boedha68 Posted January 11, 2016 Posted January 11, 2016 The Rift cost 700 euro for me. They said it should around 350 dollar prize. For me a no go. So instead there can be a HTC Vive. Price unknown. Anybody knows if the HTC Vive works the same as the Rift? Can i play DCS with the HTC Vive? Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
LuSi_6 Posted January 11, 2016 Posted January 11, 2016 Vive should be supported, but it will be even more expensive. Do you need a lighthouse tracking while sitting in you chair for flying? I guess no. I will get whatever device has the better screen (after prices go down once vive is released. Maybe next xmas :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick:
*Rage* Posted January 11, 2016 Posted January 11, 2016 I think it will be a bit like Trackir when it ws first released. it wont be before the second or third generation before it is fully useable and 'mainstream' (like a hotas, headset, trackir are now) for flight sims. Saying that ill prob jump on whichever one is better suited to DCS! [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Bisch Posted January 14, 2016 Posted January 14, 2016 I really like the comeback of VR and I might get the vive at least for other games. I also would really like to go from TIR 3 to a VR solution but how will VR work in flight sims? I can't guess the position of every switch in the warthog and every key on the keyboard. This has been discussed for sure. Is there any conclusion? Gesendet von iPhone mit Tapatalk Win 10 Pro | Trustmaster Warthog | MFG Rudders | VivePro Wireless Gear Lens modded | 1080ti OC Asus | 32 GB DD4 RAM | i7 9700 | Razer Chroma Orbweaver Keypad | Corsair KB | Derek Switchbox | USB Keypad | Logitech 502 | Jetseat with SimShaker Software | TrackIR5 | Autotkey | Thrustmaster Cougar MFDs | Monstertech Mounts | Saitek Throttle Quadrant
Krupi Posted January 14, 2016 Posted January 14, 2016 Using the clickable cockpit from what I have heard, from my experience in DK2 it was hard however it really sounds like this has been improved. Of course we won't know until we have them in our hands, I have CV1 preordered, expected delivery June! I hope someone gets it before and can give good feedback, I will then decide to continue waiting or cancel! Windows 10 Pro | ASUS RANGER VIII | i5 6600K @ 4.6GHz| MSI RTX 2060 SUPER | 32GB RAM | Corsair H100i | Corsair Carbide 540 | HP Reverb G2 | MFG crosswind Pedals | Custom Spitfire Cockpit Project IX Cockpit
MA_Goblin Posted January 14, 2016 Posted January 14, 2016 Personally I'd like to see what this delivers before choosing at all: http://www.starvr.com/ [sIGPIC][/sIGPIC] _____________Semper paratus, In hoc signo vinces________________ PC: Intel i7-8700K (4.9 GHz), Aorus Ultra Gaming Z370 MB, Gigabyte RTX 3080, 32 GB DDR3 (3,2 GHz), Samsung EVO 860 M.2 500 GB SSD + Samsung 960 M.2 250 GB SSD Gaming: Virpil T-50 CM2, TM WH Throttle, Crosswind pedals, HP Reverb
hannibal Posted January 14, 2016 Posted January 14, 2016 i picture myself for many hours with the rift.. no sure about vive.. looks like a weight... :/ find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
7rooper Posted January 14, 2016 Posted January 14, 2016 VIVE could be more expensive. It comes with extra hardware. A Rift for 600 USD is priced way too steep for me but I guess that it's aimed for people with expensive gaming rigs to meet the minimum requirements for a convenient experience My rig specs: Intel Core i7 4770 @3.4Ghz // Corsair 16GB DDR3 // MoBo Asus Z87K // HDD 1TB 7200RPM // eVGA Nvidia GTX 760GT 2GB DDR5 // LG 3D 47" 1920x1080 // Thrustmaster Warthog HOTAS // Saitek Combat Pro Pedals // Thrustmaster MFD Cougar pack // PS3 Eye + FTNOIR
Chivas Posted January 14, 2016 Posted January 14, 2016 DCS is in the process of implementing support for the Rift and Vive. No word yet how well VR works in DCS for either unit, but DCS is probably implementing VR with earlier Rift and Vive prototypes, so the experience can change dramatically with consumer level VR headsets. I don't think you can go far wrong by buying either unit, but if your primarily a flight simmer the Rift should be the cheaper solution. I have no doubt that Rift was sold near cost, and its highly unlikely that Vive would be able to match that price, even if we had the option to buy their headset without the VR inputs, so expect the Vive unit to be over eight hundred dollars.
