Rain Posted January 9, 2016 Posted January 9, 2016 The only issue Cliffs of Dover has is the original development team under Oleg is gone. Now there is just small group of people who are volunteers creating new content for free under a name Team Fusion, and their progress is slow (as expected ofcourse, they are not payed for it, they got life to live). For DCS is not like that, even though we waited for some things for 10 years :music_whistling: I can see recently the pace of development is far faster than it was before. And to see this kind of issue with the spotting holding back its potential is a shame.
MiloMorai Posted January 10, 2016 Posted January 10, 2016 I think this video is appropriate for this thread, https://www.youtube.com/watch?v=0ikDd1gTuoE&feature=youtu.be
Wolf Rider Posted January 10, 2016 Posted January 10, 2016 City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Rain Posted January 10, 2016 Posted January 10, 2016 Even on these old camera footages you can see how easy is to spot a plane, not always easy, but for a trained and experience eye it is. But in DCS you can be trained and fly in sims for 20 years it means nothing if the planes disapear in plain sight. 1
ED Team NineLine Posted January 10, 2016 ED Team Posted January 10, 2016 Even on these old camera footages you can see how easy is to spot a plane, not always easy, but for a trained and experience eye it is. But in DCS you can be trained and fly in sims for 20 years it means nothing if the planes disapear in plain sight. You cant be trained in sims, ever sim is different, especially one from 20 years ago... you need to train your eyes for DCS, as well, DCS is still working on this, it is WIP. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Talisman_VR Posted January 10, 2016 Posted January 10, 2016 No amount of training is going to make anyone able to see what is not displayed on the screen. 1
DieHard Posted January 11, 2016 Posted January 11, 2016 (edited) I disagree with that. Other sim like CloD come in mind where SP is none existent and MP on the other hand is very good. Yes it's tough but people come online on TS and get help from an helpfully community, for some it takes months before they get a kill but they keep coming back. Why? Because the immersive multiplayer experience. As much as I love the aircraft in DCS I only seldom play and only in SP because I can't see anything. When they fix it and that folks can find aircraft and dogfight without loosing sight and have a WW2 theater, people will come The ACG WWII MP server using the 1.5 Open Beta build, their winter map, on Saturday afternoon and evening January 9, '16 was quite enjoyable and playable. That was the best MP many hours sorties I have had to date flying with anybody's server DCS WWII era. I flew the 109 all night in dogfight scenarios. Fun! :thumbup: Edited January 11, 2016 by DieHard [sIGPIC][/sIGPIC]
HeadHunter52 Posted January 11, 2016 Posted January 11, 2016 I disagree with that. Other sim like CloD come in mind where SP is none existent and MP on the other hand is very good. Yes it's tough but people come online on TS and get help from an helpfully community, for some it takes months before they get a kill but they keep coming back. Why? Because the immersive multiplayer experience. As much as I love the aircraft in DCS I only seldom play and only in SP because I can't see anything. When they fix it and that folks can find aircraft and dogfight without loosing sight and have a WW2 theater, people will come Dogs of War WWII server is running large models over the last few days. Come check it out. Dogs of War Squadron Call sign "HeadHunter" P-51D /Spitfire Jockey Gigabyte EP45T-UD3LR /Q9650 3.6Ghz | 16GB DDR3 1600 RipJaws | EVGA GTX-1060 ACX3 FTW | ThrustMaster 16000m & G13 GamePad w/analog rudder stick | TurtleBeach EarForce PX22 | Track IR5 | Vizio 40" 4K TV monitor (stuck temporarily with an Acer 22" :( )
Decibel dB Posted January 11, 2016 Posted January 11, 2016 I will stop by for sure. Few week back I've try with one server, sorry I can't recall if it was burning sky or DoW but I spawn and it was at night.
Anatoli-Kagari9 Posted January 11, 2016 Posted January 11, 2016 Dogs of War WWII server is running large models over the last few days. Come check it out. Yep, been there yesterday, and it felt good! Please tell me - whenever I fly in that server, it looks like "takeoff assist" is forced ON, as my rudder keeps moving, and it's not me doing it, during takeoffs and landing rollouts ? Flight Simulation is the Virtual Materialization of a Dream...
