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Posted

May be...... its time this year to start thinking about modeling maps or megamaps implementing submarine environment . This way perhaps some new third party dedicated team could plan a serious Naval development, building other surface units and Submarines . Those are a seriuos threat for a Carrier Battle Group , so ASW task could be fully implemented .

Posted

Also for the Hornet and Carrier concern, could be nice a scheduled maintenance program down in the Hangar bay, at least focused on the jet engines . Very useable will be the ship fantail, to Test them later on .

Posted
May be...... its time this year to start thinking about modeling maps or megamaps implementing submarine environment . This way perhaps some new third party dedicated team could plan a serious Naval development, building other surface units and Submarines . Those are a seriuos threat for a Carrier Battle Group , so ASW task could be fully implemented .

Given how much they already have to do and how notoriously slow they are, I'd rather they stay focused on the air sim side of things for now.

Posted
Since were getting full 3D fidelity Russian & American carriers.I can't wait to see VEAO make a British carrier for their planes.I also want to see a French carrier too someday with a full 3D payware model like the Clemenceau or Foch or the CDG to go along with a flyable PFM/ASM Dassault Etendard IV/Super Etendard & Rafale or Breguet Alize.And maybe other nations with carriers from the past & present like the Japanese,Brazilian,Indian navies among others.

 

+1000 ...

Would be a really really interesting ...

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Posted

* shaking deck according to weather

* wet surface in case raining

* moving marshallers, other personnel

* realistic catapult system

* radio directives from ship atc to pilot (slow, fast, up etc) (how is in real life?)

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Posted

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

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"I am a leaf on the wind, watch how I soar"

Posted

So I've prepared a quick primer on how the carrier simulation could work, at least for the Nimitz-class CVN's:

 

0700-1600

 

1. Air ops. Turn into the wind to launch aircraft. Reactor Officer and Air Boss fight about availability of steam for the catapult accumulators vs. the main engines.

2. Launch aircraft. Engineering Officer of the Watch calls up to the bridge and yells about the Air Boss launching planes on adjacent catapults too closely together.

3. Air boss calls up to the bridge and yells about the Engineering Officer of the Watch slowing down the rate of launching planes.

4. Prepare to turn downwind to prepare sea room for aircraft recovery. Call escorting DDG's and CG's so they can get out of the way. See also: herding cats.

5. Recover planes. If there's been a layoff, watch the bolter pattern get full very, very fast and the Air Boss gains many gray hairs.

 

1600-1900

 

1. Run drills. Engineering, Reactor, and Combat Systems all run various casualty drills while Supply, Personnel, and Admin yell at them because they're constantly turning off lights and computers, killing the broadband off the ship, and running through passageways that have been newly waxed, because those departments have nothing better to do, since it's outside "Customer Service Hours."

2. Air Department and Air Wing complain because the drillsets are cutting through the mess decks while they're standing in line for chow, or sleeping.

 

1900-2300

 

1. Night air ops. Repeat day air ops, except everything takes twice as long, since it's at night.

 

2300-0300

 

1. Reactor drill sets. Repeated 1MC (ship-wide announcing circuit) announcements echo throughout the entire ship. Lights go on and off all over as multiple drills that kill power to all parts of the ship are run. Night shift AIMD (aircraft maintenance), laundry, and day workers complain.

 

0300-0700

 

1. At some point during the night, some douchebag from the airwing will throw a float coat with a chemlight attached over the side, because he or she thinks it's funny. Lookouts on the flight deck will hear the splash and see the light in the water, and call away a man overboard. Commence standard man overboard operations, including slowing and turning the ship, launching small boats, and launching the alert helo. When the rescue crew returns with the empty float coat, dispatch the XO to make threatening 1MC announcements, whereas the parties responsible will be found out, keelhauled, boiled in oil, then hung from the yardarm.

 

Repeat until the ship pulls in to a port.

  • Like 1
Posted

What about the one event that brought operations to a screeching halt- cleaning stations from 0900-1000.... the boat XO would be pissed if you skipped that.

 

That looks reasonably accurate for normal operations. The only changes I have ever really seen to that were special situations like the TR's 2003 war cruise where we were the night carrier doing circles with the Truman in the Med... because our Admiral was low man on the totem pole. For the TR cruise, day was night and night was day for us so all the customer service hours were changed up and we finally got some decent chow instead of the miscellaneous conglomeration of random cold food that was midrats. Being nights for the vast majority of my career, I thought it was great... and I got to final check the first jet off the TR when we started combat ops then watch myself doing it 10 min's later on CNN. War cruises are definitely different from just making circles in the ocean.