Bisch Posted January 14, 2016 Posted January 14, 2016 Oculus Rift vs HTC Vive Some analysts think the vive could cost $1500. I think this guess could even be correct. I guess at least $1000 plus X. Maybe I ll to for the second wave of sales but only if it ll be really great in usual games and DCS Plus I need to test it before as one of my eyes is way weaker than the other one. That might kill any effect Gesendet von iPhone mit Tapatalk Win 10 Pro | Trustmaster Warthog | MFG Rudders | VivePro Wireless Gear Lens modded | 1080ti OC Asus | 32 GB DD4 RAM | i7 9700 | Razer Chroma Orbweaver Keypad | Corsair KB | Derek Switchbox | USB Keypad | Logitech 502 | Jetseat with SimShaker Software | TrackIR5 | Autotkey | Thrustmaster Cougar MFDs | Monstertech Mounts | Saitek Throttle Quadrant
saunder Posted January 14, 2016 Posted January 14, 2016 I have been using the DK2 for 18 months and have been Alpha and beta testing for FlyInside with FSX and P3D I can honestly say that if I didn't have one now then I would not fly. Yes the resolution is not there yet but it will be with the CV1 along with the field of view. I predict that within the first year of release if you fly on line and don't have one be prepared because the difference it makes to visibility is unbelievable. Oculus have ironed out most its problems I have spent hours on DCS using it and its been almost faultless. I took my set up to the Cosford Show and everyone who used it from 20yr olds to 75yr olds first thing they asked was "where can I get one" The NVidia gamesworks drivers will make a huge difference in performance when using sli once the developers implement it each graphics card will render for each eye it is predicted that the performance increase will be massive. I am not sure where DCS are when it come to their development regarding drivers I am hoping that they get sli for VR implemented soon. I thought the cost was a bit steep but I suppose its the cost of three good monitors or one high end graphics card I find the clickable cockpits really easy using the Oculus its quite natural and I use VoiceAttack for the general commands and radio. [sIGPIC][/sIGPIC] i9-9900K - Gigabyte Z390 Aorus Master Motherboard - Nvidia RTX 3090 - 64gb Vengeance RGB Pro DDR4 3200MHz - Win 10 64bit - Reverb G2
saunder Posted January 14, 2016 Posted January 14, 2016 Some analysts think the vive could cost $1500. I think this guess could even be correct. I guess at least $1000 plus X. Maybe I ll to for the second wave of sales but only if it ll be really great in usual games and DCS Plus I need to test it before as one of my eyes is way weaker than the other one. That might kill any effect Gesendet von iPhone mit Tapatalk I am in the SouthWest flight sim group we meet once a month we have a member with one eye it made no difference to him he still had full 3D I don't how but he was as happy as hell! My eye sight is not the best I have to wear glasses all the time but when using the Oculus I don't need them. [sIGPIC][/sIGPIC] i9-9900K - Gigabyte Z390 Aorus Master Motherboard - Nvidia RTX 3090 - 64gb Vengeance RGB Pro DDR4 3200MHz - Win 10 64bit - Reverb G2
Bisch Posted January 14, 2016 Posted January 14, 2016 Thanks saunders! Very informative! Maybe I should get a rift first and a vive later. The rift/vive only makes multimonitor useless right but it doesnt bypass grafics card, right? You ll need a very good one I guess. How did you compensate being blind on throttle and Keyboard? Gesendet von iPhone mit Tapatalk Win 10 Pro | Trustmaster Warthog | MFG Rudders | VivePro Wireless Gear Lens modded | 1080ti OC Asus | 32 GB DD4 RAM | i7 9700 | Razer Chroma Orbweaver Keypad | Corsair KB | Derek Switchbox | USB Keypad | Logitech 502 | Jetseat with SimShaker Software | TrackIR5 | Autotkey | Thrustmaster Cougar MFDs | Monstertech Mounts | Saitek Throttle Quadrant
