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Posted

The only issue Cliffs of Dover has is the original development team under Oleg is gone. Now there is just small group of people who are volunteers creating new content for free under a name Team Fusion, and their progress is slow (as expected ofcourse, they are not payed for it, they got life to live). For DCS is not like that, even though we waited for some things for 10 years :music_whistling: I can see recently the pace of development is far faster than it was before. And to see this kind of issue with the spotting holding back its potential is a shame.

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Posted

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Posted

Even on these old camera footages you can see how easy is to spot a plane, not always easy, but for a trained and experience eye it is. But in DCS you can be trained and fly in sims for 20 years it means nothing if the planes disapear in plain sight.

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Posted
Even on these old camera footages you can see how easy is to spot a plane, not always easy, but for a trained and experience eye it is. But in DCS you can be trained and fly in sims for 20 years it means nothing if the planes disapear in plain sight.

 

You cant be trained in sims, ever sim is different, especially one from 20 years ago... you need to train your eyes for DCS, as well, DCS is still working on this, it is WIP.

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Posted (edited)
I disagree with that. Other sim like CloD come in mind where SP is none existent and MP on the other hand is very good. Yes it's tough but people come online on TS and get help from an helpfully community, for some it takes months before they get a kill but they keep coming back. Why? Because the immersive multiplayer experience.

 

As much as I love the aircraft in DCS I only seldom play and only in SP because I can't see anything. When they fix it and that folks can find aircraft and dogfight without loosing sight

and have a WW2 theater, people will come

 

The ACG WWII MP server using the 1.5 Open Beta build, their winter map, on Saturday afternoon and evening January 9, '16 was quite enjoyable and playable. That was the best MP many hours sorties I have had to date flying with anybody's server DCS WWII era. I flew the 109 all night in dogfight scenarios. Fun! :thumbup:

Edited by DieHard

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Posted
I disagree with that. Other sim like CloD come in mind where SP is none existent and MP on the other hand is very good. Yes it's tough but people come online on TS and get help from an helpfully community, for some it takes months before they get a kill but they keep coming back. Why? Because the immersive multiplayer experience.

 

As much as I love the aircraft in DCS I only seldom play and only in SP because I can't see anything. When they fix it and that folks can find aircraft and dogfight without loosing sight

and have a WW2 theater, people will come

 

Dogs of War WWII server is running large models over the last few days. Come check it out.

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Posted
Dogs of War WWII server is running large models over the last few days. Come check it out.

 

Yep, been there yesterday, and it felt good!

 

Please tell me - whenever I fly in that server, it looks like "takeoff assist" is forced ON, as my rudder keeps moving, and it's not me doing it, during takeoffs and landing rollouts ?

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Posted (edited)
Dogs of War WWII server is running large models over the last few days. Come check it out.

 

DoW and ACG have gone to large 'object magnification,' but even that setting seems to have trouble consistently rendering aircraft.

 

1. Aircraft pop up as fuzzy blobs on the horizon.

 

2. A little closer, or if you change your FoV, they disappear completely.

 

3. When they reappear they resemble an aircraft, only to disappear again in the ground clutter at close range (while you track their movement the whole time).

 

Everyone who tried out the earlier builds of 1.5.x knows something is awry. I used to prefer the 'small' aircraft magnification setting.

Edited by gavagai

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Posted
DoW and ACG have gone to large 'object magnification,' but even that setting seems to have trouble consistently rendering aircraft.

 

1. Aircraft pop up as fuzzy blobs on the horizon.

 

2. A little closer, or if you change your FoV, they disappear completely.

 

3. When they reappear they resemble an aircraft, only to disappear again in the ground clutter at close range (while you track their movement the whole time).

 

Everyone who tried out the earlier builds of 1.5.x knows something is awry. I used to prefer the 'small' aircraft magnification setting.

 

This is one of the reasons I have stopped playing MP, and thus DCS, and purchasing any more modules than the one warbird I have, pending public release of V2.

If MP is not viable for us WWII types with the visual air-to-air capability and the historical environment then I am out of here I am sad to say; living in hope though. I want so much to be an enthusiastic customer, but, oh well...

