed out, DCSW2 is more or less at the stage where you could release a public test candidate and build on that in the future, adding all the features on the list, like it has been with many things in DCSW. So it´s not really different from how they have handled new features in the past, the only difference being that we don´t see any intermediate updates and bug fixes on that version ourselves because it hasn´t been released yet. ;) I guess I can understand how conflicted you may become when all you want is to release something to the public that you have been working on for so long. It is the better choice to push through to the very end before opening yourself to feedback and criticism, with DCS being a product that is apparently very much in flux at the moment. As I see it, you gotta get something done, establish a certain firm structure first so people don´t complain about stuff that you were gonna fix either way. (and BTW, I´m sure that the features that are currently still being worked on were originally on somebody´s wish list anyway :)). I hope I didn´t misread your post. I want it no less than you for sure. [sIGPIC][/sIGPIC] Deedle, deedle!
Echo38 Posted June 18, 2015 Posted June 18, 2015 I can't honestly say I'm "happy to wait;" like everyone else, I "want it to be done now," naturally. However, I agree with Mr. Wagner, that it's for the best that it be released when it's ready, rather than being released before then. I can wait, and I expect it'll be worth it. (The multiplayer interface alone should be a complete game-changer, let alone the graphics & stuff.)
upupandaway Posted June 18, 2015 Posted June 18, 2015 I can't honestly say I'm "happy to wait;" like everyone else, I "want it to be done now," naturally. However, I agree with Mr. Wagner, that it's for the best that it be released when it's ready, rather than being released before then. I can wait, and I expect it'll be worth it. (The multiplayer interface alone should be a complete game-changer, let alone the graphics & stuff.) Imagine, a server browser with some actual functioanlity ;) :D [sIGPIC][/sIGPIC] Deedle, deedle!
NeilWillis Posted June 18, 2015 Posted June 18, 2015 I'm happy waiting for the product to arrive with added features, and the vast majority of the bugs removed. The first thing that will happen on release is the flight sim press will be all over it like a rash. What they say then will be the impression given to a community already jaded by events like IL2 CLODs difficult birth. Wouldn't you feel better if your baby was lauded by the whole community rather than ripped apart for bugs that could be resolved simply by delaying the release until it is right? From what I can see, ED are making sure they respond to our requests, and naturally, a lot of that needs to be added at the ground floor. It isn't as simple as just adding a bit here, and a bit there, and it is naive to imagine otherwise. Juts bear in mind a few facts... It's free. It's a major overhaul of the current graphics system. It's nearly here, and it'll be far more polished for that extra few weeks of development. Is that so bad?
Looney Posted June 18, 2015 Posted June 18, 2015 Well, at least it gives me more time to upgrade my ageing HD5770 for something more modern so I can run EDGE within reasonable FPS limits :) [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Rangi Posted June 18, 2015 Posted June 18, 2015 Great newsletter ED. Thank you. Take your time to finish the baking. I really appreciated the different screenshots (hi-res available ?) Have you some news concerning SoH and Normandy maps? The F/A-18c cockpit looks great. Just a remark/question: Is the weathering already done? Because the pit seems quite 'clean' for an airplane produced between 1989 and 2000. And the Spitfire... :love: (MS Combat Flight Sim nostalgy) Oh, a suggestion: with the release of NTTR map, is it possible to add a 'mission pack' for an aircraft or two to discover the interesting places of the map, or to challenge us (like the Su-27 missions where we have to fly at low level above a city at dusk, or the one we have to fly under bridges,...) Another suggestion/feature for the engine: is it possible to simulate the propagation of the fire? Exemple: I release a bomb on, let's say a gas station, and instead of just burning the station itself, the fire goes further and burn also the direct neighborhood. And then (but it can demand too much ressources) the direction of the propagation would be guided by the wind direction and speed at ground, the humidity (if it rains, the fire could be contained). The same with dry grasses and vegetation: if we start a fire on a dry field, it would spread... Another question: Along with NTTR (same with other future to release maps), will you release campaign/mission packs? Would the campaigns be 'semi-dynamic'? (results and destructions, attrition of forces of the previous mission taken in account for the next one - a destroyed building in mission 'n' remain destroyed in mission 'n+1')? Again, thank you ED. Apparently there was a leak of an NTTR campaign review on mudspike, now removed. I didn't see it myself, but I guess it means they have something ready to go. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
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