JawsMa Posted January 11, 2016 Posted January 11, 2016 No amount of training is going to make anyone able to see what is not displayed on the screen. +1k
gavagai Posted January 11, 2016 Author Posted January 11, 2016 (edited) Dogs of War WWII server is running large models over the last few days. Come check it out. DoW and ACG have gone to large 'object magnification,' but even that setting seems to have trouble consistently rendering aircraft. 1. Aircraft pop up as fuzzy blobs on the horizon. 2. A little closer, or if you change your FoV, they disappear completely. 3. When they reappear they resemble an aircraft, only to disappear again in the ground clutter at close range (while you track their movement the whole time). Everyone who tried out the earlier builds of 1.5.x knows something is awry. I used to prefer the 'small' aircraft magnification setting. Edited January 11, 2016 by gavagai P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Talisman_VR Posted January 11, 2016 Posted January 11, 2016 DoW and ACG have gone to large 'object magnification,' but even that setting seems to have trouble consistently rendering aircraft. 1. Aircraft pop up as fuzzy blobs on the horizon. 2. A little closer, or if you change your FoV, they disappear completely. 3. When they reappear they resemble an aircraft, only to disappear again in the ground clutter at close range (while you track their movement the whole time). Everyone who tried out the earlier builds of 1.5.x knows something is awry. I used to prefer the 'small' aircraft magnification setting. This is one of the reasons I have stopped playing MP, and thus DCS, and purchasing any more modules than the one warbird I have, pending public release of V2. If MP is not viable for us WWII types with the visual air-to-air capability and the historical environment then I am out of here I am sad to say; living in hope though. I want so much to be an enthusiastic customer, but, oh well... Happy landings, Talisman
Ultra Posted January 11, 2016 Posted January 11, 2016 I think the imposter system works well in general, but the transition phase from imposter to regular needs work.
Rain Posted January 12, 2016 Posted January 12, 2016 People who have been flying as fighter pilots for long time I am sure they can agree with me that you can be trained in "how" you find the enemy. Because you develop a search pattern and know "where" to look. +Your eye gets trained to see these "dots" better and faster over time. Now "jet" fighter pilots I dont believe they develop that kind of ability, because they use radar all the time. All in all, waiting for 2.0, I hope it will be playable, considering how visibility is now, its not playable.
dooom Posted January 12, 2016 Posted January 12, 2016 Yep, been there yesterday, and it felt good! Please tell me - whenever I fly in that server, it looks like "takeoff assist" is forced ON, as my rudder keeps moving, and it's not me doing it, during takeoffs and landing rollouts ? Isn't to assist set client side? I don't think it's a server setting? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
HeadHunter52 Posted January 12, 2016 Posted January 12, 2016 The model enlargement needs work, yes. But I'm doing well with our settings with famously bad eyesight. I lose things other guy get frantic telling me about. It's RIGHT THERE!!!! So, if I'm doing well enough to enjoy it, I have a hard time seeing why others would walk away. They'll git'er fixed. In the meantime, understand that most have the same handicap, and some of us really get it bad - but still fly. Only the AI have a real advantage. Got my first hat trick with this crazy enlargement. Can't be all that bad. Dogs of War Squadron Call sign "HeadHunter" P-51D /Spitfire Jockey Gigabyte EP45T-UD3LR /Q9650 3.6Ghz | 16GB DDR3 1600 RipJaws | EVGA GTX-1060 ACX3 FTW | ThrustMaster 16000m & G13 GamePad w/analog rudder stick | TurtleBeach EarForce PX22 | Track IR5 | Vizio 40" 4K TV monitor (stuck temporarily with an Acer 22" :( )
OnlyforDCS Posted January 12, 2016 Posted January 12, 2016 I think monitors and contrasts are a huge problem. I have heard a lot of people tell me that moving up from 1080p TN or LED monitors, to some kind of 1440p IPS solution was literally a night and day change. The increased resolution and screen size helped of course, but the real change seems to be the much better color reproduction and the highly increased contrast, which should allow you to more easily pick up the target against the ground. This will most definitely be my next upgrade. Was thinking of a high refresh rate TN panel, but the more I read about it the more I feel that IPS and the nice color and contrast levels are the solution to the problem. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