Another Special situation was Operation Tomodaichi on the Reagan. Most of the drills were suspended and flight ops were limited to helo's (lots and lots of helo's) C-2's and 154's Sharp recon runs. It was like pulling teeth to even get a pro out that we had been waiting approximatly two and a half weeks to get done. This was much worse than the normal everyday BS with all the radiation Fukishima was spewing out... and we were sailing right through... man you haven't lived until you have had your boots/clothes and tools confiscated because of an "indication" at decon in the Focsle with 100 of your closest friends watching... on the plus side we were leading the way on rewriting the never ever used at all navy CBR manual. If it wasn't for that cruise I would have never known that the best way to keep radiation out of a hangar bay was to stuff rags along the bottom of the hangar bay doors... totally neglecting the fact that the cracks along the sides and top were still open. It gets real when they issue the actual canisters for your gas mask instead of the training ones, they tell you not to drink the ships water because of possible contamination, all hands are to remain inside the ships hull and are to avoid all weather decks and then they finally decide to set Circle William after driving through the radiation cloud at least two times prior by my count.

Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

 

If you ever find yourself in a fair fight, your tactics suck!

 

"If at first you don't succeed, Carrier Landings are not for you!"

Posted
What about the one event that brought operations to a screeching halt- cleaning stations from 0900-1000.... the boat XO would be pissed if you skipped that.

 

That looks reasonably accurate for normal operations. The only changes I have ever really seen to that were special situations like the TR's 2003 war cruise where we were the night carrier doing circles with the Truman in the Med... because our Admiral was low man on the totem pole. For the TR cruise, day was night and night was day for us so all the customer service hours were changed up and we finally got some decent chow instead of the miscellaneous conglomeration of random cold food that was midrats. Being nights for the vast majority of my career, I thought it was great... and I got to final check the first jet off the TR when we started combat ops then watch myself doing it 10 min's later on CNN. War cruises are definitely different from just making circles in the ocean.

Another Special situation was Operation Tomodaichi on the Reagan. Most of the drills were suspended and flight ops were limited to helo's (lots and lots of helo's) C-2's and 154's Sharp recon runs. It was like pulling teeth to even get a pro out that we had been waiting approximatly two and a half weeks to get done. This was much worse than the normal everyday BS with all the radiation Fukishima was spewing out... and we were sailing right through... man you haven't lived until you have had your boots/clothes and tools confiscated because of an "indication" at decon in the Focsle with 100 of your closest friends watching... on the plus side we were leading the way on rewriting the never ever used at all navy CBR manual. If it wasn't for that cruise I would have never known that the best way to keep radiation out of a hangar bay was to stuff rags along the bottom of the hangar bay doors... totally neglecting the fact that the cracks along the sides and top were still open. It gets real when they issue the actual canisters for your gas mask instead of the training ones, they tell you not to drink the ships water because of possible contamination, all hands are to remain inside the ships hull and are to avoid all weather decks and then they finally decide to set Circle William after driving through the radiation cloud at least two times prior by my count.

What department were you in? I was a Plankowner on Reagan in Reactor, and I had a bunch of friends who were still aboard for the Japan thing. My roommate from Prototype was on TR for that 2003 cruise as an ELT as well.

 

Sent from my Nexus 5 using Tapatalk

Posted
What department were you in? I was a Plankowner on Reagan in Reactor, and I had a bunch of friends who were still aboard for the Japan thing. My roommate from Prototype was on TR for that 2003 cruise as an ELT as well.

 

Sent from my Nexus 5 using Tapatalk

 

I was with VFA-146 on the Reagan and VS-24 on the TR.

Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

 

If you ever find yourself in a fair fight, your tactics suck!

 

"If at first you don't succeed, Carrier Landings are not for you!"

Posted

I would certainly hope that when the carrier module arrives, it comes with a more realistic looking wake for it and all of her screening vessals. From the little video we have seen of the USS John C Stennis, there can be no doubt that this will be a stunningly beautiful and accurate model. It would be such a shame to see it placed in a mediocre sea with very few environmental effects around it.

[sIGPIC][/sIGPIC]

Posted

yep... gotta have this...

 

 

 

That "moment of truth"

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

Literally the best representation of the naval and carrier environment as is physically possible, for me I'm not so interested in driving ships, but I'd love several tonnes of AI options available for waypoints, triggers and actions, defensive manuevers, turning into the wind, proper flight ops etc.

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted
I want all this too, then cant wait for all the complaint posts that its too hard to land on the carrier :D

I'm looking forward to sitting on deck online and watching the crashes, then going and playing Angel for the ones who eject before the go in the drink.