saunder Posted January 14, 2016 Posted January 14, 2016 It surprising how you get to know where the controls are I have a purpose built control module I am just building another from real Tornado parts so I can set all the switchs etc where I want them and using the leap motion sensor which fits on the front of the oculus it picks up the movement of your hands. In P3D\FSX using the FlyInside software you an switch switches etc you see an image of your hand and you can use them in the clickable cockpits. its not perfect yet but its only a matter of time. Yes a good graphics card is essential and at the end of the day you ave full 360 in every direction if you can turn your head the you can see and the tracking as been flawless for me. I feel that it gives so much realism to flying combat it as good as it gets you are sitting in the cockpit you want to reach out and touch everything when you first fly with oculus do loop and feel your stomach go with it that goes away after a while I would imagine its the same for real pilots [sIGPIC][/sIGPIC] i9-9900K - Gigabyte Z390 Aorus Master Motherboard - Nvidia RTX 3090 - 64gb Vengeance RGB Pro DDR4 3200MHz - Win 10 64bit - Reverb G2
Berniyh Posted January 14, 2016 Posted January 14, 2016 Using the clickable cockpit from what I have heard, from my experience in DK2 it was hard however it really sounds like this has been improved. Of course we won't know until we have them in our hands, I have CV1 preordered, expected delivery June! I hope someone gets it before and can give good feedback, I will then decide to continue waiting or cancel! There are videos where they are using eye tracking, seemed to work quite well. That might be a good solution for the clickable cockpit. Just map some buttons to Left/Right Click and Wheel and then you just have to look at the control and use those buttons.
Berniyh Posted January 14, 2016 Posted January 14, 2016 we have a member with one eye it made no difference to him he still had full 3D Quite simple: It's impossible. But I do believe, that he had a good experience and could still benefit from the VR.
TomOnSteam Posted January 14, 2016 Posted January 14, 2016 The HTC Vive will be at least the same price as the Rift, probably more. I would not count on it being less. So now the question is, which one will give us a better DCS experience? Regardless of the specs, which device is going to have a more readable HUD and cockpit, as well as external visibility. We'll just have to wait and see. --------------------------------------------------------------------------------- Cockpit Spectator Mode
wasyl00 Posted January 15, 2016 Posted January 15, 2016 (edited) Rift vs HTC Vive If HTC decides to ship what they have now (the latest Vive Pre). After several reviews I went through then the Rift will have a slight edge when it comes to screen and overall viewing quality. Some people say that Vive has better FOV which is not true. It has more vertical (more round) while Rift has more horizontal FOV due to optics design in both headsets. The price of the Rift will most probably be lower than the Vive due to not including Touch controllers, unless HTC decides to ship some eco version to compete but it's highly unlikely as from the beginning the advertise as room scale experience. So the bottom line I think Rift will be the weapon of choice for the simmers both driving/flying cockpit users who couldn’t care less about motion controllers or room scale tracking. The lower price and the option to sale included Xbox controller to lower the cost of the headset even more is also additional benefit. EDIT: typo vertical>horizontal Edited January 15, 2016 by wasyl00 [sIGPIC][/sIGPIC] Windows 10 Pro x64, Asus PG279Q, i7-6700K, Nvidia GTX1080TI, 16GB DDR4, 1TB SSD, TM Warthog, Saitek Combat Pro Rudder Pedals, TIR5+Trackclip
Gordon861 Posted January 15, 2016 Posted January 15, 2016 I think the big difference is the fact that the VIVE has a camera on the front of it, this should allow you to 'see through' your VR game and see your controls, pizza and beer when flying. I assume it'll mean that you can mark areas within your view sphere where the VR shows either clear or a ghost image over the real world.
