secret1962 Posted March 31, 2016 Posted March 31, 2016 (edited) Edited March 12, 2018 by secret1962
SkateZilla Posted March 31, 2016 Posted March 31, 2016 Let me clarify it once again. My point is not against hardware evolution. I understand that and I am totally fine with it. What I am trying to point out is that I just don't see why the RAM usage just doubled (most likely even more) going from 1.2 to 1.5. For the relevant on topic stuff: I can get constant 60 FPS (up to 70-80 FPS) since I turned Shadows to FLAT and Visibility to LOW (I'd like to see if I get the same results with higher visibility... probably). This further proves me that the RAM is the only problem there really (I was lucky flying in airfield not much populated in the VA server so I didn't experience the infamous bottlenecks of my PC :music_whistling:). The RAM usage is between 6 gb and 7 gb and grows moderately. The game then either starts to freeze every second or just crashes. -Several of Improvements in the underlying engine, -More Scripted Functions -More AI Functions / Improvements -Updated UI Graphics -64-Bit executable allowing more use of ram, (where as 32-bit executable would hit the 3.5GB Limit and stall) -Unified executable, So all UI and Game Items are now listed under DCS, where as before w/ 1.2 Launcher.exe Process housed the UI Elements and DCS just drove the engine, and launcher.exe was closed when DCS.exe was running, now everything is under dcs.exe. Take Your Pick Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
secret1962 Posted March 31, 2016 Posted March 31, 2016 (edited) Edited March 12, 2018 by secret1962
ED Team BIGNEWY Posted March 31, 2016 ED Team Posted March 31, 2016 So we have a 64 bit executable allowing more RAM to be used, so the game now reaches 7 gb and stalls my PC instead. Why is your pc stalling and hundreds of other users are not? Can you attach or send me the mission in question so I can try to reproduce? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
SkateZilla Posted March 31, 2016 Posted March 31, 2016 (edited) Please post a detailed System Specs of DXDIAG Readout TXT. Also Include PageFile Size/Settings. Edited March 31, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
secret1962 Posted March 31, 2016 Posted March 31, 2016 (edited) Edited March 12, 2018 by secret1962
SkateZilla Posted March 31, 2016 Posted March 31, 2016 (edited) Virtual Aerobatics mission. Or any mission with or without AI and all that stuff. Because I have 8 GB of RAM dude. Operating System: Windows 7 Ultimate 64-bit Service Pack 1 Processor: Intel® Core i3-2100 CPU @ 3.10GHz (4 CPUs), ~3.1GHz Memory: 8192MB RAM Available OS Memory: 8174MB RAM Page File: 4381MB used, 11965MB available DirectX Version: DirectX 11 Card name: NVIDIA GeForce GTX 650 Display Memory: 4038 MB Dedicated Memory: 1990 MB Shared Memory: 2048 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Ok, I'll break this down for you: 1. Technically, you have 6GB Of memory. -- This is Because you have 2 GB of your System Memory set to Share with Your GPU, Disable the Intel GPU and Disable Shared Memory. -- Cranking up the GFX is likely causing GPU to Dip into the 2GB of Shared Memory, and this causing System and GPU to fight over that 2GB. -- System Memory is significantly slower than GDDR5 Memory, When Dipping into Shared Pool of DDR3 You will notice a Performance Drop regardless. -- High Object Scenes will also use Alot of the DirectX Command Buffer and fill up both Memory Pool and CPU Threads., even with 2 Hyper Threading Cores, you're gonna struggle, ESPECIALLY with SOFTWARE BASED FACE/IR TRACKING ON. -- If DCS Runs out of System Memory at 6-7 GB, Your GPU is Likely Using The Shared Memory Pool, and Forcing DCS to Over Use the PageFile. 2. You Have a 2GB Entry Level Card, -- You Should Not be pushing any type of Visibility / Distance Boundaries up from LOW; -- Textures, MSAA, AF, Etc should also all be on low, Maybe Medium, but a 2GB Frame Buffer is already a Bottleneck at 1080p 4x MSAA w/ High Res. Textures -- Sheer Rendering Power of your card will also have issues with High Object Scenes, and would Limit Object Details and Count to LOW. -- If You have Hardware Accelerated Face/IR Tracking, that's also Gonna Use up some of your GPU Power/Memory. 3. Core i3-2100 is Also Minimum Spec. -- 2 Cores w/ Hyper Threading, Between DCS, System Processes and Any Extra processes that rely on the GPU, you're gonna bog down your CPU, if CPU Cannot Process DirectX Draw Commands, FPS Take a Nose Dive. -- Software Face/IR Tracking Alone will consume alot of CPU Power, Power you don't have to spare. -- High Object Count Missions / Areas with high Object Count will also get bogged down. So that's 3 Major Items that are at Minimum Req. -The GPU Alone would restrict you to Putting Everything on LOW, and MAYBE a Medium Setting,- -The RAM would Restrict your Visibility Distance and Mission Size. -The CPU would Limit how much Extra Stuff you have Running outside DCS. -VA Server Missions are pretty large and have been known to push the limits of most user's moderately powerful machines. You're Trying to Run High Settings on a Entry Level System. DX9 -> DX11, 32-Bit -> 64-Bit alone will allow DCS to Use more System Memory than Before, just by the way DX11 Operates, and removing the 3.5 GB of 32-Bit Limitation. Edited March 31, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
