MiloMorai Posted March 31, 2016 Share Posted March 31, 2016 Administratively, Normandy is divided into five departments: Calvados, Eure, Manche, Orne, and Seine-Maritime. It covers 30,627 km² (11825 sq mi) Link to comment Share on other sites More sharing options...
ED Team Racoon Posted March 31, 2016 ED Team Share Posted March 31, 2016 Administratively, Normandy is divided into five departments: Calvados, Eure, Manche, Orne, and Seine-Maritime. It covers 30,627 km² (11825 sq mi) You're absolutely right. And it's not a huge map in comparison to Caucasus and Nevada. Link to comment Share on other sites More sharing options...
Wolf Rider Posted March 31, 2016 Share Posted March 31, 2016 But, there is a lot of detail there City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar" Link to comment Share on other sites More sharing options...
SkateZilla Posted March 31, 2016 Share Posted March 31, 2016 Seconds before crash landing at new airfield. :) Well you cant say the cause was Pilot Error, lol Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Merlin-27 Posted March 31, 2016 Share Posted March 31, 2016 Nice pic by the way :D :thumbup:. S! Just noticed your user name. You definitely need that skin adaptation! [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
Merlin-27 Posted March 31, 2016 Share Posted March 31, 2016 You're absolutely right. And it's not a huge map in comparison to Caucasus and Nevada. Can you tell us how the Axis airfields will be handled? From my research there weren't many inside "Normandy proper" / those regions outlined on that map. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
ED Team Racoon Posted March 31, 2016 ED Team Share Posted March 31, 2016 Can you tell us how the Axis airfields will be handled? From my research there weren't many inside "Normandy proper" / those regions outlined on that map. Indeed. Allies outnumbered Germans in airfields as in planes. Link to comment Share on other sites More sharing options...
Merlin-27 Posted March 31, 2016 Share Posted March 31, 2016 (edited) Indeed. Allies outnumbered Germans in airfields as in planes. The allied ALGs were just stepping stones and pushed inland quite quickly from what I understand...but most were built from scratch. (some were French airfields - The one at Cherbourg is an example of a re-used field) My question was just to inquire where the axis airfields would be placed. Are grass strips a possibility? That would be very fun to experience. Edited March 31, 2016 by Merlin-27 [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
Whiplash Posted March 31, 2016 Share Posted March 31, 2016 I am just imaging flying by a long straight stretch of road and all of the sudden picking out a bunch of 109's hiding in the tree line! [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 1, 2016 ED Team Share Posted April 1, 2016 We are talking about Normandy map for a start. With potentionally expanding to Europe 44-45 from D-Day till end of war. Yes, we need to march to the Battle of the Bulge :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SlipBall Posted April 1, 2016 Share Posted April 1, 2016 Indeed. Allies outnumbered Germans in airfields as in planes. May I suggest that the map supports allowing a mission designer to place a spawn point anywhere he chooses on the map. This way the German air strip sites are not limited to a few designated areas...this is really very important to a mission designer who thinks as I do, please understand the importance Link to comment Share on other sites More sharing options...
Wolf Rider Posted April 1, 2016 Share Posted April 1, 2016 @ Sithspawn... ( #14 ), we do like that, we do want :) @ Slipball... ( #15 ) Kudos City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar" Link to comment Share on other sites More sharing options...
ED Team Racoon Posted April 1, 2016 ED Team Share Posted April 1, 2016 May I suggest that the map supports allowing a mission designer to place a spawn point anywhere he chooses on the map. This way the German air strip sites are not limited to a few designated areas...this is really very important to a mission designer who thinks as I do, please understand the importance Could you please explain what do you want exactly? Spawn German planes airbourne at any point of the map? Link to comment Share on other sites More sharing options...
Mud Posted April 1, 2016 Share Posted April 1, 2016 Could you please explain what do you want exactly? Spawn German planes airbourne at any point of the map? I believe he means being able to have any open field to be set as an airbase, where planes can spawn on the ground. Spoiler W10-x64 | Z390 Gigabyte Aorus Ultra | Core i7 9700K @ 4.8Ghz | Noctua NH-D15 Corsair 32Gb 3200 | MSI RTX 3080ti Gaming X Asus Xonar AE | TM Hotas Warthog MFG Crosswind pedals | Valve Index Link to comment Share on other sites More sharing options...
ED Team Racoon Posted April 1, 2016 ED Team Share Posted April 1, 2016 Good idea. We will think how to make this possible. Link to comment Share on other sites More sharing options...
SlipBall Posted April 1, 2016 Share Posted April 1, 2016 (edited) Could you please explain what do you want exactly? Spawn German planes airbourne at any point of the map? First thank you for the reply!...and yes I did mean the ability to set any available field or farm, as a spawn point for mission starts, for takeoffs, and base design Edited April 1, 2016 by GT 5.0 Link to comment Share on other sites More sharing options...
snowsniper Posted April 1, 2016 Share Posted April 1, 2016 Good idea. We will think how to make this possible. Perfect for grass campaign airfield ! a 109 or spit should be able to be "client cold start or hot start" anywhere on the map and not only on designated airfield. need a bunch of wwII object decor too to allow mission makers to make it alive. objects could be something like that (just for idea and exemple ;-) [ame] [/ame] i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals Link to comment Share on other sites More sharing options...