 

Happy landings,

 

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Posted

People who have been flying as fighter pilots for long time I am sure they can agree with me that you can be trained in "how" you find the enemy. Because you develop a search pattern and know "where" to look. +Your eye gets trained to see these "dots" better and faster over time. Now "jet" fighter pilots I dont believe they develop that kind of ability, because they use radar all the time. All in all, waiting for 2.0, I hope it will be playable, considering how visibility is now, its not playable.

Posted
Yep, been there yesterday, and it felt good!

 

Please tell me - whenever I fly in that server, it looks like "takeoff assist" is forced ON, as my rudder keeps moving, and it's not me doing it, during takeoffs and landing rollouts ?

 

Isn't to assist set client side? I don't think it's a server setting?

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Posted

The model enlargement needs work, yes. But I'm doing well with our settings with famously bad eyesight. I lose things other guy get frantic telling me about.

 

It's

RIGHT

THERE!!!!

 

So, if I'm doing well enough to enjoy it, I have a hard time seeing why others would walk away. They'll git'er fixed. In the meantime, understand that most have the same handicap, and some of us really get it bad - but still fly. Only the AI have a real advantage.

 

Got my first hat trick with this crazy enlargement. Can't be all that bad.

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Posted

I think monitors and contrasts are a huge problem. I have heard a lot of people tell me that moving up from 1080p TN or LED monitors, to some kind of 1440p IPS solution was literally a night and day change. The increased resolution and screen size helped of course, but the real change seems to be the much better color reproduction and the highly increased contrast, which should allow you to more easily pick up the target against the ground.

 

This will most definitely be my next upgrade. Was thinking of a high refresh rate TN panel, but the more I read about it the more I feel that IPS and the nice color and contrast levels are the solution to the problem.

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Posted
I think monitors and contrasts are a huge problem. I have heard a lot of people tell me that moving up from 1080p TN or LED monitors, to some kind of 1440p IPS solution was literally a night and day change. The increased resolution and screen size helped of course, but the real change seems to be the much better color reproduction and the highly increased contrast, which should allow you to more easily pick up the target against the ground.

 

This will most definitely be my next upgrade. Was thinking of a high refresh rate TN panel, but the more I read about it the more I feel that IPS and the nice color and contrast levels are the solution to the problem.

LED is only a type of backlight, not panel

https://en.m.wikipedia.org/wiki/LED-backlit_LCD_display

Posted

You are correct of course, my Samsung 1080p 23' LED monitor though has terrible washed out colors and pretty bad contrast. Hell at the time I bought it I thought it was super cool, but I could never get it configured properly. Still unsure what kind of panel it uses because I can't find it in any of the specs.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted (edited)
People who have been flying as fighter pilots for long time I am sure they can agree with me that you can be trained in "how" you find the enemy. Because you develop a search pattern and know "where" to look. +Your eye gets trained to see these "dots" better and faster over time. Now "jet" fighter pilots I dont believe they develop that kind of ability, because they use radar all the time. All in all, waiting for 2.0, I hope it will be playable, considering how visibility is now, its not playable.

 

+1

 

Tonight's sorties on the 1.5.2.48726 build, the ACG WWII Server (EU):

 

I have no problem following aircraft down into the trees in the ground clutter and staying with them.

 

I find a happy setup with my Alienware LCD monitor's various preset modes, brightness and contrast controllers and I also can customize what I want. I am not currently using SweetFX or ReShade.

 

I am not using TrackIR. I map various view buttons to my controllers.

 

Along with what you say above, when I see 2 guys flying together as an effective element, I got to be watching my back as often as I watch the guy I'm going after and not get too target fixated and not forgetting his buddy is most likely going to be coming up my six, shortly.

 

I like flying in MP fighting against real people. Having played in other sims over the years, I can spot guys with similar experience just based on how they move and how they set up into a dogfight.

 

I am only just one guy of a very few in this thread that is quite happy just the way the WWII dogfighting is, well, at least as the ACG server has it, currently.

Edited by DieHard

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Posted

I agree with Diehard although I have noticed a bug. When I am following a plane, at certain angles it just disaperas. Even against the sky. I am 500m behind and he is in the middle of my screen and poof, vanished! After few seconds he appears again, but it is annoying non the less. Other than that what ACG has set gives a good ability to spot distant targets and keep track of close ones. Medium needs a bit of work though. :3

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My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS.

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