secret1962 Posted March 31, 2016 Posted March 31, 2016 (edited) Edited March 12, 2018 by secret1962
SkateZilla Posted March 31, 2016 Posted March 31, 2016 (edited) This is just going in circles. I know I don't have a top end PC but I am definitely not trying to run high settings on an entry level system. I can run the game at 60 FPS and more even on VA server until the game RAM usage goes over 6 gb 750 mb. Thanks for the detailed break down, but nevertheless the RAM problem is still there. And technically I do have 8 GB of RAM. Shared memory is used only when necessary. I don't run everything at LOW and never will. It has always worked since 1.2 and it keeps working now. As I keep saying the RAM is the problem. It doesn't matter which kind of settings I put in, the RAM keeps being the PROBLEM. I am also not going to scale down on something that looks the same from 1.2 (and that also does not do anything to RAM usage) I think you're a little understimating my hardware. Otherwise my 60 fps would not be explained. Your last lines further prove my point: 8 GB RAM is not the minimum amount required. 16 GB is. I cannot play anymore on MP. That's what I got out from it. Why improve something when you can buy a better PC. I think we can end this here since it's always me the problem eventually. Have a great day. You answered your own Problem, FPS take a Dive when you exceed 6GB, Why Because your GPU is using that 2GB Pool of memory, Even if the GPU is only using 1.8GB of GPU Memory During DCS Run Time, As Soon as you Boot past your Mainboard's Boot Up sequence, that 2GB of Unused Shared System Memory is automatically Allocated and set as Video RAM by the BIOS. It's Accessible to Windows, but only as VRAM. The Shared Memory is your Problem, Disable it. Edited March 31, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Vitormouraa Posted March 31, 2016 Posted March 31, 2016 You answered your own Problem, FPS take a Dive when you exceed 6GB, Why Because your GPU is using that 2GB Pool of memory, Even if the GPU is only using 1.8GB of GPU Memory During DCS Run Time, As Soon as you Boot past your Mainboard's Boot Up sequence, that 2GB of Unused Shared System Memory is automatically Allocated and set as Video RAM by the BIOS. It's Accessible to Windows, but only as VRAM. The Shared Memory is your Problem, Disable it. SkateZilla, do you have the 1.5.2 luas with you? SplashOneGaming Discord https://splashonegaming.com
SkateZilla Posted March 31, 2016 Posted March 31, 2016 SkateZilla, do you have the 1.5.2 luas with you? I dont use them, they are posted by Mustang I believe, gonna have to search, I have no issues as I run 3 GPUs. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Vitormouraa Posted March 31, 2016 Posted March 31, 2016 I dont use them, they are posted by Mustang I believe, gonna have to search, I have no issues as I run 3 GPUs. Ops, I have it here, thank you. ;) SplashOneGaming Discord https://splashonegaming.com
Mustang Posted March 31, 2016 Posted March 31, 2016 Ops, I have it here, thank you. ;) Page 4 of this thread :) http://forums.eagle.ru/showpost.php?p=2685487&postcount=36
SkateZilla Posted March 31, 2016 Posted March 31, 2016 Because as EDGE Matures, Settings will be Tweaked to take advantage of newer hardware. For example, what was Medium in 1.5.2, is now LOW in 1.5.3, as the Values have been increased for all presets. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
droopy114 Posted March 31, 2016 Posted March 31, 2016 -Several of Improvements in the underlying engine, -More Scripted Functions -More AI Functions / Improvements -Updated UI Graphics -64-Bit executable allowing more use of ram, (where as 32-bit executable would hit the 3.5GB Limit and stall) -Unified executable, So all UI and Game Items are now listed under DCS, where as before w/ 1.2 Launcher.exe Process housed the UI Elements and DCS just drove the engine, and launcher.exe was closed when DCS.exe was running, now everything is under dcs.exe. Take Your Pick You've answered about the RAM usage, thank you. more comprehensible now.