airdoc Posted April 1, 2016 Share Posted April 1, 2016 (edited) In old il2 1946 mission designers had the option of doing this. Sometimes they placed in addition an "invisible runway" object there, sometimes they put a "generic runway" object. The problem with these runways was that if the field wasn't entirely flat, there was a mismatch in the altitude and sometimes crashes occurred (plus it didn't look good). The ideal solution about this would be the ability to place a runway object, and at the same be able to flatten the map around the airbase. But overall, it could be done without placing a runway most of the times, designers had to assign a "home base" in the field, with a radius of x meters, and reduce the friction properties of the grass/land within this radius so that aircraft could taxi/takeoff/land without problems. This option greatly enhanced the possibility of new missions, especially in maps where there was an airfield mismatch or distances were long. If developers are interested in expanding on something like this, it would be a really great feature, because it would allow for mission designers to isolate parts of any map and place era-specific runways/airbases there. For example take Nevada : 1. Mission editor has objects like "1944 german/allied runway generic". 2. Mission designers creates airbases with these runways in a part of the map away from vegas. 3. Now the mission could look something like North Africa campaign for the players. wishful thinking would be the option to remove existing airbases from a map altogether, thus allowing each map to fit to any period with appropriate handling by a mission designer. So, if you take the black sea map and remove all airbases, then it could work perfectly for a Kuban 1943 scenario. It wouldn't be that much out of place. An additional feature that would make any map work in any time period would be additionally the ability to "cut out pieces of the map" for each mission. If the designer could designate a rectangular part of the map that would be flyable, he could move entirely to the desert and leave Vegas out for example. Adds much more to the immersion. Edited April 1, 2016 by airdoc The three best things in life are a good landing, a good orgasm, and a good bowel movement. The night carrier landing is one of the few opportunities in life to experience all three at the same time. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 1, 2016 ED Team Share Posted April 1, 2016 May I suggest that the map supports allowing a mission designer to place a spawn point anywhere he chooses on the map. This way the German air strip sites are not limited to a few designated areas...this is really very important to a mission designer who thinks as I do, please understand the importance I would hope as well that airfields are handled like they are now and can be set to either side. If we got the maximum amount of airfields available in an area, then this should be fine I think... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Merlin-27 Posted April 1, 2016 Share Posted April 1, 2016 At the very least it would be nice to have a simple operations building/tower that you could place like the current Heli FARP. If you were on the ground near it you could re-arm/refuel. Landing on the current terrain/grass is pretty manageable with some practice (at least in the Mustang) But yes, that was my point of asking about grass runways :thumbup: Along with that, is there any hope of seeing a wind sock anywhere in the future? For some reason it has eluded us thus far but seemed like a staple of any airbase with prop-driven aircraft. (Please don't suggest smoke stacks, we've used that band-aid for years) [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 1, 2016 ED Team Share Posted April 1, 2016 At the very least it would be nice to have a simple operations building/tower that you could place like the current Heli FARP. If you were on the ground near it you could re-arm/refuel. Landing on the current terrain/grass is pretty manageable with some practice (at least in the Mustang) But yes, that was my point of asking about grass runways :thumbup: Along with that, is there any hope of seeing a wind sock anywhere in the future? For some reason it has eluded us thus far but seemed like a staple of any airbase with prop-driven aircraft. (Please don't suggest smoke stacks, we've used that band-aid for years) Well we have dirt runways on NTTR right now, just no way to spawn there right now. So they can make an area a runway right now, we just need the pieces to spawn there and of course the fuel and arming. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Merlin-27 Posted April 1, 2016 Share Posted April 1, 2016 Well we have dirt runways on NTTR right now, just no way to spawn there right now. So they can make an area a runway right now, we just need the pieces to spawn there and of course the fuel and arming. Right, that's a good start. As far as custom mission design goes, a simple airfield you could place on the map would be a huge addition. Something we've dreamed about for a long time. There are definitely complications with such a thing, as the guys above have pointed out, but a rudimentary grass airfield seems less complicated. How does the supply chain work for the Heli example that you can use in the current mission editor? I thought you could re-arm/re-fuel from that (in a Heli) which would be essentially the same function. Maybe I'm over-simplifying it? [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 1, 2016 ED Team Share Posted April 1, 2016 Right, that's a good start. As far as custom mission design goes, a simple airfield you could place on the map would be a huge addition. Something we've dreamed about for a long time. There are definitely complications with such a thing, as the guys above have pointed out, but a rudimentary grass airfield seems less complicated. How does the supply chain work for the Heli example that you can use in the current mission editor? I thought you could re-arm/re-fuel from that (in a Heli) which would be essentially the same function. Maybe I'm over-simplifying it? A WWII airfield FARP would need to be pretty big, and most areas are perfectly flat. I would be worried that there would be few places that you could use it. But I would love something like that. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 1, 2016 ED Team Share Posted April 1, 2016 I would like to see a unit / vehicle that could be placed anywhere on the map by the mission designer and once your aircraft was stationary within a certain distance it would allow you to re-arm re-fuel, it would be the simplest way to have a make shift landing zone, no need for atc, just keep it really simple. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted April 1, 2016 ED Team Share Posted April 1, 2016 I would like to see a unit / vehicle that could be placed anywhere on the map by the mission designer and once your aircraft was stationary within a certain distance it would allow you to re-arm re-fuel, it would be the simplest way to have a make shift landing zone, no need for atc, just keep it really simple. Yeah, I believe this is feature requested for the NTTR map, a WWII equivalent would be nice as well. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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