Rangi Posted January 15, 2016 Posted January 15, 2016 I think the big difference is the fact that the VIVE has a camera on the front of it, this should allow you to 'see through' your VR game and see your controls, pizza and beer when flying. I assume it'll mean that you can mark areas within your view sphere where the VR shows either clear or a ghost image over the real world. If you need a camera to know where your beer is, you need more practice. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Chivas Posted January 15, 2016 Posted January 15, 2016 I think the big difference is the fact that the VIVE has a camera on the front of it, this should allow you to 'see through' your VR game and see your controls, pizza and beer when flying. I assume it'll mean that you can mark areas within your view sphere where the VR shows either clear or a ghost image over the real world. Vive will have to improve the prototype camera to be useful for finding switches etc. The camera doesn't have depth, and the keyboard etc won't be in the location that the camera shows it to be in. The camera "as is" is primarily a safety feature, but could easily evolve into something far more than that. Muscle memory/feel will be faster, and more accurate, to find switches etc. Especially when you have to activate the camera with a button on the headset or the VR controller. It would help it we could assign the camera activation to the Hotas. No word on that yet.
hansangb Posted January 15, 2016 Posted January 15, 2016 If you need a camera to know where your beer is, you need more practice. LOL! :thumbup: hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
wasyl00 Posted January 15, 2016 Posted January 15, 2016 (edited) Not sure why the front camera gets so much attention. I had DK2 for some time and can't imagine anything more immersion breaking that seeing on/off real world while in the virtual cockpit. Yes, there were times when I really needed keyboard but then I could use my nose gap (space between the nose and the headset) for that. But other that that for great immersed gameplay I cannot imagine to jump in-out everytime I want to press a switch or something. Everthing needs to be mapped to HOTAS and some easy accessible pointer solution for switches must be in place for "blind" operation. Edited January 15, 2016 by wasyl00 [sIGPIC][/sIGPIC] Windows 10 Pro x64, Asus PG279Q, i7-6700K, Nvidia GTX1080TI, 16GB DDR4, 1TB SSD, TM Warthog, Saitek Combat Pro Rudder Pedals, TIR5+Trackclip
Chivas Posted January 15, 2016 Posted January 15, 2016 If HTC decides to ship what they have now (the latest Vive Pre). After several reviews I went through then the Rift will have a slight edge when it comes to screen and overall viewing quality. Some people say that Vive has better FOV which is not true. It has more vertical (more round) while Rift has more vertical FOV due to optics design in both headsets. The price of the Rift will most probably be lower than the Vive due to not including Touch controllers, unless HTC decides to ship some eco version to compete but it's highly unlikely as from the beginning the advertise as room scale experience. So the bottom line I think Rift will be the weapon of choice for the simmers both driving/flying cockpit users who couldn’t care less about motion controllers or room scale tracking. The lower price and the option to sale included Xbox controller to lower the cost of the headset even more is also additional benefit. +1 although I think you meant that the Rifts FOV was wider in the horizontal not vertical. A few reviewer felt the FOV was larger in the Vive. I can only assume they prefer the more vertical FOV of the Vive. The Rift screen also covers more area, as the view is more rectangular, while the Vive is circular. The Rift lenses might also have a larger sweet spot where you can move your eyes more without having to move your head. I haven't heard to much about the Vive lenses in that regard yet. The Rifts custom lenses mix the good points of normal optical lenses with the good points of Fresnel lenses. The Vive uses primarily a Fresnel lens. What was disappointing about CES, was there was little talk about the quality of the VR displays, and lenses, atleast from people who knew what they were talking about. Many people assume they both use the same displays which is highly unlikely. Both have the same resolution, but Samsung developed custom VR lenses for Oculus in pursuant with their partnership. That said I'm sure Vive are having custom displays made from other manufacturers, and have even hinted at some sort of HDR breakthrough. Although I don't think you will see that breakthrough in their first consumer version. There was still a lot of misinformation from reviewers, and still isn't enough valid info to make an informed decision, so I've bought the CV1 sight unseen, and will buy the Vive, and sell the Rift only after getting a hands on test of the Vive. Even if the Vive is more expensive.
wasyl00 Posted January 15, 2016 Posted January 15, 2016 Totally agree with the above. ^^^ FOV is a bit different mainly due to optics. I found the below comparison where CBEVK7 is the CV1. http://puu.sh/mcw08/2d3660f0c2.png Also we should not forget user comfort where I think also Rift has an edge. [sIGPIC][/sIGPIC] Windows 10 Pro x64, Asus PG279Q, i7-6700K, Nvidia GTX1080TI, 16GB DDR4, 1TB SSD, TM Warthog, Saitek Combat Pro Rudder Pedals, TIR5+Trackclip
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