hansangb Posted April 1, 2016 Posted April 1, 2016 It's the problem of giving hardware specs: "Your system is the culprit". "But it's the same that was running 1.5.2". "It doesn't matter, your system is the culprit. End of discussion." When I was running windows for workgroup 3.11, everything was fine. Then I loaded Win 95 and everything went to crap. I was running Netware 3.11 *just* fine, then loaded Netware 4 and all went to hell. I was running WinXP just fine, and loaded Win7 and all hell broke loose. It's the same argument and software becomes more demanding with every release. I'm not arguing that there wasn't a sudden loss of frame rate. But if 16GB of memory solves the problem for some, I'd upgrade and call it a day. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Hadwell Posted April 1, 2016 Posted April 1, 2016 What is the reason for that? I just wanted to know why you guys changed the luas. My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
Elwood Posted April 1, 2016 Posted April 1, 2016 This is a minor issue present from 1.2 but now is going even worse. In single player, any mission, start the game and go in controller options, it goes just fine. But after one hour you cannot reach the same menu without waiting seconds, 8/9 seconds. You will also loose the search by name functionality in the key/axis assignment UI. The RAM ramp up from 4/5GB to more then 7GB. As I wrote before I just updated system RAM from 8GB to 16GB, my 670M has 3GB dedicated and settings to LOW and FLAT shadows. Intel Core i7-3610QM NVIDIA GeForce GTX 670M - 3072 MB GDDR5 RAM 16GB DDR3-12800, 1600 MHz
Wolf Rider Posted April 1, 2016 Posted April 1, 2016 This is just going in circles. I know I don't have a top end PC but I am definitely not trying to run high settings on an entry level system. I can run the game at 60 FPS and more even on VA server until the game RAM usage goes over 6 gb 750 mb. Thanks for the detailed break down, but nevertheless the RAM problem is still there. And technically I do have 8 GB of RAM. Shared memory is used only when necessary. ~ Your video card overlays ( maps ) its memory over the system RAM... so whatever size RAM your VGA is, means that amount is taken away from the full amount of system RAM. Also the motherboard reserves a certain amount (varies from mobo to mobo) for its own hardware use, further reducing the total amount of System RAM City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
BitMaster Posted April 1, 2016 Posted April 1, 2016 (edited) My RAM usage for example last nights flights on 104th were roughly 8GB RAM and 16GB Swapfile usage throughout the session, stable, flying only the Ka-50. Just to give others an idea of what the system does while you game. Swapfile on all 4 drives activated, windows does mostly what it wants anway when it comes to swapping memory so I activated all 4. Edited April 1, 2016 by BitMaster Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
doveman Posted April 1, 2016 Posted April 1, 2016 Your video card overlays ( maps ) its memory over the system RAM... so whatever size RAM your VGA is, means that amount is taken away from the full amount of system RAM. So if you had 8GB RAM and a card with 8GB VRAM, would you be unable to boot Windows? Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
SkateZilla Posted April 1, 2016 Posted April 1, 2016 So if you had 8GB RAM and a card with 8GB VRAM, would you be unable to boot Windows? That's not the way it works no. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
doveman Posted April 1, 2016 Posted April 1, 2016 That's not the way it works no. So at what point does the available RAM get reduced by an amount equal to the VRAM on the card? Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
SkateZilla Posted April 1, 2016 Posted April 1, 2016 (edited) It does if you use the Shared Ram Function in the BIOS, which will not let you set you entire amount of Ram as Video Ram. Shared Memory is set by the BIOS in the case of using GPU's without it's own memory, ie Intel HD Graphics, AMD APU's etc. The Usual Max for those is 2048MB, 1024mb 512mb, 256mb, If You have 8192 MB of Ram, and You Set 2048mb as Shared Video Memory, The Memory Addresses for 6145 -> 8192mb are set by the BIOS as VRAM. Windows will see 8 GB, but only 6144 will be usable by Windows for Memory operations. Even if you use an PCIe GPU, as long as the IntelHD Graphics Option is Enabled in the BIOS, the BIOS will Make part of your system memory reserved for that GPU, whether you use it or not. In the Case of a 32-Bit Environment, you have 4.0 GB Max, However that 4.0 GB Limit is used for Memory Addresses of Everything, GPU memory, HDD Cache, CPU Cache, etc. 64-Bit Limit is 1638 Million TB, Most CPU's only have 48.Bit Memory Addressing, (8 TB), Chances of Any home user having more than 8TB of Memory is Zero even in 2016. Edited April 1, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
doveman Posted April 1, 2016 Posted April 1, 2016 Ah thanks for the explanation. I've completely disabled the Intel IGP, so it isn't an issue for me. I guess for anyone who needs extra outputs (e.g. for a Helios screen if they're running triple screens for DCS and don't have a spare output left on their main GPU) they'd be better off getting a cheap card for that, unless they have sufficient RAM to use the Intel IGP without it being a problem. A cheap second-hand card would probably be cheaper than an 8GB upgrade but I haven't checked current prices. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
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