 

Sent from my Nexus 5 using Tapatalk

Posted
I want all this too, then cant wait for all the complaint posts that its too hard to land on the carrier :D

 

Looks like people will have to see how tricky it is to land on a real carrier! I don't like it when DCS ends up being made less than what it should due to people complaining it's too hard when IRL its difficult - not to go off topic but isn't that why the new terrain textures for the Caucuses map was removed? Because people found the HUD in areas had poor contrast? (i.e a real life probably that pilots have to face)

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • ED Team
Posted
Looks like people will have to see how tricky it is to land on a real carrier! I don't like it when DCS ends up being made less than what it should due to people complaining it's too hard when IRL its difficult - not to go off topic but isn't that why the new terrain textures for the Caucuses map was removed? Because people found the HUD in areas had poor contrast? (i.e a real life probably that pilots have to face)

 

The Caucuses map is trying to keep pace with EDGE, its going through growing pains, its not about making the sim harder or easier.

 

I hope Carrier landings will be every bit as hard to do as they are in real life.

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Posted
The Caucuses map is trying to keep pace with EDGE, its going through growing pains, its not about making the sim harder or easier.

 

I hope Carrier landings will be every bit as hard to do as they are in real life.

 

Ahh okay then fair enough, as for the carrier landings I am definitely in agreement, well said :)

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • 2 weeks later...
Posted

I'll be checking my pockets for FOD on this one...

 

Hey as long as I can land my Hip on the Kuz and not have it jiggle off the deck I will be happy.

 

When I can trap and launch Tomcats and Hornets from the Nimitz class carriers, I will be ECSTATIC!

 

I think it is safe to say this is my most anticipated add-on. I've wanted to make USN carrier ops videos in DCS forever now.

[sIGPIC][/sIGPIC]



YouTube ~ Twitch

Posted

I would like to see an LSO spawn point at the LSO platform. Additional spawn points in Vultures row for observers, and if do-able, model the Pri-Fly, and bridge spaces and make is spawnable for observers as well.

 

V

Posted

Any chance that when we get the fully modeled carriers that ED will implement their defensive & countermeasures to attack other planes or ships and to defend itself.Or is it not going to be included.

Posted

Angelthunder, need wait to some official news about them. Expected see something in the future, but not promise nothing yet.

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Posted

Hello,

 

With several different USN aircraft under development and a few different eras; it would be wonderful to be able to change the side-numbers to represent different Nimitz class carriers. DCS really raises the realism bar over other Simulations and it would be great to have the flexibility to represent real events. The Nimitz was the only Nimitz carrier that deployed to the Strait of Hormuz during the late 1980s (from what I read), so the ability to choose different members of the class would allow for more accurate scenarios.

 

It would also be great to have a 1980s/early-90s 3D model versus a 2000-2010s 3D model. I think the only real 3D changes over that period was to antennas and arrays (IIRC :)).

 

I think that having the options to create the USS Nimitz in 1988 for an F-14A campaign and then use the same carrier module to create a scenario with the USS John Stennis in the 2000s would really push the upcoming USN modules forward.

 

While I would gladly catapult a F-14A off a carrier from 2012, it would limit the interest in things like DLC campaigns and make the experience a bit less complete.

 

As always, thank you for listening and I'm really looking forward to these USN modules!

 

-Nick

Posted
Hello,

 

With several different USN aircraft under development and a few different eras; it would be wonderful to be able to change the side-numbers to represent different Nimitz class carriers. DCS really raises the realism bar over other Simulations and it would be great to have the flexibility to represent real events. The Nimitz was the only Nimitz carrier that deployed to the Strait of Hormuz during the late 1980s (from what I read), so the ability to choose different members of the class would allow for more accurate scenarios.

 

It would also be great to have a 1980s/early-90s 3D model versus a 2000-2010s 3D model. I think the only real 3D changes over that period was to antennas and arrays (IIRC :)).

 

I think that having the options to create the USS Nimitz in 1988 for an F-14A campaign and then use the same carrier module to create a scenario with the USS John Stennis in the 2000s would really push the upcoming USN modules forward.

 

While I would gladly catapult a F-14A off a carrier from 2012, it would limit the interest in things like DLC campaigns and make the experience a bit less complete.

 

As always, thank you for listening and I'm really looking forward to these USN modules!

 

-Nick

There were some changes to self defense weapons as well, and if ED is also including hull numbers for Reagan and Bush, they have different island designs, a different hull form, only three arresting wires, and their flight decks are angled to port an extra half a degree. There were also some differences in catapults between Ike and Vinson if memory serves, and then again between Truman and Reagan.

 

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