Bucic Posted January 12, 2016 Posted January 12, 2016 I think monitors and contrasts are a huge problem. I have heard a lot of people tell me that moving up from 1080p TN or LED monitors, to some kind of 1440p IPS solution was literally a night and day change. The increased resolution and screen size helped of course, but the real change seems to be the much better color reproduction and the highly increased contrast, which should allow you to more easily pick up the target against the ground. This will most definitely be my next upgrade. Was thinking of a high refresh rate TN panel, but the more I read about it the more I feel that IPS and the nice color and contrast levels are the solution to the problem. LED is only a type of backlight, not panel https://en.m.wikipedia.org/wiki/LED-backlit_LCD_display F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
OnlyforDCS Posted January 12, 2016 Posted January 12, 2016 You are correct of course, my Samsung 1080p 23' LED monitor though has terrible washed out colors and pretty bad contrast. Hell at the time I bought it I thought it was super cool, but I could never get it configured properly. Still unsure what kind of panel it uses because I can't find it in any of the specs. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
Aginor Posted January 12, 2016 Posted January 12, 2016 I think the imposter system works well in general, but the transition phase from imposter to regular needs work. this. DCSW weapons cheat sheet speed cheat sheet
DieHard Posted January 14, 2016 Posted January 14, 2016 (edited) People who have been flying as fighter pilots for long time I am sure they can agree with me that you can be trained in "how" you find the enemy. Because you develop a search pattern and know "where" to look. +Your eye gets trained to see these "dots" better and faster over time. Now "jet" fighter pilots I dont believe they develop that kind of ability, because they use radar all the time. All in all, waiting for 2.0, I hope it will be playable, considering how visibility is now, its not playable. +1 Tonight's sorties on the 1.5.2.48726 build, the ACG WWII Server (EU): I have no problem following aircraft down into the trees in the ground clutter and staying with them. I find a happy setup with my Alienware LCD monitor's various preset modes, brightness and contrast controllers and I also can customize what I want. I am not currently using SweetFX or ReShade. I am not using TrackIR. I map various view buttons to my controllers. Along with what you say above, when I see 2 guys flying together as an effective element, I got to be watching my back as often as I watch the guy I'm going after and not get too target fixated and not forgetting his buddy is most likely going to be coming up my six, shortly. I like flying in MP fighting against real people. Having played in other sims over the years, I can spot guys with similar experience just based on how they move and how they set up into a dogfight. I am only just one guy of a very few in this thread that is quite happy just the way the WWII dogfighting is, well, at least as the ACG server has it, currently. Edited January 14, 2016 by DieHard [sIGPIC][/sIGPIC]
Solty Posted January 14, 2016 Posted January 14, 2016 I agree with Diehard although I have noticed a bug. When I am following a plane, at certain angles it just disaperas. Even against the sky. I am 500m behind and he is in the middle of my screen and poof, vanished! After few seconds he appears again, but it is annoying non the less. Other than that what ACG has set gives a good ability to spot distant targets and keep track of close ones. Medium needs a bit of work though. :3 [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
Bucic Posted January 14, 2016 Posted January 14, 2016 (edited) 1. Regarding target visibility without any scaling. Has it been improved compared to 1.2.x? 2. What is the recommended scaling setting for a 22" 1920x1080 screen with 4x AA enabled? Edited January 14, 2016 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Aginor Posted January 14, 2016 Posted January 14, 2016 1. Dunno. 2. I'd probably set it to medium, but you might want to go for large. It depends on several factors. DCSW weapons cheat sheet speed cheat sheet
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